Worlds are so huge that our home server uses several different biome adding mods, but Ethereal is the first and finest. Greyness especially is a treat, so restful. Etherium, illumishrooms and crystal spikes are all quite unique and add precious crafts. I have tried fiddling with the numbers to get giant mushrooms, dry savannas and sakura meadows less often, but greyness, mediterranean, simple forests and simple grassland more often, but wasn't really successful. X-craft recipes are invaluable.
If anything bugs me it's this: WHERE did the fallen tree trunks go? Truly a matter of utmost importance! If they ever come back, how about a toppled giant redwood trunk, partly buried, here and there decomposed, some dry grass growing directly out of it?
The telemosaic is intuitive to use and well-documented. You can craft in survival, but it's not cheap and has a limited range. You'll need diamonds and obsidian for the mosaic centre, and some mese to link mosaics. You can keep your telemosaics private as well, it just takes some extra steel (under technic, wrought iron). To extend the range, a lot of obsidian is needed.
Telemosaic is way prettier than Travelnet. It even has a cool teleportation sound. Sure, you can't teleport to many different locations with one mosaic, but I mostly view that as a survival mode feature.
Telemosaic is about as pretty as Teleport Potion. But it has a nice gameplay mechanic where you have to add more mosaic to extend its range, and you have to have visited both ends to set one up, unlike teleport pads that can teleport you anywhere, even into protected areas.
Choose telemosaic to set up your next teleport hub :)
The world makes good use of biome mods to create an interesting looking world. A simple but modern crafting UI like that of Repixture's would be a good fit. As it is there are just too many recipies shown when the player starts and that spoils the exploration a bit.
The animals did not make noise, not sure if this is intentional.
Regardless, I would recommend anyone try the world and give feedback!
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange.
minetest.register_node("australia:red_dirt", {
description = "Red Dirt",
--tiles = {"aus_red_dirt.png"},
tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"},
groups = {crumbly=3,soil=1},
sounds = default.node_sound_dirt_defaults(),
})
Very fun to play and if u play it enough you will rank high in the leaderboards (im top 100 and have PRO tag in classic+classes on server) I personally think its more fun on servers but it can be played locally with friends too, as long as you are not the only player on ur world XD
It does need some other downloads but thats fine it takes only like 30 seconds to look for and download the dependencies and once thats done, theres alot of fun to have with this game! :D
Thanks for making this nice game it is very popular lol
This is the single most important mod to have. Being able to see without having to clutter the landscape with torches is essential to fun gameplay. A million thanks for making my favorite most useful mod.
This mod is one of the better Minetest mods i saw on my life. But needs more items like buildings, humans and items, castles, caverns, weapons, and more.
Adds a more beautiful desert biome. Canyons look so much more compelling.
Would you be willing to make the following changes:
node_stone = "default:desert_stone",
& ore = "default:stone_with_gold",
wherein = "default:desert_stone",
?
It would then work out of the box with my petroglyphs mod, and also mob_biome_mapper/animal world mods. Those mob mods would allow caves to be filled with bats, spiders, scorpions, rats, lizards, snakes.
You could leave the stone_with_gold ore as is, or create a new node desert_stone_with_gold that could drop gold.
This is clearly quite competently made, the textures are nice, the movement is smooth and the roads are really neat. The issue is there is not an awful lot to do. You can kind of drift around for a bit and then it gets stale within five minutes. I just really wish there was more to it, like being timed on making it between checkpoints or something, anything really.
The controls are also not as nice as they could be. For one, the steering takes a while to adjust when pressing left or right. I get this has to be the case or else the controls will feel to jerky, but as is they feel to softened. The drifting itself also leaves a lot to be desired because there isn't any sense of angular momentum, the car still responds to steering inputs like normal, which is odd. The deceleration is also very slow, so some means of proper braking would be quite appreciated.
The game has no audio, which is obviously a big problem. Finally, there's a few oddities with the game as a whole, like how you spawn way up in the air and nearly die when hitting the ground or how there's dungeons and caves for no reason. Anyway, I like the game thus far, but it just lacks content.
Adds diversity and is compatible with other biome mods, that is, the mangrove forests / swamps are neither painfully rare nor so common as to make other biomes vanish. Very pretty and the squelch when stepping on mud is SO satisfying!
It absolutely would be usable in-game, and would fit the esthetic and everytng, if very light-weight nodes such as grass did not become full blocks in photos. Then it can be black-and-white.
theres some pretty cool stuff in this mod but i dont know how to use it. i basically dont know how to digilines :/
how do i set up channels and make cool things with the mod... a little help plz?
Some of these trees even produce food. There are two mods in the pack I can't stand esthetically, the helicopter palm and the pineapple, but everything else is fantastic, nothing in between.
it doesn't seem to generate any forest areas, even treeless areas of forest dirt. But the meadows and small plants are pretty and if it gets to look half as good as your redwood biome at some point, I'll be chuffed.
It's as beautiful as advertised. Crashes occasionally (only noticed it when placing some decorative blocks from it) and it's still worth it. Would it crash a server too though? Haven't tried yet, but that would be worse.
Is it spelled Dorwninion or Dorwinion? Some biomes are food deserts. Could cypress trees have their own trunks? It's disconcerting when they drop aspen trunks. Not a problem for Dorwinion trees, which could just be a weird kind of aspen. Some food items don't have recipes or don't feed you. Ambience and aimals would be great.
To sum up, it feels like an almost-finished WIP, but it looks amazing.
Great mod for more building and food proccessing options
I love this mod for the extra blocks to build with. The only thing I'm disappointed in, is the barrel can not be filled with anything even though the options are in the node, but it does make for great decoration only.
It's very easy to use dont even need commands its all in the inventory! :D And when u copy and paste u can see where you are pasting or copying its just so cool! Even easier than worldedit :P
Definetly recommend for whatever youre building. its so easy to use!****
Following the well written tutorial in the wiki I was able to prototype some ideas I had, in just 50 lines of code I created my minigame, registered all the custom items with their relative actions and then I created the arenas with the built in editor arena_lib provides.
YES
Worlds are so huge that our home server uses several different biome adding mods, but Ethereal is the first and finest. Greyness especially is a treat, so restful. Etherium, illumishrooms and crystal spikes are all quite unique and add precious crafts. I have tried fiddling with the numbers to get giant mushrooms, dry savannas and sakura meadows less often, but greyness, mediterranean, simple forests and simple grassland more often, but wasn't really successful. X-craft recipes are invaluable.
If anything bugs me it's this: WHERE did the fallen tree trunks go? Truly a matter of utmost importance! If they ever come back, how about a toppled giant redwood trunk, partly buried, here and there decomposed, some dry grass growing directly out of it?
Good
eazy mod,but useful
It's by x2048, it has to be good
I am an enjoyer of landscapes
Good-looking, survival-appropriate teleports
The telemosaic is intuitive to use and well-documented. You can craft in survival, but it's not cheap and has a limited range. You'll need diamonds and obsidian for the mosaic centre, and some mese to link mosaics. You can keep your telemosaics private as well, it just takes some extra steel (under technic, wrought iron). To extend the range, a lot of obsidian is needed.
Telemosaic is way prettier than Travelnet. It even has a cool teleportation sound. Sure, you can't teleport to many different locations with one mosaic, but I mostly view that as a survival mode feature.
Telemosaic is about as pretty as Teleport Potion. But it has a nice gameplay mechanic where you have to add more mosaic to extend its range, and you have to have visited both ends to set one up, unlike teleport pads that can teleport you anywhere, even into protected areas.
Choose telemosaic to set up your next teleport hub :)
Pretty world, player UI feels dated
The world makes good use of biome mods to create an interesting looking world. A simple but modern crafting UI like that of Repixture's would be a good fit. As it is there are just too many recipies shown when the player starts and that spoils the exploration a bit.
The animals did not make noise, not sure if this is intentional.
Regardless, I would recommend anyone try the world and give feedback!
Pretty, no downsides
It akso does Things to Ethereal with its more extensive use of desert stone.
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange. minetest.register_node("australia:red_dirt", { description = "Red Dirt", --tiles = {"aus_red_dirt.png"}, tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), })
minetest.register_node("australia:red_sand", { description = "Red Sand", --tiles = {"aus_red_sand.png"}, tiles = {"default_sand.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), })
minetest.register_node("australia:red_gravel", { description = "Red Gravel", --tiles = {"aus_red_gravel.png"}, tiles = {"default_gravel.png^[colorize:sienna:175^[colorize:red:40"}, --tiles = {"aus_red_gravel.png^[colorize:sienna:75^[colorize:red:30"}, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), })
Super fun!
Very fun to play and if u play it enough you will rank high in the leaderboards (im top 100 and have PRO tag in classic+classes on server) I personally think its more fun on servers but it can be played locally with friends too, as long as you are not the only player on ur world XD
It does need some other downloads but thats fine it takes only like 30 seconds to look for and download the dependencies and once thats done, theres alot of fun to have with this game! :D
Thanks for making this nice game it is very popular lol
(ps: love the santa hat)
Ciao!
Simple. yet elegant
Definitely recommeding this mod, now I don't need to check my inventory and keeping in mind how much items I can carry around :)
Very nice server-side mod
I like how this mod changes skybox. Also it's neat feature for admins to change sky color, tho I've not used events yet.
This is the first mod I enable in every game.
This is the single most important mod to have. Being able to see without having to clutter the landscape with torches is essential to fun gameplay. A million thanks for making my favorite most useful mod.
The mod is awesome
This mod is one of the better Minetest mods i saw on my life. But needs more items like buildings, humans and items, castles, caverns, weapons, and more.
Batter than most!
This mod includes the recipe for fun! Will there be butter and syrup?
Captures the beauty of the Western Canyons.
Adds a more beautiful desert biome. Canyons look so much more compelling.
Would you be willing to make the following changes: node_stone = "default:desert_stone", & ore = "default:stone_with_gold", wherein = "default:desert_stone", ? It would then work out of the box with my petroglyphs mod, and also mob_biome_mapper/animal world mods. Those mob mods would allow caves to be filled with bats, spiders, scorpions, rats, lizards, snakes.
You could leave the stone_with_gold ore as is, or create a new node desert_stone_with_gold that could drop gold.
Very interesting but sadly very incomplete
This is clearly quite competently made, the textures are nice, the movement is smooth and the roads are really neat. The issue is there is not an awful lot to do. You can kind of drift around for a bit and then it gets stale within five minutes. I just really wish there was more to it, like being timed on making it between checkpoints or something, anything really. The controls are also not as nice as they could be. For one, the steering takes a while to adjust when pressing left or right. I get this has to be the case or else the controls will feel to jerky, but as is they feel to softened. The drifting itself also leaves a lot to be desired because there isn't any sense of angular momentum, the car still responds to steering inputs like normal, which is odd. The deceleration is also very slow, so some means of proper braking would be quite appreciated. The game has no audio, which is obviously a big problem. Finally, there's a few oddities with the game as a whole, like how you spawn way up in the air and nearly die when hitting the ground or how there's dungeons and caves for no reason. Anyway, I like the game thus far, but it just lacks content.
I love it
Adds diversity and is compatible with other biome mods, that is, the mangrove forests / swamps are neither painfully rare nor so common as to make other biomes vanish. Very pretty and the squelch when stepping on mud is SO satisfying!
almost
It absolutely would be usable in-game, and would fit the esthetic and everytng, if very light-weight nodes such as grass did not become full blocks in photos. Then it can be black-and-white.
Cool stuff, but i dont understand
theres some pretty cool stuff in this mod but i dont know how to use it. i basically dont know how to digilines :/ how do i set up channels and make cool things with the mod... a little help plz?
anyone? :<
So cool :)
I was searching for this mod, cool and helpful mod, nice job! =)
uwu
uwuuuuuuuuuuuuuuuuuuuu
lighter, stable, maintained
It's lighter and stable :3
Also well maintained!
anything here?
No goals, no interesting, no mobs, no combat, no audio, no lore.
Nice
good for servers that need the player online for stuff
Good for other mods
Good for other mods that might make breaking stone a bit more complicated
Does it have metadata?
combinations
excellent mod
and it works well with everything. Two sequoias from different mods? Two redwoods, three bamboos, three willows? Great, the more the merrier.
beautiful, useful and compatible wih everyting
Some of these trees even produce food. There are two mods in the pack I can't stand esthetically, the helicopter palm and the pineapple, but everything else is fantastic, nothing in between.
no forest atm
it doesn't seem to generate any forest areas, even treeless areas of forest dirt. But the meadows and small plants are pretty and if it gets to look half as good as your redwood biome at some point, I'll be chuffed.
visual feast
It's as beautiful as advertised. Crashes occasionally (only noticed it when placing some decorative blocks from it) and it's still worth it. Would it crash a server too though? Haven't tried yet, but that would be worse.
Is it spelled Dorwninion or Dorwinion? Some biomes are food deserts. Could cypress trees have their own trunks? It's disconcerting when they drop aspen trunks. Not a problem for Dorwinion trees, which could just be a weird kind of aspen. Some food items don't have recipes or don't feed you. Ambience and aimals would be great.
To sum up, it feels like an almost-finished WIP, but it looks amazing.
stunning
A number of harsh but beautiful biomes in a bundle. Yes it could use some animals and ambient sounds, but mostly
please make it translatable?
Great to get energy!
Get energy by emeralds in MineClonia/MineClone2
Compatible with EmeraldBank mod!
bones to MineClonia!
nice bones system to MineClonia/MineClone2!
excelent money system to MineClonia
great money system to MineClonia/MineClone2 that use emeralds to manage your economy and shops!
Great mod, enjoying the daily inspiration of "what to do today"
Having fun with this mod on our co-op server
Superman!!!!!!!
This mod adds a lot of character to the player model which I like a lot :)
Great mod for more building and food proccessing options
I love this mod for the extra blocks to build with. The only thing I'm disappointed in, is the barrel can not be filled with anything even though the options are in the node, but it does make for great decoration only.
Looks so cool and is easy to use
It's very easy to use dont even need commands its all in the inventory! :D And when u copy and paste u can see where you are pasting or copying its just so cool! Even easier than worldedit :P
Definetly recommend for whatever youre building. its so easy to use!****
Nice mod
Nice mod, but the temperatures don't make much sense, why is one block 40°C, the one next to it -2°C, then next one 12°C
Please make this mod compatible with mineclone2
Could you make this mod compatible with mineclon2, mineclonia, etc? That would be awesome.
Really easy to use and powerful
Following the well written tutorial in the wiki I was able to prototype some ideas I had, in just 50 lines of code I created my minigame, registered all the custom items with their relative actions and then I created the arenas with the built in editor arena_lib provides.