...and more convenient if the player is one-handed. (The actual human player, not the model in the game; hard to move the mouse around when you are holding Z). It gets stuck in spyglass mode or out of it sometimes and right-clicking stops working as the mode toggle; then you need to point it somewhere else first.
It can save your life when you are stranded. Fifteen kiometres up in the air because Worldgate thought it would be amusing and now even floating down would starve you? Look in this mirror! Surrounded by muttering monsters of unknown strength, knives out? Mirror!
The pyramids look fancy and add some interest to otherwise monotonous biomes. Haven't run into one in survival yet, so can't say how well balanced the mummies are against what's in the chests, but it all looks good. Wish the loot selection could be specified in settings.
Excellent mod if you have a hard time finding raw clay in nature. Or you need baked clay and would rather not strip-mine those pretty cliffs and mesas where it occurs.
Steel becomes the bottleneck for obsidian (since you need a steel bucket), giving you earlyish access to a lot of obsidian-dependent crafts. There is also something immensely satisfying about having your own pet volcano. Really nice if you don't mind making things easy for players.
It's great to have a network of sturdy, handsome-looking roads spaning the world. No matter how rough the terrain, this path will will travel through it, connecting players and making it easier to access remote and rare biomes and resources. I also love how one of the materials used is a type of wood from a non-existent tree. Is the tree extinct? Is the wood synthetic? What is the STORY behind the paths?
Yes it would be even better if the materials could be customized. And it gives you access to mese lamps right from the beginning. And the way it cuts through trees doesn't always make sense. But overall, it's lovely.
This high quality road, easily walkable but clearly not made for wheeled vehicles, which weaves pleasantly through all kinds of landscape, adds a touch of mystery, encourages exploration and makes it much easier as it cuts right through mountain ranges and bridges cliffs. pathv7 does something similar, but the styles are quite different and the two mods can be enabled side by side for even more variety.
I like how here and there a single node has been replaced with cobble or dirt, and that the roadside torches, houses and their loot and can save your life early in the game and become quaint later. And that the road uses local materials. Ok fine, I like everything about it :D.
It makes one come up with LORE. How old is it? Who were the builders? Or are they still around? Why LOWER road? Why just one and along this particular meridian (since it's not x = 0)?
Very fancy, atmospheric native teleportation with detailed settings, great use of telemosaic. Like a mysterious remainder of an ancient civilization.
For easy mode, carry a mirror of returning.
It's working again, and like a dream! I love how they are each a bit different, beautifully shaped and then occasionally one has obsidian as part of it, or lava sources, or flowing water underneath. Makes one wonder what other little touches there are. For extra chaos, you can absolutely let that water or lava cascade down into the world from ten kilometres up in the air too. If you are a horrible goose.
One more issue maybe? worldgate.breakage = 0 doesn't work as I expected (some still generate broken, first one to do that was miles up in the air, because of course :D) . But worldgate.native.spread and worldgate.native.xzjitter are working as I thought they would (they didn't while the Weird Bug was happening).
Ok, here is what seems to have happened this time. The gate was not physically broken, it was actually very thoroughly extended. But like other midair gates before it, it wanted to teleport me back to ground level, which was too far for it, so the message was not "you need to add extenders for 120 nodes", but "you need to add extenders for 7205 nodes". Needy. If they insist on sending one back to the safety of the surface (not complaining, either behaviour is fine), then they require massive range.
Frankly, I bumped into it through worldgate, but telemosaic is wonderful in itself. A very different feel from anything like travelnet; Telemosaic has an esthetic of its own, a bit eerie, and the mechanic is interesting.
Edited to delete the whining about no translation option, since the author was so nice as to add it. Thank you!
Worlds are so huge that our home server uses several different biome adding mods, but Ethereal is the first and finest. Greyness especially is a treat, so restful. Etherium, illumishrooms and crystal spikes are all quite unique and add precious crafts. I have tried fiddling with the numbers to get giant mushrooms, dry savannas and sakura meadows less often, but greyness, mediterranean, simple forests and simple grassland more often, but wasn't really successful. X-craft recipes are invaluable.
If anything bugs me it's this: WHERE did the fallen tree trunks go? Truly a matter of utmost importance! If they ever come back, how about a toppled giant redwood trunk, partly buried, here and there decomposed, some dry grass growing directly out of it?
The telemosaic is intuitive to use and well-documented. You can craft in survival, but it's not cheap and has a limited range. You'll need diamonds and obsidian for the mosaic centre, and some mese to link mosaics. You can keep your telemosaics private as well, it just takes some extra steel (under technic, wrought iron). To extend the range, a lot of obsidian is needed.
Telemosaic is way prettier than Travelnet. It even has a cool teleportation sound. Sure, you can't teleport to many different locations with one mosaic, but I mostly view that as a survival mode feature.
Telemosaic is about as pretty as Teleport Potion. But it has a nice gameplay mechanic where you have to add more mosaic to extend its range, and you have to have visited both ends to set one up, unlike teleport pads that can teleport you anywhere, even into protected areas.
Choose telemosaic to set up your next teleport hub :)
The world makes good use of biome mods to create an interesting looking world. A simple but modern crafting UI like that of Repixture's would be a good fit. As it is there are just too many recipies shown when the player starts and that spoils the exploration a bit.
The animals did not make noise, not sure if this is intentional.
Regardless, I would recommend anyone try the world and give feedback!
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange.
minetest.register_node("australia:red_dirt", {
description = "Red Dirt",
--tiles = {"aus_red_dirt.png"},
tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"},
groups = {crumbly=3,soil=1},
sounds = default.node_sound_dirt_defaults(),
})
Very fun to play and if u play it enough you will rank high in the leaderboards (im top 100 and have PRO tag in classic+classes on server) I personally think its more fun on servers but it can be played locally with friends too, as long as you are not the only player on ur world XD
It does need some other downloads but thats fine it takes only like 30 seconds to look for and download the dependencies and once thats done, theres alot of fun to have with this game! :D
Thanks for making this nice game it is very popular lol
This is the single most important mod to have. Being able to see without having to clutter the landscape with torches is essential to fun gameplay. A million thanks for making my favorite most useful mod.
This mod is one of the better Minetest mods i saw on my life. But needs more items like buildings, humans and items, castles, caverns, weapons, and more.
Adds a more beautiful desert biome. Canyons look so much more compelling.
Would you be willing to make the following changes:
node_stone = "default:desert_stone",
& ore = "default:stone_with_gold",
wherein = "default:desert_stone",
?
It would then work out of the box with my petroglyphs mod, and also mob_biome_mapper/animal world mods. Those mob mods would allow caves to be filled with bats, spiders, scorpions, rats, lizards, snakes.
You could leave the stone_with_gold ore as is, or create a new node desert_stone_with_gold that could drop gold.
This is clearly quite competently made, the textures are nice, the movement is smooth and the roads are really neat. The issue is there is not an awful lot to do. You can kind of drift around for a bit and then it gets stale within five minutes. I just really wish there was more to it, like being timed on making it between checkpoints or something, anything really.
The controls are also not as nice as they could be. For one, the steering takes a while to adjust when pressing left or right. I get this has to be the case or else the controls will feel to jerky, but as is they feel to softened. The drifting itself also leaves a lot to be desired because there isn't any sense of angular momentum, the car still responds to steering inputs like normal, which is odd. The deceleration is also very slow, so some means of proper braking would be quite appreciated.
The game has no audio, which is obviously a big problem. Finally, there's a few oddities with the game as a whole, like how you spawn way up in the air and nearly die when hitting the ground or how there's dungeons and caves for no reason. Anyway, I like the game thus far, but it just lacks content.
Adds diversity and is compatible with other biome mods, that is, the mangrove forests / swamps are neither painfully rare nor so common as to make other biomes vanish. Very pretty and the squelch when stepping on mud is SO satisfying!
It absolutely would be usable in-game, and would fit the esthetic and everytng, if very light-weight nodes such as grass did not become full blocks in photos. Then it can be black-and-white.
theres some pretty cool stuff in this mod but i dont know how to use it. i basically dont know how to digilines :/
how do i set up channels and make cool things with the mod... a little help plz?
useful for early farming
What else to say. Minetest is a farming sim, right? ;) Right!
very different from binoculars
...and more convenient if the player is one-handed. (The actual human player, not the model in the game; hard to move the mouse around when you are holding Z). It gets stuck in spyglass mode or out of it sometimes and right-clicking stops working as the mode toggle; then you need to point it somewhere else first.
simple and effective
It can save your life when you are stranded. Fifteen kiometres up in the air because Worldgate thought it would be amusing and now even floating down would starve you? Look in this mirror! Surrounded by muttering monsters of unknown strength, knives out? Mirror!
nice for variety
The pyramids look fancy and add some interest to otherwise monotonous biomes. Haven't run into one in survival yet, so can't say how well balanced the mummies are against what's in the chests, but it all looks good. Wish the loot selection could be specified in settings.
nice
Excellent mod if you have a hard time finding raw clay in nature. Or you need baked clay and would rather not strip-mine those pretty cliffs and mesas where it occurs.
a bit overpowered but good
Steel becomes the bottleneck for obsidian (since you need a steel bucket), giving you earlyish access to a lot of obsidian-dependent crafts. There is also something immensely satisfying about having your own pet volcano. Really nice if you don't mind making things easy for players.
useful and elegant
It's great to have a network of sturdy, handsome-looking roads spaning the world. No matter how rough the terrain, this path will will travel through it, connecting players and making it easier to access remote and rare biomes and resources. I also love how one of the materials used is a type of wood from a non-existent tree. Is the tree extinct? Is the wood synthetic? What is the STORY behind the paths?
Yes it would be even better if the materials could be customized. And it gives you access to mese lamps right from the beginning. And the way it cuts through trees doesn't always make sense. But overall, it's lovely.
Nice!
Why is it called the LOWER road?
Not a complaint, just curious.
This high quality road, easily walkable but clearly not made for wheeled vehicles, which weaves pleasantly through all kinds of landscape, adds a touch of mystery, encourages exploration and makes it much easier as it cuts right through mountain ranges and bridges cliffs. pathv7 does something similar, but the styles are quite different and the two mods can be enabled side by side for even more variety.
I like how here and there a single node has been replaced with cobble or dirt, and that the roadside torches, houses and their loot and can save your life early in the game and become quaint later. And that the road uses local materials. Ok fine, I like everything about it :D.
It makes one come up with LORE. How old is it? Who were the builders? Or are they still around? Why LOWER road? Why just one and along this particular meridian (since it's not x = 0)?
Chaos
I knew it would escape the mod one day and wreak havoc on the minetest world :)
Genial
Este mod es lo que estaba buscando, perfecto mod bro!
interesting
Wow, they look fancy. Any chance of a MTG version?
they loom!
Very fancy, atmospheric native teleportation with detailed settings, great use of telemosaic. Like a mysterious remainder of an ancient civilization.
For easy mode, carry a mirror of returning.
It's working again, and like a dream! I love how they are each a bit different, beautifully shaped and then occasionally one has obsidian as part of it, or lava sources, or flowing water underneath. Makes one wonder what other little touches there are. For extra chaos, you can absolutely let that water or lava cascade down into the world from ten kilometres up in the air too. If you are a horrible goose.
One more issue maybe? worldgate.breakage = 0 doesn't work as I expected (some still generate broken, first one to do that was miles up in the air, because of course :D) . But worldgate.native.spread and worldgate.native.xzjitter are working as I thought they would (they didn't while the Weird Bug was happening).
Ok, here is what seems to have happened this time. The gate was not physically broken, it was actually very thoroughly extended. But like other midair gates before it, it wanted to teleport me back to ground level, which was too far for it, so the message was not "you need to add extenders for 120 nodes", but "you need to add extenders for 7205 nodes". Needy. If they insist on sending one back to the safety of the surface (not complaining, either behaviour is fine), then they require massive range.
great (and now translatable!)
Frankly, I bumped into it through worldgate, but telemosaic is wonderful in itself. A very different feel from anything like travelnet; Telemosaic has an esthetic of its own, a bit eerie, and the mechanic is interesting.
Edited to delete the whining about no translation option, since the author was so nice as to add it. Thank you!
The most beautiful biomes out there
Specially like the cave and under water biomes what makes exploring the world much more rewarding and engaging.
One More Thing...
It is the best biome mod, but I think that it will be better once some mobs are added to the biomes.
YES
Worlds are so huge that our home server uses several different biome adding mods, but Ethereal is the first and finest. Greyness especially is a treat, so restful. Etherium, illumishrooms and crystal spikes are all quite unique and add precious crafts. I have tried fiddling with the numbers to get giant mushrooms, dry savannas and sakura meadows less often, but greyness, mediterranean, simple forests and simple grassland more often, but wasn't really successful. X-craft recipes are invaluable.
If anything bugs me it's this: WHERE did the fallen tree trunks go? Truly a matter of utmost importance! If they ever come back, how about a toppled giant redwood trunk, partly buried, here and there decomposed, some dry grass growing directly out of it?
Good
eazy mod,but useful
It's by x2048, it has to be good
I am an enjoyer of landscapes
Good-looking, survival-appropriate teleports
The telemosaic is intuitive to use and well-documented. You can craft in survival, but it's not cheap and has a limited range. You'll need diamonds and obsidian for the mosaic centre, and some mese to link mosaics. You can keep your telemosaics private as well, it just takes some extra steel (under technic, wrought iron). To extend the range, a lot of obsidian is needed.
Telemosaic is way prettier than Travelnet. It even has a cool teleportation sound. Sure, you can't teleport to many different locations with one mosaic, but I mostly view that as a survival mode feature.
Telemosaic is about as pretty as Teleport Potion. But it has a nice gameplay mechanic where you have to add more mosaic to extend its range, and you have to have visited both ends to set one up, unlike teleport pads that can teleport you anywhere, even into protected areas.
Choose telemosaic to set up your next teleport hub :)
Pretty world, player UI feels dated
The world makes good use of biome mods to create an interesting looking world. A simple but modern crafting UI like that of Repixture's would be a good fit. As it is there are just too many recipies shown when the player starts and that spoils the exploration a bit.
The animals did not make noise, not sure if this is intentional.
Regardless, I would recommend anyone try the world and give feedback!
Pretty, no downsides
It akso does Things to Ethereal with its more extensive use of desert stone.
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange. minetest.register_node("australia:red_dirt", { description = "Red Dirt", --tiles = {"aus_red_dirt.png"}, tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), })
minetest.register_node("australia:red_sand", { description = "Red Sand", --tiles = {"aus_red_sand.png"}, tiles = {"default_sand.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), })
minetest.register_node("australia:red_gravel", { description = "Red Gravel", --tiles = {"aus_red_gravel.png"}, tiles = {"default_gravel.png^[colorize:sienna:175^[colorize:red:40"}, --tiles = {"aus_red_gravel.png^[colorize:sienna:75^[colorize:red:30"}, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), })
Super fun!
Very fun to play and if u play it enough you will rank high in the leaderboards (im top 100 and have PRO tag in classic+classes on server) I personally think its more fun on servers but it can be played locally with friends too, as long as you are not the only player on ur world XD
It does need some other downloads but thats fine it takes only like 30 seconds to look for and download the dependencies and once thats done, theres alot of fun to have with this game! :D
Thanks for making this nice game it is very popular lol
(ps: love the santa hat)
Ciao!
Simple. yet elegant
Definitely recommeding this mod, now I don't need to check my inventory and keeping in mind how much items I can carry around :)
Very nice server-side mod
I like how this mod changes skybox. Also it's neat feature for admins to change sky color, tho I've not used events yet.
This is the first mod I enable in every game.
This is the single most important mod to have. Being able to see without having to clutter the landscape with torches is essential to fun gameplay. A million thanks for making my favorite most useful mod.
The mod is awesome
This mod is one of the better Minetest mods i saw on my life. But needs more items like buildings, humans and items, castles, caverns, weapons, and more.
Batter than most!
This mod includes the recipe for fun! Will there be butter and syrup?
Captures the beauty of the Western Canyons.
Adds a more beautiful desert biome. Canyons look so much more compelling.
Would you be willing to make the following changes: node_stone = "default:desert_stone", & ore = "default:stone_with_gold", wherein = "default:desert_stone", ? It would then work out of the box with my petroglyphs mod, and also mob_biome_mapper/animal world mods. Those mob mods would allow caves to be filled with bats, spiders, scorpions, rats, lizards, snakes.
You could leave the stone_with_gold ore as is, or create a new node desert_stone_with_gold that could drop gold.
Very interesting but sadly very incomplete
This is clearly quite competently made, the textures are nice, the movement is smooth and the roads are really neat. The issue is there is not an awful lot to do. You can kind of drift around for a bit and then it gets stale within five minutes. I just really wish there was more to it, like being timed on making it between checkpoints or something, anything really. The controls are also not as nice as they could be. For one, the steering takes a while to adjust when pressing left or right. I get this has to be the case or else the controls will feel to jerky, but as is they feel to softened. The drifting itself also leaves a lot to be desired because there isn't any sense of angular momentum, the car still responds to steering inputs like normal, which is odd. The deceleration is also very slow, so some means of proper braking would be quite appreciated. The game has no audio, which is obviously a big problem. Finally, there's a few oddities with the game as a whole, like how you spawn way up in the air and nearly die when hitting the ground or how there's dungeons and caves for no reason. Anyway, I like the game thus far, but it just lacks content.
I love it
Adds diversity and is compatible with other biome mods, that is, the mangrove forests / swamps are neither painfully rare nor so common as to make other biomes vanish. Very pretty and the squelch when stepping on mud is SO satisfying!
almost
It absolutely would be usable in-game, and would fit the esthetic and everytng, if very light-weight nodes such as grass did not become full blocks in photos. Then it can be black-and-white.
Cool stuff, but i dont understand
theres some pretty cool stuff in this mod but i dont know how to use it. i basically dont know how to digilines :/ how do i set up channels and make cool things with the mod... a little help plz?
anyone? :<
So cool :)
I was searching for this mod, cool and helpful mod, nice job! =)
uwu
uwuuuuuuuuuuuuuuuuuuuu
lighter, stable, maintained
It's lighter and stable :3
Also well maintained!
anything here?
No goals, no interesting, no mobs, no combat, no audio, no lore.
Nice
good for servers that need the player online for stuff
Good for other mods
Good for other mods that might make breaking stone a bit more complicated
Does it have metadata?
combinations