I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
This mod is useful on servers like "civilization" or something like that...
Also useful for RP servers to be a cop or good citizen also..
You can make quests to get that skins or complete awards to get some!
Like i am in ancient The Middle Ages civilization of world or like that..
So i like the dynamic textures and many mechanics that coded hardly!
Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.
Fantastic mod, it allows to neatly organize skins into collections which are displayed in an aestethically pleasing way, and with a simple and well-thought UI.
I also love the tiering system which makes it possible to create things like legendary skins!
This mod is no longer maintained. It hasn't been updated in years, here or at the rep, and the source is marked "archived."
It's sad, because this is the sort of thing that's desperately needed. I hate having to stand around waiting for crops to grow because if I leave they'll unload. At least the limited vertical range of that other block game meant if you stayed nearby the farm stays loaded.
Right now, it might work, but the recipe doesn't register right, so you'd have to create your own or give them to players or something.
Maybe some clever soul will make a bed mod with this functionality. An interesting limit that would only allow one per player (wherever you slept last) and penalize carrying a bed while exploring (since your spawn point would keep reverting when you broke it).
I hope the deve returns or the project gets adopted, but it is currently no longer maintained.
The shaper doesn't register or appear in the game making the mod creative only. The source code rep may be slightly more recent, but it hasn't been updated in years. If you want to mess with the code there are some suggested code changes in the forum thread but I don't know if they're incorprated here or at the source rep.
Highly recommended for those, who prefer GUI type. I made curves very easily which was tough to figure it out when using advtrains mod built-in tool. I love it.
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Any time you want to provide unlockable skins as a reward,
collectible skins is the best mod available.
It comes with a tool that opens a menu for choosing a skin.
You can unlocks skins for players with a command (to be set up in commandblocks) or using an api call (for code-defined rewards)
It has a sleek UI and supports teasing players with rewards they have not yet unlocked.
All skins, their data, and their media are defined in the world folder, which is ideal for server managers.
It is great for minigame servers or for servers with in-world secrets.
With an add-on for inventory access, it would be great in survival as well.
Résumé des points forts de Mineclonia (mauvais point aussi)
Mineclonia est le meilleur jeu proposé par le moteur de jeu Minetest car il propose de nouveaux blocks, textures et fonctionnalités utiles qui devraient etre ajoutées a Minetest même. les "bugs" indiqués ne sont pas dans le jeu preuve que ce jeu bénéficie d'une maintenance accrue.
Best game? Yeah, probably. The weather seems bugged (doesn't seem to work at all and clouds randomly disappear and reappear, or suddenly change patterns) and some balancing issues but generally engaging and complete. I've played a few dozen hours so far, and what I mainly like, is lack of documentation.
It forces me to figure out most things by trial/error, which has been quite rewarding and engaging. No longer can I just search the web to discover the mechanics. Over-documentation is Minecraft & clones' fatal flaw.
The game has a very covert & satisfying way of uncovering itself as I go, making for a nice slow-paced progression, and truly unique first experience.
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
What if this inventory has a lot of unrealized potential?
Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved:
netherack - looks too much like some kind of brick
obsidian - has a weird border which makes the end pillars look weird, also too noisy of a texture imo
sand - i dont like the pattern it creates when in a desert
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!
The description wasn't clear to me, so here it is: It's a bunch of recipies to make many (maybe all) of the base game items with leaves and stones – anything a player might struggle to find can be crafted… except maybe leaves and stones. By that measure it appears clean and comprehensive. Personally, I think it's a little too simple, but clearly I'm not the intended audience.
My original review was quickly responded to by the dev, reasonably and with respect, so of course I'm rewriting it. 😀 A cleanly written project, by a dev who remains attentive years after it's needed any maintinence, and who treats others with reason and respect is not something I take lightly. So if making iron from leaves and stones will improve your game or make you happy, go for it.
Also, if you want a code example that a beginner can make sense of, the package is only a couple of simple, clearly written and formatted files.
I absolutely love exploring without having to put torches everywhere or swap between torches and tools.
Am using 3d_armor so did have to apply the workaround detailed in issue #3 to get this mod working but it has been great ever since.
Thankyou.
This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
This mod alows you to accelerate to fast speeds while holding the Aux1 button, It is a pretty nice feature, especially becaus it is customizable, so you can change the cooldown, jump increase, etc..
However, I really wanted those cool blur effects from the thumbnail, while in reality, there's none, it feels like clickbait. It would also be nice if you could make it instantly speed you up instead of accelerating. Lastly, dashing seems to not work with the hold button setting disabled.
Lua2Mts is a welcome complement to the /mts2lua command provided by Schematic Editor. I found it particularly helpful when modifying trees to ensure that all the leaves have param2=0 for leaf decay compatibility. Tasks like this are not practical to do in-world and the /mts2lua command is otherwise a one-way operation.
I recommend this mod to other modders who want to transform their exported Lua schematics back into the more compact and more performant MTS format.
Pretty fun nice looking model a great addon to minetest need some cool mech mods seems everyone is in the car train boat aircraft stuff right now but mecha would be a great addition or just some more futuristic vehicles instead of older or present stuff great mod man
The textures are really good. This is the quality I would expect from a good texture pack. But it's also more well thought out that the original pixel perfection pack. Very nice textures. I look forward to see where this goes. Keep up the good work.
Even though there is no such thing as Neco Arc fumo, if you don't add one, as soon as you see this message the countdown will start, and if you won't add Neco Arc fumo in time, Neco Arc will come after you, and you will experience terrible-terrible dieded by jump scare. https://www.youtube.com/watch?v=aiuJQ15B4I0
10,
9,
8
Excellent mod pack!
I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
Useful!
This mod is useful on servers like "civilization" or something like that... Also useful for RP servers to be a cop or good citizen also.. You can make quests to get that skins or complete awards to get some!
Approved! #
Atmosphere
Atmosphere feeling... What can be better?
Like i am in ancient The Middle Ages civilization of world or like that.. So i like the dynamic textures and many mechanics that coded hardly! Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
GREAT!
Great for survival. SUPER OVERPOWERED. Maybe even too overpowered...
The only inventory that doesn't make me scream
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
Fun and funtional
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.
Love the collections!
Fantastic mod, it allows to neatly organize skins into collections which are displayed in an aestethically pleasing way, and with a simple and well-thought UI. I also love the tiering system which makes it possible to create things like legendary skins!
Tragically Abandoned
This mod is no longer maintained. It hasn't been updated in years, here or at the rep, and the source is marked "archived."
It's sad, because this is the sort of thing that's desperately needed. I hate having to stand around waiting for crops to grow because if I leave they'll unload. At least the limited vertical range of that other block game meant if you stayed nearby the farm stays loaded.
Right now, it might work, but the recipe doesn't register right, so you'd have to create your own or give them to players or something.
Maybe some clever soul will make a bed mod with this functionality. An interesting limit that would only allow one per player (wherever you slept last) and penalize carrying a bed while exploring (since your spawn point would keep reverting when you broke it).
No longer maintained
I hope the deve returns or the project gets adopted, but it is currently no longer maintained.
The shaper doesn't register or appear in the game making the mod creative only. The source code rep may be slightly more recent, but it hasn't been updated in years. If you want to mess with the code there are some suggested code changes in the forum thread but I don't know if they're incorprated here or at the source rep.
Excellent, easy to use rail builder
Highly recommended for those, who prefer GUI type. I made curves very easily which was tough to figure it out when using advtrains mod built-in tool. I love it.
Incredible Game
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Super !!!
great! 6 pages less recipes on my server Thanks :)
Useful tool for modding
This mod is very useful for checking if your mod works as expected. I cant imagine modding without being able to look at what my mod is doing
I wish the snippets saved between worlds, but that probably impossible with the API
Missed the point of an anvil altogether
By taking away the hammer you made something else entirely, Not a better anvil.
Very nice
Love this mod. I saw the original mod but didn't download it because of it's political propaganda. Thanks for making a nice and clean version.
For minigame servers, its great!
Any time you want to provide unlockable skins as a reward, collectible skins is the best mod available.
It comes with a tool that opens a menu for choosing a skin. You can unlocks skins for players with a command (to be set up in commandblocks) or using an api call (for code-defined rewards)
It has a sleek UI and supports teasing players with rewards they have not yet unlocked. All skins, their data, and their media are defined in the world folder, which is ideal for server managers.
It is great for minigame servers or for servers with in-world secrets.
With an add-on for inventory access, it would be great in survival as well.
Simple and effective
It does what it says, without bloat code of sort. It also comes with an API to register carpets out of other nodes, which can be handy
Résumé des points forts de Mineclonia (mauvais point aussi)
Mineclonia est le meilleur jeu proposé par le moteur de jeu Minetest car il propose de nouveaux blocks, textures et fonctionnalités utiles qui devraient etre ajoutées a Minetest même. les "bugs" indiqués ne sont pas dans le jeu preuve que ce jeu bénéficie d'une maintenance accrue.
Avis sur le mod I3
ce mod permet de remplacer le GUI de l'inventaire original de minetest par un GUI plus dynamyque et avec de nombreuses fonctionnalités
Very good overall but has a fatal flaw
I installed the Regional Weather mod as recommended. It works well, overall, but one glaring bug:
Whenever the player is under a roof, the precipitation & sound effects stop, which shatters immersion.
There is a mod just called "Weather", which can render the precipitation correctly when indoors, but ironically, it lacks sound effect support.
Sadly, I do not yet know LUA well enough to bring the two together for a fix on either one.
Good
Best game? Yeah, probably. The weather seems bugged (doesn't seem to work at all and clouds randomly disappear and reappear, or suddenly change patterns) and some balancing issues but generally engaging and complete. I've played a few dozen hours so far, and what I mainly like, is lack of documentation.
It forces me to figure out most things by trial/error, which has been quite rewarding and engaging. No longer can I just search the web to discover the mechanics. Over-documentation is Minecraft & clones' fatal flaw.
The game has a very covert & satisfying way of uncovering itself as I go, making for a nice slow-paced progression, and truly unique first experience.
Nostalgic
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
Neat addition
Realistic and very convenient for village building.
Four long years ago
What if this inventory has a lot of unrealized potential? Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
Amazing tool
Creating schematics would be a pain without this!
Pretty cool
I just tried it out, and realised that it
jumpscares humpskare youpops up a GUI with advice about using locked chests instead of normal chests.It seems pretty good for
giving heart attacksletting new players know about locked chests when in multiplayer.great texture pack
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved:
great mod!
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!
So Easy It's Almost Cheating [Rewrite]
The description wasn't clear to me, so here it is: It's a bunch of recipies to make many (maybe all) of the base game items with leaves and stones – anything a player might struggle to find can be crafted… except maybe leaves and stones. By that measure it appears clean and comprehensive. Personally, I think it's a little too simple, but clearly I'm not the intended audience.
My original review was quickly responded to by the dev, reasonably and with respect, so of course I'm rewriting it. 😀 A cleanly written project, by a dev who remains attentive years after it's needed any maintinence, and who treats others with reason and respect is not something I take lightly. So if making iron from leaves and stones will improve your game or make you happy, go for it.
Also, if you want a code example that a beginner can make sense of, the package is only a couple of simple, clearly written and formatted files.
Great (after applying workaround)
I absolutely love exploring without having to put torches everywhere or swap between torches and tools. Am using 3d_armor so did have to apply the workaround detailed in issue #3 to get this mod working but it has been great ever since. Thankyou.
Basically a sophisticated light brush
This mod is really not only for 'kozy' environments, but in reality it adds a cool brush for lighting up the world.
It is pretty sophisticated, featuring customizable radius, brighness and strength with modes, such as 'darken', 'blend' or 'erase'. There are even a few commands, and short aliases for them.
It even incudes a random mod wheel! Just go to the mod's optional dependencies and scroll to a random location, because this mod optionally depends on basically everything!
However, if you wanna use something like this in survival, it's better to just place light emitting blocks, since at the time of writing this the brush is uncraftable, but even if you would get it it would be OP for dark nights and caves (9999RPM extra-light torch bomb minigun with infinite ammo is possible).
Overall, this provides a nice customizable light brush for lighting up buildings in creative mode, not only for 'cozy' environments as the name suggests (really, the only slightly 'kozy and funky cat face or whatever 2 upside-down Vs next to an underscore' is the purple color of info boxes in the brush menu). However in non creative this would be OP for dark places such as caves.
Pretty decent dash mod
This mod alows you to accelerate to fast speeds while holding the Aux1 button, It is a pretty nice feature, especially becaus it is customizable, so you can change the cooldown, jump increase, etc..
However, I really wanted those cool blur effects from the thumbnail, while in reality, there's none, it feels like clickbait. It would also be nice if you could make it instantly speed you up instead of accelerating. Lastly, dashing seems to not work with the hold button setting disabled.
Takes some Time to get used to it ~ but a very useful Tool that's actually a lot of Fun too ;)
You cannot carry much ~ but great for exploring.
A versatile, robust and reliable way of transport.
Allows for a real alternative to having spawn points and warps which aren't very realistic. Also very useful in Singleplayer.
Mind-boggling how good and polished it is, and there is no traffic to this page
Very enjoyable, very polished. Even if you are happen to not be interested in the idea, download it just to support quality in Minetest community.
seems like you like explosions!
Great mod just needs tutorials.
Very useful
Lua2Mts is a welcome complement to the
/mts2lua
command provided by Schematic Editor. I found it particularly helpful when modifying trees to ensure that all the leaves haveparam2=0
for leaf decay compatibility. Tasks like this are not practical to do in-world and the/mts2lua
command is otherwise a one-way operation.I recommend this mod to other modders who want to transform their exported Lua schematics back into the more compact and more performant MTS format.
Cool mod
Pretty fun nice looking model a great addon to minetest need some cool mech mods seems everyone is in the car train boat aircraft stuff right now but mecha would be a great addition or just some more futuristic vehicles instead of older or present stuff great mod man
Definently improved.
The textures are really good. This is the quality I would expect from a good texture pack. But it's also more well thought out that the original pixel perfection pack. Very nice textures. I look forward to see where this goes. Keep up the good work.
Now let's see Paul Allen fumos
Even though there is no such thing as Neco Arc fumo, if you don't add one, as soon as you see this message the countdown will start, and if you won't add Neco Arc fumo in time, Neco Arc will come after you, and you will experience terrible-terrible dieded by jump scare. https://www.youtube.com/watch?v=aiuJQ15B4I0 10, 9, 8