As someone who created a mod to convert lua schematics to mts, this mod makes my mod a whole lot less useful. I guess mine would be good if you wanted to do a search and replace for random percentages of node being generated. But I really appreciate that this mod has been created. It gives us a whole new way of dealing with schematics. The more useful tools here the better.
To convert an .mts file to an ascii art schematic lua:
Made sure that mod that contained .mts file was enabled in world.
I used this mod's library in my boulder_dig mod. In order to use ascii art schematic library:
Boulder_dig:
Init.lua
-- Ensure modname is defined
local modname = minetest.get_current_modname()
-- Get the schematic path
local modpath = minetest.get_modpath(modname)
if not modpath then
error("Mod path for " .. modname .. " not found")
end
local schematic_path1 = modpath .. "\\schematics\\bomb_butterfly.lua"
\schematics\bomb_butterfly.lua
Scripted_world_editor:
mod.config
depends = default, aaschemlib
Init.lua
Added:
function build_ascii_schematic(StartPosition, path)
local ascii = dofile(path)
local schematic = aaschemlib.asciiart_to_schematic(ascii)
if schematic then
flags_rotate = 0
flags_force_placement = true
success = minetest.place_schematic(StartPosition, schematic, flags_rotate, nil, flags_force_placement)
end
end
Very smooth movement and fits into the game perfectly
This mod is great! The flags are beautiful and there's a lot of them to choose from. We have this mod on our server validandloved.life so come check it out :)
You are expected to sift through 117 pages of recipes which have 30 entries each just to figure out what to do to progress. Plus many recipes have multiple variants, which you also need to manually sift through. You need to manually gather and craft resources so many times it is not funny anymore.
So far I reached the copper age. I do not mind some grinding but this is incredibly, incredibly tedious. If you are still not turned off and absolutely want to try this one, here is some very necessary guidance:
You start above a tree. The unavoidable fall alone causes some fall damage. This lone apple tree (with no apples) stands on a single block of soil.
You might ask yourself how you even reach the stone age, as did I. Wood can not be mined with your bare hand, so how'd you even progress?
While I stopped there, I believe the next goal is to get 3 iron for a bucket, make water (dirt with snow is dirt + white dye + bonemeal, then grow a pine on it to produce and multiply snow) and lava to have a cobble generator and be able to farm cotton and wheat.
Eventually you can have autocrafters and so on but its all so incredibly tedious until then.
If you had earlier auto resource gathering, especially for chopping down trees, and auto crafting for mulch, bonemeal and dirt, it would be much more bearable.
While you only took a few minutes reading this very review, every single step needs so much manual tree farming. I spent probably around 3 hours on reaching the copper age. Including sifting through the recipe list to even know what to do next and looking at comments on the forum and on here.
Extreme renewability, but at what cost?
I love this HUD bar mod, it works wonderfully with Sprint Lite and Armor 3D and HBHunger, but could you add either a reverse zigzag sorting or the ability to skip a slot indice? I like to right-align my hudbars but it doesn't seem possible with current settings. Thanks again for this great Minetest addition!!
Almost perfect, but could benefit from some tweaks
I really love this mod, the only things that I think would make it even better are:
a setting to enable/disable overeating (I use an autoclicker to quickly refill my hunger, and oftentimes end up plowing through my whole stash of food accidentally)
a few more eating sound effects instead of just one
not sure if this is a bug or not, but I seem to be eating 2 food items at once instead of just one? eating just one item at a time would be nice, either a code-deep change or a setting (for those that like eating 2 foods in one bite)
This is a pretty good texture pack, I like how it changes the textures to a refreshed look replacing the old fashioned minetest textures.
I think stuff like the ores look good, having their own styles instead of being the same but with different colors. The stone also looks great, similar to minetest's default, but smoother.
The grass and dirt also make you thank this texture pack for making it look way better than before. The sand looks 'grainy' and lets you feel like you really can feel it under your feet.
Though, it also comes with some drawbacks.
On example, the coal ore looks like the the black rock just got splattered on it. The copper block is, for some reason, a brick block, instead of how it's supposed to look like: a polished metal. The water should look a bit smoother, because its 'lines' are very visible everywhere on it.
The HUD got some questionable changes too, especially when you have the stamina mod. Why is the hunger bar turned into a line with lit up cells? Is that supposed to mark battery percentage or something? Imo it doesn't fit at all.
The item bar's selection box looks yellow and poppy, which also doesn't look that great here.
So overall, it's a pretty good mod, which can refresh the look of the game a bit, but you will mind the drawbacks (one of them is always on the screen)
Hopefully the mistakes get fixed.
Edit (9th December 2024):
And they (mostly) got fixed! Almost all of the above has been changed after me informing the maintainer about this. In general, I recommend to try this texture pack now, if you are tired of the look of vanilla MTG. However, it may not be for everybody, as it drastically changes the look of the game (especially wood).
So much variety! I was surprised to see yet another mod with customizable tools in ContentDB today! I was even more surprised to see it allowed creating battleaxes, great swords, bows and crossbows!
However, I was a bit disappointed to not see any hoes considering the bronze, mese and diamond hoes were recently removed and those sets now feel incomplete. I liked having the bronze set because it bridged the gap between stone and steel kind of like the metal ages. I was hoping to see the hoes in the mod since melterns doesn't have them. I see they are in the to-do list alongside spears. I can't wait for both!
Will you eventually add diamond variants?
The mod support is amazing too! Will there be support for the draconis mod in the future with the dragon bone, and dragonhide tools?
Criticisms from greatest to smallest:
The sword blade and plate recipes conflict with each other. Both use the same recipe so if I want to make a gold plate instead of a gold sword, I'm out of luck. This is the case for multiple metals both default and in mods.
Many of the weapons like the greatswords, bows, crossbows and battleaxes do not appear in the creative inventory even though axes, pickaxes and regular swords do appear. They only appear in the crafting guide which is how I found out about those other weapons.
I love the variety, but I do find the textures kind of flat like the tool textures from older versions of Minetest. This is a visual nitpick though and is nowhere near overshadowing all the work you have done in creating all the variations and supporting various mods.
This is one awesome mod! a deffinitive must have! but any chance you can add support for the drawers mod? it's an amazing item storage mod, the "I have hands" does SEEM to work! at first I thought it didn't, I looked at it and attempted to pick it up from the front but it didn't work. I then attempted to pick it up from the side, IT WORKED! almost... when I went to place it back down the inventory that was in the container was gone! I then attempted to test what would happen if I exited the game then logged back in, the items DID come back! but the image of the items that would display on this container node would be invisible for some odd reason... it would come back if I made a withdraw then put it back in... further more, once replaced and if you were to put another item in the empty slot, it would completely overwrite whatever was in that slot upon re-logging back in.
other than that and maybe a very small, easily fixable issue I encountered with the worm farm... this mod is pretty cool! MUCH better than that wrench from that other mod I was using... but if you could PLEASE fix the issue that it has with the drawers mod, I would be very thankful! that might be the ONLY thing from making this perfect otherwise!
This is awesome, not only you get craftable ice cream, which is a cool process, including putting cone shaped dough in the furnace, not just crafting, but you can also create and explore many types of it, including grape ice cream? is that even possible? and garlic ice cream, which is seriously just garlic.
But also these guys can fill up to 6 hearts/buns (buns in stamina mod), which is huge! Or maybe even higher? Because that amount is given by vanilla/chocolate and cookies ice cream, but I didn't even check out the others yet.
Also, I looked at your profile, Can202, and you've not updated your mods since 2022. Where did you go?
Edit: Can202 is alive! He's just at college and forgot about the game, but he plans to program a bit again. Look at 1st comment under this review.
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up.
Its compatible with "Item Drop"
This is pretty cool, it adds 2 more ores: mithril and silver, which may go away in the dust when you get diamond tools, but in reaity, it is often used by mods such as ranged weapons or farming redo, adding more variety to crafting items, or even adding new ones.
Speaking of farming redo,I'm not a ring (Lord of the Rings) enthusiast, so I'm not triggered by the mithril being worse than diamond, but atleast mithril can actually be still used as one of the best tools for farming in that mod; the mithril scythe, really convenient for harvesting crops.
Edit: I'm actually now TRIGGERED by mithril not being better than diamond, because it is way rarer (I got several stacks of diamonds but just a few mithril) and should be better because of that. Atleast it can be used as the best and biggest chest when using technic (at the time of writing this I just started using it, and I think you should check it out too, it's awesome).
In conclusion, this mod adds more variety, especially when you have mods using it for including it in crafting recipes.
Though, if you don't have mods using it, it's still a cool step before you get diamonds and mese. Oh, and also you can craft interesting blocks from them.
This mod adds so many guns, you can even craft them so you can shoot up monsters in your survival world.
You can even see the stats of each, like how much accuracy the gun has.
There are even things slightly different than guns, like a freaking spear (javelin) or shurikens.
But if you're planning to create a power gun, then note that you'll need a purple orb power thing which has no recipes, so I don't know how you can get it.
My only complaint about this mod is that it calls magazines 'clips' IT'S A MAGAZINEEEEE NOT A CLIP!!!
If you want to add monsters to your game, this mod is it. The mobs are really cool, with different death animations and different attack styles. On example, the mese dragon shoots at you and drops on the ground when killed, while the spider is small, fast and annoying, which is tricky to kill until you realise that you can just stand in one position and hit him easily since he just jumps on your head, and then see how he just 'pops' on death.
These mobs are also really important because Stone monster = renewable stone, coal and iron! Oerki = renewable obsidian and gold! Golem guy is renewable mese and diamonds!
Overall, must-have if you want monsters... or renewable ores ig. You can even disable some annoying ones in the settings.
Tip: You can check out each monster's description in the git repository of this mod.
I like it.
Suggestion: make the maploaders invisible and unselectable (like air)
Also, make the blocks have a level of 1 or higher so we cant break them
Furthermore, I think a sprint mod/mechanic would be nice
This is a great mod, it adds hunger mechanics and allows you to run! It also doesn't even need any setup or anything, it just works alright after enabling it in your world.
My only complaints are about the running exhaustion being set too high by default, though easily fixable in the settings, and starting/stopping running being a bit delayed.
Though this is still an excellent mod!
Maybe not the best game but definitely the best mod soup!
It is based on MTG and uses many 3rd party mods and hence inherits their code quality and bloat issues. However playing the game it performs good and all the different parts work together in good way and there are many things to explore and find out from player perspective.
It's a great mod!
But... It might be better to make it a client-mod, so that it can be activated on any server, and not be a mod that the server creator has to add or not. That way, everyone can make their own choice, whether they like it or not.
Yeah, this game is incredulously basic. There is barely anything, and not even the UI is very good - you can't move items around inventory slots. Maybe a good idea would be to make the movement of resources faster, allow us to move stuff around inventories, and make the resource amounts a ui interface rather than purely an inventory item.
We've been using this mod in our server for a couple years now every June, to promote the pride month and raise awareness about all the ways individual may experience themselves (sex, love, gender). Also, the animation is so smooth, really well done
This is one of my "must have" mods. The refusal of a server I was playing on to add this mod pissed me off enough that I started my own server. Take that lol
It really is a nice touch. Makes your items drop on the ground in a really cool way compared to the default.
This should've been a built-in feature in minetest!
Read this Tip: If you try to search up this mod in Minetest and unexpectedly see something like 30 pages of mods, try searching its technical name item_physics instead, and you'll get it.
This is really awesome, it allows you to repair items without even needing to get their materials, like diamonds, which means it eliminates the need to constantly go to the deep mine, like the mending enchantment would in other games.
Speaking of repairing, it's a really cool process; you put your item on the anvil, which actually visibly places it, grab the hammer, and hit it a few times. During that, you can even see the bar appear on your HUD indicating the durability of the tool, or the particles coming out of the anvil. Then, you grab your item and you're ready. No boring menus or anything, but just a really nice and interactive process!
And guess what? You can already get the anvil, just for 7 steel ingots, instead of the approach other games take for tons of steel blocks. The hammer is similar; 6 ingots and a stick.
Overall, it's a really good mod, really functional and nice, with improvements compared to minecraft-like anvils (like in voxelibre/mineclone2).
Edit: Tip: You can even repair a hammer using a hammer, which basically makes them last forever, because e.g. you can use almost broken hammer 1 to repair the similar hammer 2 and then use hammer 2 to repair hammer 1 and you have almost full durability on them again! You can also disable that in the settings, if you feel like it is too cheaty.
The crisp details, sunny highlights, warm tones, and vivid colors of this texture pack give Minetest a delightful radiance. I can't help but smile at how much more pleasant and inviting my worlds are with these textures applied.
Baunilha is a perfect middle ground between the more subdued default textures and the more heavily stylized textures featured in other texture packs. It lives up to its name of being vanilla while still adding "a new and refreshed look for the game", to use the author's own words.
I highly recommend this texture pack to anyone wanting to enjoy a vibrant new atmosphere in Minetest Game and its derivatives.
Gostei bem do que vi, tem algo de nostálgico, não sei definir bem.
Espero que evolua mais, como torná-lo compatível com grandes mods como o Ethereal, Everness, quiçá uma versão para o Librevoxels.
Parabéns!
It's awesome to have so many plants and foods to check out, some even expensive and sophisticated like the burger.
I understand the anger of others talking about it being useless because it just adds more ways to 'fill up a hunger bar'. Though, in my opinion, this adds a lot of variety and makes food making more interesting (however if you found your best food, everything else becomes useless).
Though there are still some problems, like some textures being inconsistently high res (however it's not as bad as the Ethereal), like the vanilla flan, or some items not having many uses, like parsley. There's also a lack of documentation, which can make obtaining some items tricky (you can even see my thread here with the title 'How to get hemp?'). Lastly, there aren't mese and diamond hoes, you can't hold left click with them to continuosly hoe ground, and mithril scythe drops items on ground instead of putting them in the inventory. The Scythes and Sickles mod may be helpful if you don't like that, but I didn't fully check it out yet.
But overall, this is a pretty decent mod if you want a big variety of foods added to your game.
This is the best item transportation mod but has a lack of a "splitter tube" (unless you use the lua tube but that is not very easy to configure). Other than that I have yet to see another problem. Thanks for a great mod!
It has a very cohesive world with very well executed models and textures, it's still very fresh and lacks depth and game mechanics, it will eventually get to a point where the gameplay loop feels more compelling, but, even in the current state is worth testing out.
The mobs feel good as well, and I believe that's sign of a promising game and a capable developer, so with time I think this game has potential to become one of the best.
Enjoyable and pretty.
Editing to add: Add the "Item Physics" mor for extra enhancement
This mod is great! its the next generation of gun mods. finally fully functioning 3D guns in minetest, with some fun polish to it like nice looking muzzle smoke.
I do have some feedback tho. The keybinds are extremely annoying, for instance instead of the normal R for reload its Z, I tried changing it in the script but couldn't get it to work. Also the weapon sway while ADS and moving is crazy, any way to tone it down maybe? Other wise great mod! Love to see were you will take it. Are there plans for maybe adding dedicated armor? With different damage reducing values? Also they are currently uncraftable. Would love to see them working in survival Minetest
Free! We are free.
In this game we wander without a specific goal but we enjoy the landscape which is just breathtaking. The quality of the textures and menus is just exceptional.
In addition, the tools all have a specific use.
This game has a lot of potential for me whether in survival or creative
(Even if the inventory can be improved for me in the future)
I'm looking forward to future updates
Very useful
As someone who created a mod to convert lua schematics to mts, this mod makes my mod a whole lot less useful. I guess mine would be good if you wanted to do a search and replace for random percentages of node being generated. But I really appreciate that this mod has been created. It gives us a whole new way of dealing with schematics. The more useful tools here the better.
To convert an .mts file to an ascii art schematic lua:
/mts2aa terraria:schematics\beech_bush_1.mts beech_bush_1.lua
I used this mod's library in my boulder_dig mod. In order to use ascii art schematic library:
Boulder_dig:
Scripted_world_editor:
mod.config
depends = default, aaschemlib
Init.lua
Very smooth movement and fits into the game perfectly
This mod is great! The flags are beautiful and there's a lot of them to choose from. We have this mod on our server validandloved.life so come check it out :)
Ugly rocks everywhere
This mod adds big rocks during world gen with ugly textures, models and bad collissions. You can see them on the right side of the first picture.
Very tedious and really needs a guide
You are expected to sift through 117 pages of recipes which have 30 entries each just to figure out what to do to progress. Plus many recipes have multiple variants, which you also need to manually sift through. You need to manually gather and craft resources so many times it is not funny anymore.
So far I reached the copper age. I do not mind some grinding but this is incredibly, incredibly tedious. If you are still not turned off and absolutely want to try this one, here is some very necessary guidance:
You start above a tree. The unavoidable fall alone causes some fall damage. This lone apple tree (with no apples) stands on a single block of soil. You might ask yourself how you even reach the stone age, as did I. Wood can not be mined with your bare hand, so how'd you even progress?
Due to contentdb max character limit in a review, I put my little guide here: https://gist.github.com/FinishedFragment/8fb5c099a906534bdfa217c57f7e0e18
While I stopped there, I believe the next goal is to get 3 iron for a bucket, make water (dirt with snow is dirt + white dye + bonemeal, then grow a pine on it to produce and multiply snow) and lava to have a cobble generator and be able to farm cotton and wheat.
Eventually you can have autocrafters and so on but its all so incredibly tedious until then. If you had earlier auto resource gathering, especially for chopping down trees, and auto crafting for mulch, bonemeal and dirt, it would be much more bearable. While you only took a few minutes reading this very review, every single step needs so much manual tree farming. I spent probably around 3 hours on reaching the copper age. Including sifting through the recipe list to even know what to do next and looking at comments on the forum and on here. Extreme renewability, but at what cost?
Reverse zigzag ordering/skipping slot indices?
I love this HUD bar mod, it works wonderfully with Sprint Lite and Armor 3D and HBHunger, but could you add either a reverse zigzag sorting or the ability to skip a slot indice? I like to right-align my hudbars but it doesn't seem possible with current settings. Thanks again for this great Minetest addition!!
Almost perfect, but could benefit from some tweaks
I really love this mod, the only things that I think would make it even better are:
Deserving of 5/5 stars regardless in my book :)
Thanks buddy
This is unexpected but great!
I've seen Minecraft mods that do this but I never thought Minetest could have anything like this.
Pretty good, but has some drawbacks
This is a pretty good texture pack, I like how it changes the textures to a refreshed look replacing the old fashioned minetest textures.
I think stuff like the ores look good, having their own styles instead of being the same but with different colors. The stone also looks great, similar to minetest's default, but smoother.
The grass and dirt also make you thank this texture pack for making it look way better than before. The sand looks 'grainy' and lets you feel like you really can feel it under your feet.
Though, it also comes with some drawbacks.On example, the coal ore looks like the the black rock just got splattered on it. The copper block is, for some reason, a brick block, instead of how it's supposed to look like: a polished metal. The water should look a bit smoother, because its 'lines' are very visible everywhere on it.
The HUD got some questionable changes too, especially when you have the stamina mod. Why is the hunger bar turned into a line with lit up cells? Is that supposed to mark battery percentage or something? Imo it doesn't fit at all. The item bar's selection box looks yellow and poppy, which also doesn't look that great here.
So overall, it's a pretty good mod, which can refresh the look of the game a bit, but you will mind the drawbacks (one of them is always on the screen) Hopefully the mistakes get fixed.Edit (9th December 2024): And they (mostly) got fixed! Almost all of the above has been changed after me informing the maintainer about this. In general, I recommend to try this texture pack now, if you are tired of the look of vanilla MTG. However, it may not be for everybody, as it drastically changes the look of the game (especially wood).
This is cool!
So much variety! I was surprised to see yet another mod with customizable tools in ContentDB today! I was even more surprised to see it allowed creating battleaxes, great swords, bows and crossbows!
However, I was a bit disappointed to not see any hoes considering the bronze, mese and diamond hoes were recently removed and those sets now feel incomplete. I liked having the bronze set because it bridged the gap between stone and steel kind of like the metal ages. I was hoping to see the hoes in the mod since melterns doesn't have them. I see they are in the to-do list alongside spears. I can't wait for both!
Will you eventually add diamond variants?
The mod support is amazing too! Will there be support for the draconis mod in the future with the dragon bone, and dragonhide tools?
Criticisms from greatest to smallest:
The sword blade and plate recipes conflict with each other. Both use the same recipe so if I want to make a gold plate instead of a gold sword, I'm out of luck. This is the case for multiple metals both default and in mods.
Many of the weapons like the greatswords, bows, crossbows and battleaxes do not appear in the creative inventory even though axes, pickaxes and regular swords do appear. They only appear in the crafting guide which is how I found out about those other weapons.
I love the variety, but I do find the textures kind of flat like the tool textures from older versions of Minetest. This is a visual nitpick though and is nowhere near overshadowing all the work you have done in creating all the variations and supporting various mods.
Drawers support please!
This is one awesome mod! a deffinitive must have! but any chance you can add support for the drawers mod? it's an amazing item storage mod, the "I have hands" does SEEM to work! at first I thought it didn't, I looked at it and attempted to pick it up from the front but it didn't work. I then attempted to pick it up from the side, IT WORKED! almost... when I went to place it back down the inventory that was in the container was gone! I then attempted to test what would happen if I exited the game then logged back in, the items DID come back! but the image of the items that would display on this container node would be invisible for some odd reason... it would come back if I made a withdraw then put it back in... further more, once replaced and if you were to put another item in the empty slot, it would completely overwrite whatever was in that slot upon re-logging back in.
other than that and maybe a very small, easily fixable issue I encountered with the worm farm... this mod is pretty cool! MUCH better than that wrench from that other mod I was using... but if you could PLEASE fix the issue that it has with the drawers mod, I would be very thankful! that might be the ONLY thing from making this perfect otherwise!
OP Cream
This is awesome, not only you get craftable ice cream, which is a cool process, including putting cone shaped dough in the furnace, not just crafting, but you can also create and explore many types of it, including grape ice cream? is that even possible? and garlic ice cream, which is seriously just garlic.
But also these guys can fill up to 6 hearts/buns (buns in stamina mod), which is huge! Or maybe even higher? Because that amount is given by vanilla/chocolate and cookies ice cream, but I didn't even check out the others yet.
Also, I looked at your profile, Can202, and you've not updated your mods since 2022. Where did you go?
Edit: Can202 is alive! He's just at college and forgot about the game, but he plans to program a bit again. Look at 1st comment under this review.
Simple and useful
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up. Its compatible with "Item Drop"
Adds more variety to crafting
This is pretty cool, it adds 2 more ores: mithril and silver, which may go away in the dust when you get diamond tools, but in reaity, it is often used by mods such as ranged weapons or farming redo, adding more variety to crafting items, or even adding new ones.
Speaking of farming redo,
I'm not a ring (Lord of the Rings) enthusiast, so I'm not triggered by the mithril being worse than diamond, but atleastmithril can actually bestillused as one of the best tools for farming in that mod; the mithril scythe, really convenient for harvesting crops.Edit: I'm actually now TRIGGERED by mithril not being better than diamond, because it is way rarer (I got several stacks of diamonds but just a few mithril) and should be better because of that. Atleast it can be used as the best and biggest chest when using technic (at the time of writing this I just started using it, and I think you should check it out too, it's awesome).
In conclusion, this mod adds more variety, especially when you have mods using it for including it in crafting recipes. Though, if you don't have mods using it, it's still a cool step before you get diamonds and mese. Oh, and also you can craft interesting blocks from them.
Excellent gunz
This mod adds so many guns, you can even craft them so you can shoot up monsters in your survival world. You can even see the stats of each, like how much accuracy the gun has. There are even things slightly different than guns, like a freaking spear (javelin) or shurikens. But if you're planning to create a power gun, then note that you'll need a purple orb power thing which has no recipes, so I don't know how you can get it.
My only complaint about this mod is that it calls magazines 'clips' IT'S A MAGAZINEEEEE NOT A CLIP!!!
IT'S A MAGAZINEEEE NOT A CLIP!
Surprisingly many features
It is of course not a perfect mc copy but if you are try a feature the chance is good it is here from what has been tried yet.
Nice mod with cool monsters
If you want to add monsters to your game, this mod is it. The mobs are really cool, with different death animations and different attack styles. On example, the mese dragon shoots at you and drops on the ground when killed, while the spider is small, fast and annoying, which is tricky to kill until you realise that you can just stand in one position and hit him easily since he just jumps on your head, and then see how he just 'pops' on death.
These mobs are also really important because Stone monster = renewable stone, coal and iron! Oerki = renewable obsidian and gold! Golem guy is renewable mese and diamonds!
Overall, must-have if you want monsters... or renewable ores ig. You can even disable some annoying ones in the settings.
Tip: You can check out each monster's description in the git repository of this mod.
// Note: old crazy review in comment.
Cool game
I like it. Suggestion: make the maploaders invisible and unselectable (like air) Also, make the blocks have a level of 1 or higher so we cant break them Furthermore, I think a sprint mod/mechanic would be nice
Awesome mod for hunger
This is a great mod, it adds hunger mechanics and allows you to run! It also doesn't even need any setup or anything, it just works alright after enabling it in your world.
My only complaints are about the running exhaustion being set too high by default, though easily fixable in the settings, and starting/stopping running being a bit delayed. Though this is still an excellent mod!
Greatly removes inventory clutter
Very helpful on long mining journeys in the depth of MTG map, can mine longer because inventory not filled so quick.
Very Nice!
It is very fun and great to play with friends, I have installed it on a server to play with my friends and it works very well
Repetitivo y aburrido
Es un poco aburrido
Maybe not the best game but definitely the best mod soup!
It is based on MTG and uses many 3rd party mods and hence inherits their code quality and bloat issues. However playing the game it performs good and all the different parts work together in good way and there are many things to explore and find out from player perspective.
It may be a mod soup but it is well seasoned!
Good mod !
It's a great mod! But... It might be better to make it a client-mod, so that it can be activated on any server, and not be a mod that the server creator has to add or not. That way, everyone can make their own choice, whether they like it or not.
Really, *REALLY* basic game
Yeah, this game is incredulously basic. There is barely anything, and not even the UI is very good - you can't move items around inventory slots. Maybe a good idea would be to make the movement of resources faster, allow us to move stuff around inventories, and make the resource amounts a ui interface rather than purely an inventory item.
Animation is great and the message is too
We've been using this mod in our server for a couple years now every June, to promote the pride month and raise awareness about all the ways individual may experience themselves (sex, love, gender). Also, the animation is so smooth, really well done
A very well made mod
This is one of my "must have" mods. The refusal of a server I was playing on to add this mod pissed me off enough that I started my own server. Take that lol
Seriously though, good mod. Love it.
A great little addition
It really is a nice touch. Makes your items drop on the ground in a really cool way compared to the default. This should've been a built-in feature in minetest!
Read this Tip: If you try to search up this mod in Minetest and unexpectedly see something like 30 pages of mods, try searching its technical name item_physics instead, and you'll get it.
Basically a *must* have
This is really awesome, it allows you to repair items without even needing to get their materials, like diamonds, which means it eliminates the need to constantly go to the deep mine, like the mending enchantment would in other games.
Speaking of repairing, it's a really cool process; you put your item on the anvil, which actually visibly places it, grab the hammer, and hit it a few times. During that, you can even see the bar appear on your HUD indicating the durability of the tool, or the particles coming out of the anvil. Then, you grab your item and you're ready. No boring menus or anything, but just a really nice and interactive process!
And guess what? You can already get the anvil, just for 7 steel ingots, instead of the approach other games take for tons of steel blocks. The hammer is similar; 6 ingots and a stick.
Overall, it's a really good mod, really functional and nice, with improvements compared to minecraft-like anvils (like in voxelibre/mineclone2).
Edit: Tip: You can even repair a hammer using a hammer, which basically makes them last forever, because e.g. you can use almost broken hammer 1 to repair the similar hammer 2 and then use hammer 2 to repair hammer 1 and you have almost full durability on them again! You can also disable that in the settings, if you feel like it is too cheaty.
A fresh and beautiful texture pack
The crisp details, sunny highlights, warm tones, and vivid colors of this texture pack give Minetest a delightful radiance. I can't help but smile at how much more pleasant and inviting my worlds are with these textures applied.
Baunilha is a perfect middle ground between the more subdued default textures and the more heavily stylized textures featured in other texture packs. It lives up to its name of being vanilla while still adding "a new and refreshed look for the game", to use the author's own words.
I highly recommend this texture pack to anyone wanting to enjoy a vibrant new atmosphere in Minetest Game and its derivatives.
Very useful
Real nice, about time someone made something like "Hey Here's What You're Looking At" for Minetest :) Woork good
Tem potencial
Gostei bem do que vi, tem algo de nostálgico, não sei definir bem. Espero que evolua mais, como torná-lo compatível com grandes mods como o Ethereal, Everness, quiçá uma versão para o Librevoxels. Parabéns!
Greatly expands exploration (in terms of food)
It's awesome to have so many plants and foods to check out, some even expensive and sophisticated like the burger.
I understand the anger of others talking about it being useless because it just adds more ways to 'fill up a hunger bar'. Though, in my opinion, this adds a lot of variety and makes food making more interesting (however if you found your best food, everything else becomes useless).
Though there are still some problems, like some textures being inconsistently high res (however it's not as bad as the Ethereal), like the vanilla flan, or some items not having many uses, like parsley. There's also a lack of documentation, which can make obtaining some items tricky (you can even see my thread here with the title 'How to get hemp?'). Lastly, there aren't mese and diamond hoes, you can't hold left click with them to continuosly hoe ground, and mithril scythe drops items on ground instead of putting them in the inventory. The Scythes and Sickles mod may be helpful if you don't like that, but I didn't fully check it out yet.
But overall, this is a pretty decent mod if you want a big variety of foods added to your game.
Great Mod, though has some issues.
This is the best item transportation mod but has a lack of a "splitter tube" (unless you use the lua tube but that is not very easy to configure). Other than that I have yet to see another problem. Thanks for a great mod!
i really am? i don't care what you are. ima eldritch terror now i pull factories from my pants!
pride, be proud. understand the deep dark depth of pride & enjoy it!
AMAZING
AMAZING! FORGET WHAT THIS REVIEW SAID BEFORE! THAT WAS USER ERROR IS THIS IS AWESOME!!!!!!!!!!!!!
Hard To use.
Nothing tells you how use it.
Basically the Ultra Cub
I'm calling it that because it's basically a better super cub; it has flaps, co-pilot and even a compass that you can set to point to any location!
So, if you're aiming to get a good craftable non-hidro plane, this is it.
Very beautiful, has potential
It has a very cohesive world with very well executed models and textures, it's still very fresh and lacks depth and game mechanics, it will eventually get to a point where the gameplay loop feels more compelling, but, even in the current state is worth testing out.
The mobs feel good as well, and I believe that's sign of a promising game and a capable developer, so with time I think this game has potential to become one of the best.
Enjoyable and pretty.
Editing to add: Add the "Item Physics" mor for extra enhancement
The future of warfare
This mod is great! its the next generation of gun mods. finally fully functioning 3D guns in minetest, with some fun polish to it like nice looking muzzle smoke. I do have some feedback tho. The keybinds are extremely annoying, for instance instead of the normal R for reload its Z, I tried changing it in the script but couldn't get it to work. Also the weapon sway while ADS and moving is crazy, any way to tone it down maybe? Other wise great mod! Love to see were you will take it. Are there plans for maybe adding dedicated armor? With different damage reducing values? Also they are currently uncraftable. Would love to see them working in survival Minetest
Just beautiful
Free! We are free. In this game we wander without a specific goal but we enjoy the landscape which is just breathtaking. The quality of the textures and menus is just exceptional. In addition, the tools all have a specific use. This game has a lot of potential for me whether in survival or creative (Even if the inventory can be improved for me in the future) I'm looking forward to future updates