It mostly seems to work soon after a world is loaded, immediately for some settings, but not later. ???? Could you explain the settings very clearly? Is the interval seconds? How does "chance" work, proportionally or inversely? Why can I open a world and see plenty of ores at a test site, then hang above it and for a long time, nothing happens? Or, I leave a test site oreless, close the game, re-load the world, and ores just spring up like mushrooms?
Combined with a craftable lava mod, this is an easy infinite ore machine, good for an easy-going low-challenge server, but I can't try to balance it for my specific players because the settings are not explicit. I will try and read the code sooner or later, but it would be easier if you spelled it out in black and white. It would then also be easier to tell if the sudden mushrooming is a bug or not.
i agree with most of the design decisions here, and the cobble generator is awesome. some textures are still "primitive" and theres room for improvement like the furnace and acess point.
no bugs so far and i am using it a lot, this is much nicer than pipeworks but both still have distinct features.
I think, that this mod is a special Idea, but it would be better, if the mod has not only 2 Elements.
The Blocks have to colors, but what mean the color ? The Element-Group? And do you want to add all 118 Elements?
этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи.
Но чтобы этот мод был ещё лучше пожалуйста:
1. Добавьте, пожалуйста совместимость с модом techage/
2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил
рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
Oddly depends on 'default'. May be freely omitted as no dependant elements detected inside Modification.
using this thing, i did a crossover with 'corngirl' and made her spawn much more frequently when the player attempts to step on corn
for that, i took some of my old code from the 'bakov' mod (to calculate a random point on a circumference at a given radius around the player) and transformed it into a raycasting device
very cool i like it even more after making amod with it
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
the corngirl (with her 4 sisters which were born in an anomalous cloning splurge) very unexpectedly and belligirently walked out of the corns into an opening and began chasing me, trying to wear my player down. but i am wise and did not react to provocations and dashed out of their view and on a nearby acacia where my old body now resides permanently
the texture of the corngirl is just amazing (fantastic (cocacolastic)), i can't not betray my awe, it fits the sound and the corny environment perfectly
the corn satiated my hunger rather well; i didn't happen to get hit by the girl once, but i am sure that corn would be able to keep the player up, given that her damage isn't lethal (idk about damage yet, it's just a hypothesis)
(the 'unhelpful' reviews are from those whose girl got corned)
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP.
you can walk around in the airship too :D .
if encountering a crash related to attachment make sure to update airutils :P
I quite like first person shooter mode games. Then, when I found this game, I immediately downloaded this game as soon as possible. I like it when I kill a squad containing bots and because I'm playing in singleplayer mode. And ended with my team's points being 3 and the enemy team's points being 0 XD.
I like the concept of this game which makes me remember the C.O.D games. So far when I play this game there are no errors or bugs at all. But there is something that annoys me when I playing is the bullets that don't run out and only make my inventory always full every time I win a round.
And that's all the problems I had on this game. For others this game is so good and fun to play:).
Sometimes it's quite difficult to estimate the time in Minetest. But with this mod, It's now much easier to estimate the time by looking at the small HUD located next to the top corner of the screen. So this mod seems simple and quite useful for some players :).
Suggestion :
I have a suggestion for this mod, Add a numeric digital clock because honestly I just want to know what time it is right now. It's a little difficult to read what time on the analog clock HUD. And last, make the HUD more bigger.
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition,
nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
Its silly that you take damage from punching wood but not from punching rocks. One of the best mods that require you to make tools before punching a tree. Reshapes leave nodes to make them look bushier and it succeeds
This is one of the most interesting concepts. On par with Stanley Parable, but on a budget. Still worthwile your time. Look at it as an art experience. Author should consider submitting this to some modern art museum as art installation.
i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard
but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience
But for reals, don't f with the gecko. >:(
EDIT (UPDATEZ):
Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:
long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender!
and hav fun (i will be very unhappy if u don't fun >:(
It was a bit confusing to start with, because instructions were not provided in the description. Please add them!
You have to be sufficiently high enough (probably >20 nodes) for it to activate. The second you fall, start holding right click with the parachute in your hand. After a couple seconds, the parachute will appear around you (looks great!) and you will start to fall slower. Once you reach the ground, you should take no damage.
I can see this being very useful if you fall off a floatland, a plane (like from APercy's mods) or an airship. Thanks for making such a useful mod!
I love this mod. It adds a very simple airship, and even on my not-so-good computer, it performs perfectly and doesn't lag.
I like how if there is no one in it, the airship will just float down to the ground.
I also like the crafting recipe. It requires a lot of wool, that makes sense, and wood, string and steel. It makes it fairly accessable to worlds that don't have lots of Mese or Diamonds, except for the fact that string is so hard to get in default MTG.
One annoying thing is the shift button - it should make it float downwards, but instead makes the player fall off without any prior warning. There should be a right click menu that has a 'Disembark' button, similar to APercy's mods.
It seems linear, so under 2000 mese blocks to travel from corner to corner? Can't say how balanced that is, since the one server I'm really familiar with has cheap mese, but so far it's been an excellent addition to it.
A sound effect could still improve it? Ideally something different from both travelnet and the tinkle of telemosaic.
Watch out: it doesn't check where you will land. And, watch out: it calculates from wherever you stood when you punched, so the landing platform / roomneeds to be pretty big.
In short, it'sa n elegant mechanic and why isn't it more popular.
It seems to work for mineclone 2 as of feb 25
the command is simple, /flyspeed (number)
if you sprint it seems to slow you down to sprinting speed (could be useful for doing more precise movements)
if you have a high speed set and use fast fly mode you fly even faster (expected)
sort of slidey but that's default minetest I think, would be cool to have a fix for that too I guess
Lots of polish. An incredibly solid entry, short and sweet and responsive.
This game controls like it wasnt' even made in this engine. It's smooth as butter and feels better the more you upgrade your character - but even out of the gate you feel good. 10/10
This game has a HUGE amount of content. That's a plus! It will take you quite some time to explore everything. I don't think I've even scratched the surface. You can find villages, even cities, lonely huts, animals everywhere, ruins. The underground is also full of mysteries. The biomes are large and complex. The overworld and underground are nice to look at. There are so many features. There is a LOT you can do in this game.
BUT: This game just want to kill me. Even touching flowing water can propel you at high speeds, often leading to insta-kill. The world is full of deep chasms that will kill you with fall damage. Even a single tiny wasp can kill you within seconds and you usually don't even know what killed you. Sometimes you just randomly die at full health and have NO IDEA why. If you happen to find a city, there are cars that just crash into everyone and everything. Food is somewhat sparse and hunger and thirst come fast. Especially thirst, figuring out how not to die of thirst is tricky.
There's an elaborate parcours mechanic. A LOT of special moves. But I keep triggering the moves when I do not want them and fail to trigger them when I don't. A worst of all, make a wrong parcour move, and you may take collision damage.
I don't have anything difficult games. But if most deaths just happen by random chance, this is not fun.
The menus look ugly and are full of typos. Many menu images are placed in a weird ways. Item names often look like "Crystal15".
And there are just outright bugs. So many bugs I don't even want to list them.
But still … this game, despite all its flaws, still was … kinda fun? Too bad its so broken and frustrating to play. :-(
This game really needs serious polishing and bugfixing before I can recommend it. To the developer I strongly recommend to stop adding more features but instead refine the existing ones, fix all the bugs, polish the UI and review ALL the text for typos.
This is now my go to mod for working with schematic files . The tools and interface are so intuitive and easy to use. This just works, right out of the box.
Finally editing signs instead of writing a new one every time...thank you very much for that :-)
...but we can no longer color the text once your mod is installed. When trying to color, the text box appears and the held color is gone
(we decided that the editing functionality on our server is more important than coloring the text).
Nice mod for build street in the server and good for easy choice of the block for build ,the possibility of removing the road is also good, although regenerating the world is a bit dangerous, especially if the road is close to other buildings, it would be good to be able to choose whether to regenerate or not when deleting a road
Quite consistent, good-looking 32x pack - fantasy themed?
The best 32x texture pack for Minetest currently, if you ask me. Wow! Sirrobzeroone has really found the magic of 32x, while keeping things altogether looking mostly consistent and visually appealing. It's not perfect, and there's definitely some "rough edges" in places, but it's shoulders higher than anything else other 32x packs I've seen have to offer. Plus, the list of supported mods is larger than probably any other texture pack currently, just to top it off. This deserves many more eyeballs than it is getting!
very interesting
It mostly seems to work soon after a world is loaded, immediately for some settings, but not later. ???? Could you explain the settings very clearly? Is the interval seconds? How does "chance" work, proportionally or inversely? Why can I open a world and see plenty of ores at a test site, then hang above it and for a long time, nothing happens? Or, I leave a test site oreless, close the game, re-load the world, and ores just spring up like mushrooms?
Combined with a craftable lava mod, this is an easy infinite ore machine, good for an easy-going low-challenge server, but I can't try to balance it for my specific players because the settings are not explicit. I will try and read the code sooner or later, but it would be easier if you spelled it out in black and white. It would then also be easier to tell if the sudden mushrooming is a bug or not.
Its fun
I'm broke and can't afford minecraft. Boom. Minetest
most interesting minetest mod i used so far
i agree with most of the design decisions here, and the cobble generator is awesome. some textures are still "primitive" and theres room for improvement like the furnace and acess point.
no bugs so far and i am using it a lot, this is much nicer than pipeworks but both still have distinct features.
Good
Of course funny
WHY?
Just why? WHY?
To few Elements
I think, that this mod is a special Idea, but it would be better, if the mod has not only 2 Elements. The Blocks have to colors, but what mean the color ? The Element-Group? And do you want to add all 118 Elements?
Much appreciated
Considering adding dyes in a future version of Extra Biomes. Many thanks!
Update
Extra Biomes is now updatet to version 1.5.0, now it has dyes.
People who would like to stick to earlier releases can continue using this mod.
автоматизация разных рецептов в игре.
этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи. Но чтобы этот мод был ещё лучше пожалуйста: 1. Добавьте, пожалуйста совместимость с модом techage/ 2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
xX~ rlly nice abstraction layer ^.^~Xx
does what it is intented for, no extraneous stuff
Oddly depends on 'default'. May be freely omitted as no dependant elements detected inside Modification.
using this thing, i did a crossover with 'corngirl' and made her spawn much more frequently when the player attempts to step on corn
for that, i took some of my old code from the 'bakov' mod (to calculate a random point on a circumference at a given radius around the player) and transformed it into a raycasting device
very cool i like it even more after making amod with it
honestly, i liked it
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
omg (oh my god) it's legit scary especially when i attempted tO RUN AWAY RUN AWAY RUN AWAY RUN AWAY
(i fixed the bug by reducing 'min_hp' to 0, might be something between 0 and 20000)
the corngirl (with her 4 sisters which were born in an anomalous cloning splurge) very unexpectedly and belligirently walked out of the corns into an opening and began chasing me, trying to wear my player down. but i am wise and did not react to provocations and dashed out of their view and on a nearby acacia where my old body now resides permanently
the texture of the corngirl is just amazing (fantastic (cocacolastic)), i can't not betray my awe, it fits the sound and the corny environment perfectly
the corn satiated my hunger rather well; i didn't happen to get hit by the girl once, but i am sure that corn would be able to keep the player up, given that her damage isn't lethal (idk about damage yet, it's just a hypothesis)
(the 'unhelpful' reviews are from those whose girl got corned)
As a programmer, sometimes you want a "game" with absolutely nothing
..just in case you wanted to test what a mod does when there's absolutely no other mods present, not even Devtest or Minetest Game mods.
Really great mod
it's a really great mod, more like Minecraft tnt. but can you make it not break certain blocks like Minecraft (eg: obsidian)?
It's good if you wanna jump higher or to troll griefers and rule-breakers
it's good for jumping higher of trolling bad people.
perfect for zeppelin lovers everywhere
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP. you can walk around in the airship too :D . if encountering a crash related to attachment make sure to update airutils :P
nice alternate biome style
if you want to experience biomes that are very different from stock . this mod is for you
Good Shooter Game
I quite like first person shooter mode games. Then, when I found this game, I immediately downloaded this game as soon as possible. I like it when I kill a squad containing bots and because I'm playing in singleplayer mode. And ended with my team's points being 3 and the enemy team's points being 0 XD.
I like the concept of this game which makes me remember the C.O.D games. So far when I play this game there are no errors or bugs at all. But there is something that annoys me when I playing is the bullets that don't run out and only make my inventory always full every time I win a round.
And that's all the problems I had on this game. For others this game is so good and fun to play:).
Usefull Clock Mod For Some Players
Sometimes it's quite difficult to estimate the time in Minetest. But with this mod, It's now much easier to estimate the time by looking at the small HUD located next to the top corner of the screen. So this mod seems simple and quite useful for some players :).
Suggestion : I have a suggestion for this mod, Add a numeric digital clock because honestly I just want to know what time it is right now. It's a little difficult to read what time on the analog clock HUD. And last, make the HUD more bigger.
Great
Really fun. Love the thing about "soy boys" in the mechanic's handbook!
decent
Isn't the most user-friendly interface, and it's a little buggy, but all in all it's pretty good.
Awesome
Works well. Could use some more dialouge, though.
altogether great mod!
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition, nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
Great mod
It adds more variety to minning and its always nice so see dense mese or diamond
Chunky apples
its great along the 3d mushrooms mod
The leaves look good but my hand hurts
Its silly that you take damage from punching wood but not from punching rocks. One of the best mods that require you to make tools before punching a tree. Reshapes leave nodes to make them look bushier and it succeeds
cool game
i like the concept of this game but i have two problems with it, when you fall, you do it for ever and also i cant break nodes from other mods.
It's an experience
This is one of the most interesting concepts. On par with Stanley Parable, but on a budget. Still worthwile your time. Look at it as an art experience. Author should consider submitting this to some modern art museum as art installation.
Great Mod.
I have been waiting for a decent lizard mod, I'm glad one finally came out! I love how similar it is to an actual pet lizard. Amazing job!
happy lil liz
i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard
but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience
But for reals, don't f with the gecko. >:(
EDIT (UPDATEZ): Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:
https://forum.minetest.net/viewtopic.php?f=47&t=24292
long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender! and hav fun (i will be very unhappy if u don't fun >:(
It works and looks cool
It was a bit confusing to start with, because instructions were not provided in the description. Please add them! You have to be sufficiently high enough (probably >20 nodes) for it to activate. The second you fall, start holding right click with the parachute in your hand. After a couple seconds, the parachute will appear around you (looks great!) and you will start to fall slower. Once you reach the ground, you should take no damage. I can see this being very useful if you fall off a floatland, a plane (like from APercy's mods) or an airship. Thanks for making such a useful mod!
Very good and performs well
I love this mod. It adds a very simple airship, and even on my not-so-good computer, it performs perfectly and doesn't lag. I like how if there is no one in it, the airship will just float down to the ground. I also like the crafting recipe. It requires a lot of wool, that makes sense, and wood, string and steel. It makes it fairly accessable to worlds that don't have lots of Mese or Diamonds, except for the fact that string is so hard to get in default MTG.
One annoying thing is the
shift
button - it should make it float downwards, but instead makes the player fall off without any prior warning. There should be a right click menu that has a 'Disembark' button, similar to APercy's mods.brilliant
It seems linear, so under 2000 mese blocks to travel from corner to corner? Can't say how balanced that is, since the one server I'm really familiar with has cheap mese, but so far it's been an excellent addition to it.
A sound effect could still improve it? Ideally something different from both travelnet and the tinkle of telemosaic.
Watch out: it doesn't check where you will land. And, watch out: it calculates from wherever you stood when you punched, so the landing platform / roomneeds to be pretty big.
In short, it'sa n elegant mechanic and why isn't it more popular.
Works for mineclone 2
It seems to work for mineclone 2 as of feb 25 the command is simple, /flyspeed (number) if you sprint it seems to slow you down to sprinting speed (could be useful for doing more precise movements) if you have a high speed set and use fast fly mode you fly even faster (expected) sort of slidey but that's default minetest I think, would be cool to have a fix for that too I guess
Lots of polish. An incredibly solid entry, short and sweet and responsive.
This game controls like it wasnt' even made in this engine. It's smooth as butter and feels better the more you upgrade your character - but even out of the gate you feel good. 10/10
NICE funny
Nice vehicle good for drive ,just annoing when need take car just drop component but i understand the motivation good mod
Lots of content, but this game is such a mess
(review for version 2024-01-23)
This game has a HUGE amount of content. That's a plus! It will take you quite some time to explore everything. I don't think I've even scratched the surface. You can find villages, even cities, lonely huts, animals everywhere, ruins. The underground is also full of mysteries. The biomes are large and complex. The overworld and underground are nice to look at. There are so many features. There is a LOT you can do in this game.
BUT: This game just want to kill me. Even touching flowing water can propel you at high speeds, often leading to insta-kill. The world is full of deep chasms that will kill you with fall damage. Even a single tiny wasp can kill you within seconds and you usually don't even know what killed you. Sometimes you just randomly die at full health and have NO IDEA why. If you happen to find a city, there are cars that just crash into everyone and everything. Food is somewhat sparse and hunger and thirst come fast. Especially thirst, figuring out how not to die of thirst is tricky.
There's an elaborate parcours mechanic. A LOT of special moves. But I keep triggering the moves when I do not want them and fail to trigger them when I don't. A worst of all, make a wrong parcour move, and you may take collision damage. I don't have anything difficult games. But if most deaths just happen by random chance, this is not fun.
The menus look ugly and are full of typos. Many menu images are placed in a weird ways. Item names often look like "Crystal15".
And there are just outright bugs. So many bugs I don't even want to list them.
But still … this game, despite all its flaws, still was … kinda fun? Too bad its so broken and frustrating to play. :-(
This game really needs serious polishing and bugfixing before I can recommend it. To the developer I strongly recommend to stop adding more features but instead refine the existing ones, fix all the bugs, polish the UI and review ALL the text for typos.
Easy To Use
This is now my go to mod for working with schematic files . The tools and interface are so intuitive and easy to use. This just works, right out of the box.
Thank you :-)
Finally editing signs instead of writing a new one every time...thank you very much for that :-) ...but we can no longer color the text once your mod is installed. When trying to color, the text box appears and the held color is gone (we decided that the editing functionality on our server is more important than coloring the text).
Nice
Nice mod for build street in the server and good for easy choice of the block for build ,the possibility of removing the road is also good, although regenerating the world is a bit dangerous, especially if the road is close to other buildings, it would be good to be able to choose whether to regenerate or not when deleting a road
Quite consistent, good-looking 32x pack - fantasy themed?
The best 32x texture pack for Minetest currently, if you ask me. Wow! Sirrobzeroone has really found the magic of 32x, while keeping things altogether looking mostly consistent and visually appealing. It's not perfect, and there's definitely some "rough edges" in places, but it's shoulders higher than anything else other 32x packs I've seen have to offer. Plus, the list of supported mods is larger than probably any other texture pack currently, just to top it off. This deserves many more eyeballs than it is getting!