this mod simply adds the 2 (3?) nodes pictured in the screenshot.
Nothing wrong with that, but the nodes have zero properties, and are not "advanced" in any way.
It's cool to see a mod with different types of weapons for Minetest. I really like that the player speed adds to the throw.
A recent problem, however, is that it has started crashing the game in the most recent mod version(v3.1.1). If this is fixed, I would recommend a download.
This texture pack is simply amazing. It gives Minetest a fresh look, even looks like a different game, and they all work well together (the textures fit).
It's amazing what you can do with just 32 colours, although that does limit my one annoyance: Extra Biomes (mod), which is one of the only biome mods I use, and the textures are still the default ones. With only 3 colours of green I know it won't be supported but the grass looks out of place in a Soothing 32 world.
Also could the silver and mithril from More Ores be supported so the tools look similar to the default ones included in the texture pack?
Other than that, I say this is fantastic, and you are a very good pixel artist!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
I really enjoy using the replacer mod as a person who likes to build on servers. I may not be the greatest builder, but when placing nodes, this is so useful so you don't have to keep placing and digging when it doesn't face "just right" or you're frustrated using the screwdriver on every node that needs turned differently. You must have more in your inventory to use them, else you will get an error that tells you that you have no more to place and some nodes will be blacklisted, so you can't replace or place those nodes. (TBD by the Admin.)
Also, I have this silly thing I do when I join a new server. I build with whatever material I can get the fastest - usually dirt, unless starter items are provided. That means I'm building a quick dirt box. (EYESORE! YUCK!) This is where the replacer is AMAZING!
Place down whatever node you want to use.
Shift + right click the node to select it.
Left click to exchange an existing node for the one you selected.
Right click to place the selected node on any exposed face of an existing node to place the selected node adjacent to the existing node where you clicked.
If you want to switch over to another node, you would simply repeat step 2.
Ok, so back to my dirt box starter house. I can spam replace all the dirt randomly or uniformly to make it look nice, such as turning it all to wood planks, if I have them in my inventory. I can also place nodes next to other nodes, so I could take stone stairs and create a roof, by placing them along the top most dirt's exposed side and exposed top. Some nodes will be filled in by hand, but those that have to be turned are easiest placed after the first one is placed and turned the direction needed.
i like the crafting system, but there are some problems:
lowercase support is essential
instead of crafting letters to blanks make an "eraser machine" (so they don't crowd the crafting inventory tab)
don't let the user input a bunch of letters, make a simple logic to check on every change:
- assert only one character remains
- if character not allowed make the input empty
Great zombies, but buggy pathfinding, too frequent spawning and no drops
I love that there are so many different types of zombies, and it's a good mod in that regard - good textures + models, etc. However:
Their pathfinding seems buggy, mainly on the faster ones they glitch to the side and face the wrong direction sometimes. I don't know if this is a fault with the mod or just with Mobs Redo API.
These zombies spawn way too much. I have to fight them once every couple minutes, which gets extremely annoying. Please add a settings menu in which we can edit the spawn frequency of each zombie individually.
They don't drop any items. It feels like a waste of time fighting them, as I get nothing in return. Have randomised drops depending on what mods the player has installed please.
If these issues can be fixed, I would re-enable the mod in my main world, and be more willing to recommend it.
In a nutshell, Mineclone 2 is the BEST clone I've ever played! Actually, I think it's superior in many ways. Sure, the world may only be 61,000 x 61,000, but that's still a lot of map. And Minecraft's mere three-hundred something build limit is nothing compared to the 31k limit we have. Also, the game runs so much smoother! So much so that I can use Minetest's shaders while getting 60 FPS on a 7 yr old budget laptop.
My only gripe is that it doesn't seem to properly support wielded_light (dropped torches and stuff don't light their surroundings), and doesn't fully work with the Skygen mod.
I am certainly excited to see where development goes!
It mostly seems to work soon after a world is loaded, immediately for some settings, but not later. ???? Could you explain the settings very clearly? Is the interval seconds? How does "chance" work, proportionally or inversely? Why can I open a world and see plenty of ores at a test site, then hang above it and for a long time, nothing happens? Or, I leave a test site oreless, close the game, re-load the world, and ores just spring up like mushrooms?
Combined with a craftable lava mod, this is an easy infinite ore machine, good for an easy-going low-challenge server, but I can't try to balance it for my specific players because the settings are not explicit. I will try and read the code sooner or later, but it would be easier if you spelled it out in black and white. It would then also be easier to tell if the sudden mushrooming is a bug or not.
i agree with most of the design decisions here, and the cobble generator is awesome. some textures are still "primitive" and theres room for improvement like the furnace and acess point.
no bugs so far and i am using it a lot, this is much nicer than pipeworks but both still have distinct features.
I think, that this mod is a special Idea, but it would be better, if the mod has not only 2 Elements.
The Blocks have to colors, but what mean the color ? The Element-Group? And do you want to add all 118 Elements?
этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи.
Но чтобы этот мод был ещё лучше пожалуйста:
1. Добавьте, пожалуйста совместимость с модом techage/
2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил
рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
Oddly depends on 'default'. May be freely omitted as no dependant elements detected inside Modification.
using this thing, i did a crossover with 'corngirl' and made her spawn much more frequently when the player attempts to step on corn
for that, i took some of my old code from the 'bakov' mod (to calculate a random point on a circumference at a given radius around the player) and transformed it into a raycasting device
very cool i like it even more after making amod with it
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
the corngirl (with her 4 sisters which were born in an anomalous cloning splurge) very unexpectedly and belligirently walked out of the corns into an opening and began chasing me, trying to wear my player down. but i am wise and did not react to provocations and dashed out of their view and on a nearby acacia where my old body now resides permanently
the texture of the corngirl is just amazing (fantastic (cocacolastic)), i can't not betray my awe, it fits the sound and the corny environment perfectly
the corn satiated my hunger rather well; i didn't happen to get hit by the girl once, but i am sure that corn would be able to keep the player up, given that her damage isn't lethal (idk about damage yet, it's just a hypothesis)
(the 'unhelpful' reviews are from those whose girl got corned)
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP.
you can walk around in the airship too :D .
if encountering a crash related to attachment make sure to update airutils :P
The models look really nice.
I think that the chairs look amazing. The sofa adds a missing detail from current builds that would definitely make everything more modern.
Adds a missing thing for builds
Looks pretty neat. Maybe more materials in the future? Maybe specific woods? Just throwing out ideas
A great idea
From now on, this is the only way I'm gonna see the sun in real time.
I like this idea
This is oddly useful. :)
Now we can make REAL banking mods
We can finally make enterprise grade currency mods. It's a miracle. Our servers can keep up with the economy.
I've always wanted to be able to have u256 integers as my bank account.
I highly recommend. Someone make a banking mod already with this plz.
I love this mod with a burning passion.
It's such a great way to provide fuel, and I'd reccomend any mod that might need fuel to support this mod.
Awesome Mod!
This is an awesome mod! I like trains and it has trains. Still i played Minecraft recently and i love the create mod which has trains too.
misleading name and description (for now)
this mod simply adds the 2 (3?) nodes pictured in the screenshot. Nothing wrong with that, but the nodes have zero properties, and are not "advanced" in any way.
Awesome, can't wait
This is really cool, I can't wait for it to be finished. I have some projects that I can share with you if you would like to. My Gmail.
awesome work
awesome texture pack it work very good even with mods
amazing work
awesome texture pack it work very good even with mods and it's truly realistic i wish you succes in this project
Great mod!
It's cool to see a mod with different types of weapons for Minetest. I really like that the player speed adds to the throw.
A recent problem, however, is that it has started crashing the game in the most recent mod version(v3.1.1). If this is fixed, I would recommend a download.
The best texture pack I've tried
This texture pack is simply amazing. It gives Minetest a fresh look, even looks like a different game, and they all work well together (the textures fit). It's amazing what you can do with just 32 colours, although that does limit my one annoyance: Extra Biomes (mod), which is one of the only biome mods I use, and the textures are still the default ones. With only 3 colours of green I know it won't be supported but the grass looks out of place in a Soothing 32 world. Also could the silver and mithril from More Ores be supported so the tools look similar to the default ones included in the texture pack?
Other than that, I say this is fantastic, and you are a very good pixel artist!
crucial for survival and creative alike!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
One of my Favorite building tools
I really enjoy using the replacer mod as a person who likes to build on servers. I may not be the greatest builder, but when placing nodes, this is so useful so you don't have to keep placing and digging when it doesn't face "just right" or you're frustrated using the screwdriver on every node that needs turned differently. You must have more in your inventory to use them, else you will get an error that tells you that you have no more to place and some nodes will be blacklisted, so you can't replace or place those nodes. (TBD by the Admin.)
Also, I have this silly thing I do when I join a new server. I build with whatever material I can get the fastest - usually dirt, unless starter items are provided. That means I'm building a quick dirt box. (EYESORE! YUCK!) This is where the replacer is AMAZING!
Ok, so back to my dirt box starter house. I can spam replace all the dirt randomly or uniformly to make it look nice, such as turning it all to wood planks, if I have them in my inventory. I can also place nodes next to other nodes, so I could take stone stairs and create a roof, by placing them along the top most dirt's exposed side and exposed top. Some nodes will be filled in by hand, but those that have to be turned are easiest placed after the first one is placed and turned the direction needed.
(See comment for more thoughts.)
complicado
Un juego divertido pero exige mucha habilidad
Essential
Essential mod for nearly every game
Weapons in Minetest 🤨?
YEEES, WEAPOOOONS IN MINETEST 💥🔫😎💣! But there are some typos around.
Very good but wish I could ride the mobs
Very good mod but I wish I could ride some of the mobs including the zebra. Also wish there was a way to see what mob eats what.
almost good
i like the crafting system, but there are some problems:
There is a bug
This is a very nice mod, but if you manually pick up the item that the magnet is picking up as its coming toward you, the item duplicates
Great zombies, but buggy pathfinding, too frequent spawning and no drops
I love that there are so many different types of zombies, and it's a good mod in that regard - good textures + models, etc. However:
If these issues can be fixed, I would re-enable the mod in my main world, and be more willing to recommend it.
Amazing
It's simply beautiful. I don't have much to say. I do wish it worked in Mineclone2 though.
Better than Minecraft!
In a nutshell, Mineclone 2 is the BEST clone I've ever played! Actually, I think it's superior in many ways. Sure, the world may only be 61,000 x 61,000, but that's still a lot of map. And Minecraft's mere three-hundred something build limit is nothing compared to the 31k limit we have. Also, the game runs so much smoother! So much so that I can use Minetest's shaders while getting 60 FPS on a 7 yr old budget laptop. My only gripe is that it doesn't seem to properly support wielded_light (dropped torches and stuff don't light their surroundings), and doesn't fully work with the Skygen mod.
I am certainly excited to see where development goes!
Warped wood
I love Mineclone but the warped wood is turquoise !
very interesting
It mostly seems to work soon after a world is loaded, immediately for some settings, but not later. ???? Could you explain the settings very clearly? Is the interval seconds? How does "chance" work, proportionally or inversely? Why can I open a world and see plenty of ores at a test site, then hang above it and for a long time, nothing happens? Or, I leave a test site oreless, close the game, re-load the world, and ores just spring up like mushrooms?
Combined with a craftable lava mod, this is an easy infinite ore machine, good for an easy-going low-challenge server, but I can't try to balance it for my specific players because the settings are not explicit. I will try and read the code sooner or later, but it would be easier if you spelled it out in black and white. It would then also be easier to tell if the sudden mushrooming is a bug or not.
Its fun
I'm broke and can't afford minecraft. Boom. Minetest
most interesting minetest mod i used so far
i agree with most of the design decisions here, and the cobble generator is awesome. some textures are still "primitive" and theres room for improvement like the furnace and acess point.
no bugs so far and i am using it a lot, this is much nicer than pipeworks but both still have distinct features.
Good
Of course funny
WHY?
Just why? WHY?
To few Elements
I think, that this mod is a special Idea, but it would be better, if the mod has not only 2 Elements. The Blocks have to colors, but what mean the color ? The Element-Group? And do you want to add all 118 Elements?
Much appreciated
Considering adding dyes in a future version of Extra Biomes. Many thanks!
Update
Extra Biomes is now updatet to version 1.5.0, now it has dyes.
People who would like to stick to earlier releases can continue using this mod.
автоматизация разных рецептов в игре.
этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи. Но чтобы этот мод был ещё лучше пожалуйста: 1. Добавьте, пожалуйста совместимость с модом techage/ 2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
xX~ rlly nice abstraction layer ^.^~Xx
does what it is intented for, no extraneous stuff
Oddly depends on 'default'. May be freely omitted as no dependant elements detected inside Modification.
using this thing, i did a crossover with 'corngirl' and made her spawn much more frequently when the player attempts to step on corn
for that, i took some of my old code from the 'bakov' mod (to calculate a random point on a circumference at a given radius around the player) and transformed it into a raycasting device
very cool i like it even more after making amod with it
honestly, i liked it
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
omg (oh my god) it's legit scary especially when i attempted tO RUN AWAY RUN AWAY RUN AWAY RUN AWAY
(i fixed the bug by reducing 'min_hp' to 0, might be something between 0 and 20000)
the corngirl (with her 4 sisters which were born in an anomalous cloning splurge) very unexpectedly and belligirently walked out of the corns into an opening and began chasing me, trying to wear my player down. but i am wise and did not react to provocations and dashed out of their view and on a nearby acacia where my old body now resides permanently
the texture of the corngirl is just amazing (fantastic (cocacolastic)), i can't not betray my awe, it fits the sound and the corny environment perfectly
the corn satiated my hunger rather well; i didn't happen to get hit by the girl once, but i am sure that corn would be able to keep the player up, given that her damage isn't lethal (idk about damage yet, it's just a hypothesis)
(the 'unhelpful' reviews are from those whose girl got corned)
As a programmer, sometimes you want a "game" with absolutely nothing
..just in case you wanted to test what a mod does when there's absolutely no other mods present, not even Devtest or Minetest Game mods.
Really great mod
it's a really great mod, more like Minecraft tnt. but can you make it not break certain blocks like Minecraft (eg: obsidian)?
It's good if you wanna jump higher or to troll griefers and rule-breakers
it's good for jumping higher of trolling bad people.
perfect for zeppelin lovers everywhere
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP. you can walk around in the airship too :D . if encountering a crash related to attachment make sure to update airutils :P