very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
No one has given their opinion so I do:
First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings.
Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together.
In short, if you want decorative blocks and Greek architecture, install it.
Very nice complete mod
What I like about this mod is using our own skins.
Unlike the others where we only have a basic selection.
In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
This mod is great if you like to play with multiple people, being able to put emojis above your head adds a lot of laughter and is a nice addition to the game. The little 'ping' noise played is good as it can notify people that you have sent an emoji.
Being able to do /e and then click on one is so fast which makes it very convenient and easy to use. Chat smiles are a lot slower but good to have. It is a nice collection of 20 emojis, that can fit almost any situation.
Once you put up an emoji, it will fly upward a bit before disappearing, but won't follow above the player who sent it. This can be annoying, but doesn't matter that much.
Overall, a nice mod to have in your multiplayer world.
Works well, allows server to be run with PvP enabled but without players always at risk of being killed.
There is a conflict with the protectors mod, unless you disable protection from PvP within the protected area. Not a biggy as long as you know.
this isn't like a lot of other MineTest games. It is a thoroughly enjoyable collect-a-thon platformer game. The plot is pretty minimal, but the game is very fun, and the progression is very satisfying.
You start out with basically no abilities whatsoever, and as you progress through the game you are able to collect new abilities. There are few if any enemies and the game is very relaxed while also being challenging.
Rudimentary, but still worth a play long after the Jam
Some Jam games, particularly the bottom of the ladder, tend to not be very good due to time constraints or bad design. This game, which ranked first, definitely deserves a spot among the top - probably the top. It's not the type of entry that gets played during reviews and barely afterwards. That said, it's also clear that it was made in a fairly short time, in how it takes only a short while to complete.
The game is not hard to understand. It introduces itself with a mysterious narrator, who gives guidance and hints. The difficulty of the puzzles slowly increases. You will need spatial reasoning and some movement skills in order to beat it. It does take a bit of a turn from puzzle elements to parkour in later levels, but it is not really a "hardcore parkour".
I kind of wanted to play freely at the end rather than return straight to the end, but that's alright.
For any returning players: The game had a bug in the post-Jam period due to a reshuffle of the mods. The "restart on same level" feature didn't work due to giving an "unknown item" instead of the usual teleport vials. This has been fixed in the first 2024 release.
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer.
(as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
Yes you can put baskets with stuff in them in other baskets and carry those around, they can be labeled and you see the label when you hover over your placed basket. With a little shuffling and cheap crafting, you can have an infinite inventory
There is a chest mod with the same functionality, but that one also does a few other, more cimplicated tings to do with ownership, making it untranslatable. Speaking of which, if/when you are around, could you make Basket translatable the standard way so one doesn't have to open the code?
Anyway, a great mod for an easy laid back server. I guess for a more competitive one you would want to replace the recipe. Use a rare wood maybe, or say, willow branches (leaves / twigs), and a mese crystal to account for the bag-of-holding properties.
(1) It doesn't sound the hour right now, either real-life or in-game hours.
(2) It's way too easy to dig / remove it while striking it, but I think I can change that myself?
But the first issue is real.
Still, very satisfying to punch something and hear it cry out ;) , and the sound is effectively customizable.
Upvote partly as a request to explain how to make it actually sound hours, or repair the bug if it is a bug.
Thanks for doing this. I had wanted to create a mod for this - to enable the feature I took over from x2048 and extended, made configurable, and finished, etc. Just never got to it, and now I find this here. :)
I really liked this game, can I get a sequel? I love how cute the bits and helpers are, its amazing how i'm saying that about a white cube with 4 black pixels lol.
The controls were a bit frustrating at times (dash not going off or not being able to get any speed up before jumping on a launchpad), but I think that's more a limitation of the engine than anything.
The puzzles were for the most part good, although I'm pretty sure there's some electrons that are actually impossible to get, such as the one at the bottom of the transport pipe, the one with the cables? Like there's a red cable meaning you can't go up, and as far as I can see there's no other way to get back up)
Overall I'd rate it a solid 9.5/10, I can't believe you made this in 21 days only lol.
It works fine without insisting on shift-clicks, which is more than I have seen any other wood chopping mod do. Really fun when used on snow-covered pines.
(Seriously, shift-clicks are bad accessability and neither windows nor ubuntu provide a solution. Choppy only has optional sift-clicks, unlike many other mods.)
This looks amazing and works very well. The only thing I find kinda annoying is that the steering/rotation velocity is very slow which sometimes makes it harder to drift. Other than that, it works and is pretty good!
Hello friend!
She was looking for a dice mod.
I took the liberty of changing its code and textures for myself and providing black dice that can be created by crafting.
If you want, I can make the changes available!
I am so glad this mod exists. I love collecting things in game so this suits me well. I love finding at least one of each item (ie: crops, animals, fish, stones, ores, etc). I'm also a horder, so I'm glad to see I can capture and keep "just a few" of these mobs.
The only thing I would love to see added would be a way to color/rename folders and boxes.
Server I found to play with this mod: Crystal Land
...and more convenient if the player is one-handed. (The actual human player, not the model in the game; hard to move the mouse around when you are holding Z). It gets stuck in spyglass mode or out of it sometimes and right-clicking stops working as the mode toggle; then you need to point it somewhere else first.
It can save your life when you are stranded. Fifteen kiometres up in the air because Worldgate thought it would be amusing and now even floating down would starve you? Look in this mirror! Surrounded by muttering monsters of unknown strength, knives out? Mirror!
The pyramids look fancy and add some interest to otherwise monotonous biomes. Haven't run into one in survival yet, so can't say how well balanced the mummies are against what's in the chests, but it all looks good. Wish the loot selection could be specified in settings.
Excellent mod if you have a hard time finding raw clay in nature. Or you need baked clay and would rather not strip-mine those pretty cliffs and mesas where it occurs.
Steel becomes the bottleneck for obsidian (since you need a steel bucket), giving you earlyish access to a lot of obsidian-dependent crafts. There is also something immensely satisfying about having your own pet volcano. Really nice if you don't mind making things easy for players.
It's great to have a network of sturdy, handsome-looking roads spaning the world. No matter how rough the terrain, this path will will travel through it, connecting players and making it easier to access remote and rare biomes and resources. I also love how one of the materials used is a type of wood from a non-existent tree. Is the tree extinct? Is the wood synthetic? What is the STORY behind the paths?
Yes it would be even better if the materials could be customized. And it gives you access to mese lamps right from the beginning. And the way it cuts through trees doesn't always make sense. But overall, it's lovely.
This high quality road, easily walkable but clearly not made for wheeled vehicles, which weaves pleasantly through all kinds of landscape, adds a touch of mystery, encourages exploration and makes it much easier as it cuts right through mountain ranges and bridges cliffs. pathv7 does something similar, but the styles are quite different and the two mods can be enabled side by side for even more variety.
I like how here and there a single node has been replaced with cobble or dirt, and that the roadside torches, houses and their loot and can save your life early in the game and become quaint later. And that the road uses local materials. Ok fine, I like everything about it :D.
It makes one come up with LORE. How old is it? Who were the builders? Or are they still around? Why LOWER road? Why just one and along this particular meridian (since it's not x = 0)?
Very fancy, atmospheric native teleportation with detailed settings, great use of telemosaic. Like a mysterious remainder of an ancient civilization.
For easy mode, carry a mirror of returning.
It's working again, and like a dream! I love how they are each a bit different, beautifully shaped and then occasionally one has obsidian as part of it, or lava sources, or flowing water underneath. Makes one wonder what other little touches there are. For extra chaos, you can absolutely let that water or lava cascade down into the world from ten kilometres up in the air too. If you are a horrible goose.
One more issue maybe? worldgate.breakage = 0 doesn't work as I expected (some still generate broken, first one to do that was miles up in the air, because of course :D) . But worldgate.native.spread and worldgate.native.xzjitter are working as I thought they would (they didn't while the Weird Bug was happening).
Ok, here is what seems to have happened this time. The gate was not physically broken, it was actually very thoroughly extended. But like other midair gates before it, it wanted to teleport me back to ground level, which was too far for it, so the message was not "you need to add extenders for 120 nodes", but "you need to add extenders for 7205 nodes". Needy. If they insist on sending one back to the safety of the surface (not complaining, either behaviour is fine), then they require massive range.
Frankly, I bumped into it through worldgate, but telemosaic is wonderful in itself. A very different feel from anything like travelnet; Telemosaic has an esthetic of its own, a bit eerie, and the mechanic is interesting.
Edited to delete the whining about no translation option, since the author was so nice as to add it. Thank you!
very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Problema/Conflicto con mod Stamina.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Brings your world to life
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
Makes Minetest come alive.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
Who wants to carry a bag full of tools or swap to a different tool every time they are digging?
I love that I can just have one tool that does everything. It takes up less bag space and I don't have to worry about switching tools.
essential
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
Incredible
No one has given their opinion so I do: First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings. Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together. In short, if you want decorative blocks and Greek architecture, install it. Very nice complete mod
Complete and very practical mod
What I like about this mod is using our own skins. Unlike the others where we only have a basic selection. In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
Perfect
Simple effective, these are carpets.
Very fun mod
This mod is great if you like to play with multiple people, being able to put emojis above your head adds a lot of laughter and is a nice addition to the game. The little 'ping' noise played is good as it can notify people that you have sent an emoji.
Being able to do /e and then click on one is so fast which makes it very convenient and easy to use. Chat smiles are a lot slower but good to have. It is a nice collection of 20 emojis, that can fit almost any situation.
Once you put up an emoji, it will fly upward a bit before disappearing, but won't follow above the player who sent it. This can be annoying, but doesn't matter that much.
Overall, a nice mod to have in your multiplayer world.
Excellent safety net for less combative players.
Works well, allows server to be run with PvP enabled but without players always at risk of being killed. There is a conflict with the protectors mod, unless you disable protection from PvP within the protected area. Not a biggy as long as you know.
Very enjoyable
this isn't like a lot of other MineTest games. It is a thoroughly enjoyable collect-a-thon platformer game. The plot is pretty minimal, but the game is very fun, and the progression is very satisfying. You start out with basically no abilities whatsoever, and as you progress through the game you are able to collect new abilities. There are few if any enemies and the game is very relaxed while also being challenging.
Does what it says
It works for what you need it to do and does it well. I personaly like to play with saturation on max.
sweet and simple
Nothing to add really. Great as a rare ingredient for your own crafting recipes, it adds a soft magical touch.
Rudimentary, but still worth a play long after the Jam
Some Jam games, particularly the bottom of the ladder, tend to not be very good due to time constraints or bad design. This game, which ranked first, definitely deserves a spot among the top - probably the top. It's not the type of entry that gets played during reviews and barely afterwards. That said, it's also clear that it was made in a fairly short time, in how it takes only a short while to complete.
The game is not hard to understand. It introduces itself with a mysterious narrator, who gives guidance and hints. The difficulty of the puzzles slowly increases. You will need spatial reasoning and some movement skills in order to beat it. It does take a bit of a turn from puzzle elements to parkour in later levels, but it is not really a "hardcore parkour".
I kind of wanted to play freely at the end rather than return straight to the end, but that's alright.
For any returning players: The game had a bug in the post-Jam period due to a reshuffle of the mods. The "restart on same level" feature didn't work due to giving an "unknown item" instead of the usual teleport vials. This has been fixed in the first 2024 release.
basic proof of concept
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer. (as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
more music
maybe a shop to spend the coins?
more train stuff like in the original game
movement sometimes feels odd
makes life much easier
Yes you can put baskets with stuff in them in other baskets and carry those around, they can be labeled and you see the label when you hover over your placed basket. With a little shuffling and cheap crafting, you can have an infinite inventory
There is a chest mod with the same functionality, but that one also does a few other, more cimplicated tings to do with ownership, making it untranslatable. Speaking of which, if/when you are around, could you make Basket translatable the standard way so one doesn't have to open the code?
Anyway, a great mod for an easy laid back server. I guess for a more competitive one you would want to replace the recipe. Use a rare wood maybe, or say, willow branches (leaves / twigs), and a mese crystal to account for the bag-of-holding properties.
pleasant
It could use a subtle humming enginge sound and it glitches visually when it rises, but it works nicely.
nice, two issues
(1) It doesn't sound the hour right now, either real-life or in-game hours. (2) It's way too easy to dig / remove it while striking it, but I think I can change that myself?
But the first issue is real.
Still, very satisfying to punch something and hear it cry out ;) , and the sound is effectively customizable.
Upvote partly as a request to explain how to make it actually sound hours, or repair the bug if it is a bug.
Nice and Thanks
Thanks for doing this. I had wanted to create a mod for this - to enable the feature I took over from x2048 and extended, made configurable, and finished, etc. Just never got to it, and now I find this here. :)
Very good game!
I really liked this game, can I get a sequel? I love how cute the bits and helpers are, its amazing how i'm saying that about a white cube with 4 black pixels lol.
The controls were a bit frustrating at times (dash not going off or not being able to get any speed up before jumping on a launchpad), but I think that's more a limitation of the engine than anything.
The puzzles were for the most part good, although I'm pretty sure there's some electrons that are actually impossible to get, such as the one at the bottom of the transport pipe, the one with the cables? Like there's a red cable meaning you can't go up, and as far as I can see there's no other way to get back up)
Overall I'd rate it a solid 9.5/10, I can't believe you made this in 21 days only lol.
perfect
It works fine without insisting on shift-clicks, which is more than I have seen any other wood chopping mod do. Really fun when used on snow-covered pines.
(Seriously, shift-clicks are bad accessability and neither windows nor ubuntu provide a solution. Choppy only has optional sift-clicks, unlike many other mods.)
Epic design and playability!
This looks amazing and works very well. The only thing I find kinda annoying is that the steering/rotation velocity is very slow which sometimes makes it harder to drift. Other than that, it works and is pretty good!
Black dices
Hello friend! She was looking for a dice mod. I took the liberty of changing its code and textures for myself and providing black dice that can be created by crafting. If you want, I can make the changes available!
Fun Addition to Game Play
I am so glad this mod exists. I love collecting things in game so this suits me well. I love finding at least one of each item (ie: crops, animals, fish, stones, ores, etc). I'm also a horder, so I'm glad to see I can capture and keep "just a few" of these mobs.
The only thing I would love to see added would be a way to color/rename folders and boxes.
Server I found to play with this mod: Crystal Land
useful for early farming
What else to say. Minetest is a farming sim, right? ;) Right!
very different from binoculars
...and more convenient if the player is one-handed. (The actual human player, not the model in the game; hard to move the mouse around when you are holding Z). It gets stuck in spyglass mode or out of it sometimes and right-clicking stops working as the mode toggle; then you need to point it somewhere else first.
simple and effective
It can save your life when you are stranded. Fifteen kiometres up in the air because Worldgate thought it would be amusing and now even floating down would starve you? Look in this mirror! Surrounded by muttering monsters of unknown strength, knives out? Mirror!
nice for variety
The pyramids look fancy and add some interest to otherwise monotonous biomes. Haven't run into one in survival yet, so can't say how well balanced the mummies are against what's in the chests, but it all looks good. Wish the loot selection could be specified in settings.
nice
Excellent mod if you have a hard time finding raw clay in nature. Or you need baked clay and would rather not strip-mine those pretty cliffs and mesas where it occurs.
a bit overpowered but good
Steel becomes the bottleneck for obsidian (since you need a steel bucket), giving you earlyish access to a lot of obsidian-dependent crafts. There is also something immensely satisfying about having your own pet volcano. Really nice if you don't mind making things easy for players.
useful and elegant
It's great to have a network of sturdy, handsome-looking roads spaning the world. No matter how rough the terrain, this path will will travel through it, connecting players and making it easier to access remote and rare biomes and resources. I also love how one of the materials used is a type of wood from a non-existent tree. Is the tree extinct? Is the wood synthetic? What is the STORY behind the paths?
Yes it would be even better if the materials could be customized. And it gives you access to mese lamps right from the beginning. And the way it cuts through trees doesn't always make sense. But overall, it's lovely.
Nice!
Why is it called the LOWER road?
Not a complaint, just curious.
This high quality road, easily walkable but clearly not made for wheeled vehicles, which weaves pleasantly through all kinds of landscape, adds a touch of mystery, encourages exploration and makes it much easier as it cuts right through mountain ranges and bridges cliffs. pathv7 does something similar, but the styles are quite different and the two mods can be enabled side by side for even more variety.
I like how here and there a single node has been replaced with cobble or dirt, and that the roadside torches, houses and their loot and can save your life early in the game and become quaint later. And that the road uses local materials. Ok fine, I like everything about it :D.
It makes one come up with LORE. How old is it? Who were the builders? Or are they still around? Why LOWER road? Why just one and along this particular meridian (since it's not x = 0)?
Chaos
I knew it would escape the mod one day and wreak havoc on the minetest world :)
Genial
Este mod es lo que estaba buscando, perfecto mod bro!
interesting
Wow, they look fancy. Any chance of a MTG version?
they loom!
Very fancy, atmospheric native teleportation with detailed settings, great use of telemosaic. Like a mysterious remainder of an ancient civilization.
For easy mode, carry a mirror of returning.
It's working again, and like a dream! I love how they are each a bit different, beautifully shaped and then occasionally one has obsidian as part of it, or lava sources, or flowing water underneath. Makes one wonder what other little touches there are. For extra chaos, you can absolutely let that water or lava cascade down into the world from ten kilometres up in the air too. If you are a horrible goose.
One more issue maybe? worldgate.breakage = 0 doesn't work as I expected (some still generate broken, first one to do that was miles up in the air, because of course :D) . But worldgate.native.spread and worldgate.native.xzjitter are working as I thought they would (they didn't while the Weird Bug was happening).
Ok, here is what seems to have happened this time. The gate was not physically broken, it was actually very thoroughly extended. But like other midair gates before it, it wanted to teleport me back to ground level, which was too far for it, so the message was not "you need to add extenders for 120 nodes", but "you need to add extenders for 7205 nodes". Needy. If they insist on sending one back to the safety of the surface (not complaining, either behaviour is fine), then they require massive range.
great (and now translatable!)
Frankly, I bumped into it through worldgate, but telemosaic is wonderful in itself. A very different feel from anything like travelnet; Telemosaic has an esthetic of its own, a bit eerie, and the mechanic is interesting.
Edited to delete the whining about no translation option, since the author was so nice as to add it. Thank you!
The most beautiful biomes out there
Specially like the cave and under water biomes what makes exploring the world much more rewarding and engaging.
One More Thing...
It is the best biome mod, but I think that it will be better once some mobs are added to the biomes.