I tried a few other servers before finding this one, and I'm glad that a least a mod succeeded in recreating (and improving with custom HUD) the original Skywars experience. Nice textures too!
I must say that I like this version more than Minecraft's: the custom HUD, the lovely pixel art and the custom powerups are so cool. It's a shame that almost no server has this. I would love to play it with more people :(
Reduced my nearly 2000 line mod into a 500 line mod by taking away the need to specify every single detail for every single tool. Just use instant_ores to make something close to what you want, then use minetest's builtin override tool, minetest.override_item to get it to exactly what you want.
At current time of writing it could have better integration with other mods, but the code is so simple I'll probabbly just send a PR and fix that right away. (EDIT: mod seems to be unmaintained according to the forum...) (EDIT 2: See the forum for more info, but there's a very WIP version with a bunch of fixes availabile on someone's github that includes some of my fixes)
No hace falta ser amante de los puzles para que te guste este juego.
Puede chocar un poco que rompe los esquemas de juego clasico de estilo Minecraft pero eso tambien le da originalidad.
Aun tengo mucho que descubrir en este juego.
La idea de este juego es original, y esta muy bien hecho, pero me aburre jugarlo solo, me hubiera gustado algun modo multijugador o que puedieran crearse servidores de este modo de juego.
When you start a new server, this mod will make some exploration easier. If you build your spawn with the road going through the center of your spawn (or modifying it to go around a clock tower, town square, fountain, etc) then it will help new players who join to find a place to build easier. Some will travel the road just to find all the goodies hidden along the way and a few may damage it for construction materials, but many will use it to connect their homes from, so that they have a "path" straight to spawn.
I am really conflicted about this game.
The crafting which takes place in-game, the absence of interfaces makes the games really immersive. I also like the ambiance and noises (and the sky !).
But it 's really difficult to play, I had to look into the wiki and the code to know to do things. It is really hard and long to dig stuff and it's quite discouraging.
The concept is really great but this game is not for everyone (if someone is new to minetest and/or just want a casual game maybe not =).
I think having more detailed in-game help would make the game more playable and avoid pausing to search instructions online or in the code; like detailed hints that you can ask when you're stuck and can't fullfill a challenge. It could be a mod if you don't want this in the core of the game. One could also add more or less detailed help with difficulty levels.
This subgame is now old but still enjoyable. It has a lot of content (brewing potions and alcool), classes, biomes, and even an endgoal (rings), the help/manual is well integrated in the game. The survival game is really fun, I loved the exploration (always wanted to visit Lorien).
The varied decorative nodes makes the creative game really fun too.
The divide/alliance between mobs and player classes can be great for a multiplayer server too.
As far as i can judge (I am not very good at platforming), the game works. It could use a restart button because i had to supress and recreate the world to start again when I failed.
If you are bored of the usual ways of playing Minetest games, look no further: it's a very stable minigame, it has simple graphics that let you keep your focus when solving puzzles, and, last but not least, features a really innovative mechanic, that opens many roads for interesting and fun gameplay! The story elements are well spaced out, and will "guide" you through the various challenges you'll face in the lab. Its mechanics are simple in appearance, but are actually pretty clever, considering they merge together player properties with the node- space; a feat few games try to pull off (save parkour ones).
It was sadly a bit short of an experience, just when I was starting to get the hang of it, too; but I suppose we'll be seeing further levels down the road as the game implies. It seems to me this is a very new gameplay- style for Minetest, so I'll wait and see if more can be done with it in the future.
Post- Jam development should focus on:
showcasing all the different possibilities the mechanic offers, in more levels;
maybe change the player's skin to something else;
polishing player experience (e.g. maybe add some more story elements to keep the player's interest, maybe add more worldbuilding elements, maybe add a boss fight)
¿Este tutorial es de minetest? Pienso que no, minetest como podemos ver es mucho mas que el estilo supervivencia, hay cientos de juegos variantes que difieren de ese estilo.
Esto es un tutorial de MTG, un juego de estilo supervivencia feo y poco pulido. MineClone es muchisimo mejor en este camino, esta mucho mas cuidado en detalles, es como el hermano mayor y estudiante de MTG.
Por eso pienso que este tutorial estaria muy bien si tomara de base a MineClone2 y no a MTG
Este juego imita en ciertas cosas a MineCraft pero no en otras cosas en las que si deberia imitarlo...
Dispuestos a copiar, pues copia bien, claramente MineClone lo hace mucho mejor.
Por desgracia muchos mods geniales han sido creados con este juego feo de base.
Ahora que MineClone2 esta alcanzando un nivel de madurez, este juego ya podria morir y dejar paso a su hermano mayor.
Los nuevos mods para este estilo supervivencia, deberian hacerse ya todos para MineClone, y portar a MineClone los mas viejos que fueron hechos para este juego.
MineClone es genial, pero en realidad MineClone es MineClone2. Y esto crea confusion.
Este MineClone5 es MineClone2 pero con mods, y eso en parte perjudica a MineClone, esos mods deberian distribuirse y actualizarse separadamente para MineClone2, eso seria menos confuso y beneficiaria al mantenimiento de este.
El Mejor juego de Minetest, solo superado por MineClonia
Muchos piensan que es como Minecraft, pero es mucho mejor.
Solamente superado por MineClonia, que es igual pero incluye mas cosas y es mas estable, ademas MineClonia esta muy bien mantenido, MineClone no se mantiene, aunque reportes errorres no los corrigen, puedes ver algunas issues de reportes, con crashes que han sido reportados en MineClone y que han ignorado incluso cuando se les ofrecia la solución a ese crash, esto no ocurre en MineClonia.
MineClone es Software Libre y eso permitira a todos extenderlo, con mods que Minecraft solo pudo soñar.
Para hacer mods en Minecraft hizo falta que unos hackers crearan herramientas externas como Forge.
Para hacer mods en MineClone tienes miles de herramientas disponibles y APIs. Todo lo que imagines lo podras hacer ;D
This exists now; you better take responsibility! xD I see what happened with the development of this game; luckily all that matters is the final presentation... Let's see: clear goals/ gameplay? Check, to have fun practicing on your boxy steed; epic tricks? Check; tight turns? Check, just press S while turning; interesting setting? Check, a beautiful city background; sick beats? Check, definitely.
Post- Jam development should focus on:
nothing, this is perfect already! /s
Having more controls doesn't translate to a better experience
It's a simple 3d snake minigame port, good Game Jam target; the problem is that it could be implemented much better. I'm sorry to say, but the movement, coupled with the free- roaming camera, almost made me nauseous. I may be biased, as I'm not a fan of 3d snake in general, I guess; but if it's too much for me to play, I can't ignore that...
The simplicity is its main strength, as it has a solid foundation for impovements. It has in- file configuration options; nice to have nonetheless. The gameplay is solid, ofc, for players who want to challenge themselves (and their stomach) with this minigame. I'm looking forward to changes that will provide a smoother experience for players the most.
Post- Jam development should focus on:
polishing player experience (e.g. make movement less finnicky, make smoother camera movements when teleporting, allow the 3rd person camera to exit the arena boundaries to avoid blocking players' view);
consider turning it into an open- world game;
reshow formspecs if closed (it might be an engine bug);
I don't think poor Minetest has ever seen such quality of texturing before. It even features mostly correct collisions for the stems and flowers! The creator really poured all their creativity in the making of this beautiful exploration minigame, and it shows; its simple, yet well layed out parkour gameplay allows you to look at all the nooks and crannies of the luscious landscape around you. Lets not forget about the soothing ragtime soundtrack, completely composed from scratch and even improvised, just for this Jam: the icing on the cake! If you can't figure out the obstacle in front of you, you are encouraged to attack it from another angle (or flower petal), an experience many exploration games fail to provide; if you are totally lost, just take a deep breath to calm yourself, use the neat level selection menu and go back to earlier levels. In fact, it managed to make me lust for those stars looming over the petals, just mocking the inability of the persevering, young ladybug to fly...
Whatever you do, DON'T give up! The experience is totally worth the effort.
The biggest sin of this game was making me spawn in the air to fall in the void sometimes. A formspec was blank in one level. Like many of the other minigames, it showed some minor issues that I think don't hinder gameplay much, for example a few stems in some levels are shown floating above the ground or vases; but it's a game jam, what can you do? :|
Its calming vibe balances your frustration very well. Bravo!
When i first started playing this game, it was kinda nice... building a nice little city. But then, as soon as i ran out of money, i encountered the problem of being unable to get more, i asked in the minetest discord how you get money/energy to get money (i saw from the description that you get energy to sell to the houses to make money), they responded that you needed to punch windmills to get energy... But no windmills had generated in the terrain for me, leaving me unable to play.
I also have two questions i hope you could answer:
* why is the player a plane, is this something to do with the storyline or what?
* why does that player have to manually find the starting road?
When I applied this mod with many of its optional dependencies I looked pretty good as it provided many essences which I thought coul be useful.I was even surprised to see more than even 9 essences of uranium itself and immediately got to work to craft and farm them but all of yhis was a moment of joy only for a second for which I realized that only 2 of them were useful rest were totally useless to be farmed even. It was a total waste of time to craft,farm and harvest them for no good. Same with some default essences like earth essence and dye essence which are just worthless to be even crafted.
So please fix this by adding usages to the essences and make them worth to be crafted and used by players.But still I have to say that you have put great effort for adding those essences and their seeds. But still please add the cast iron essence and seeds
This mod allows you to grab some cool futuristic utilities which are damn great but just one request that the game crashes as soon as I detonated the drone in water
Truly a masterpiece especially concerning designing!
First of all I really liked the idea of the flying balloon, I don't know any other games including a hot air balloon, quite creative in my opinion!
It's also real fun playing it, especially when you get used to the control which was a little bit hard in the beginning to be honest. It worked for me very well, I didn't find any relevant major bugs although the map generates not fast enough (may be a minetest issue).
The whole setting is really convincing, asthetic choice of colors, flying gas bottles are of course unrealistic but isn't it a game? It's also kind of calming and because of the aesthetics it's not overstimulating at all (like many other games I know).
I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
Post- Jam development should focus on:
adding one missing mirror in level 9;
polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);
This game is too unfinished. The lack of a goal or challenge means its not very fun. The ghosts don’t behave interestingly, and dots can be eaten from far away. The game is too slow also.
I mean, it's skywars!
I tried a few other servers before finding this one, and I'm glad that a least a mod succeeded in recreating (and improving with custom HUD) the original Skywars experience. Nice textures too!
Love this!
This is the only texture I tried that has a strong identity: it doesn't look like any other texture pack and I love it.
Way better than the default one!
Very cool, and I also like how it looks (I mean, maybe it's a bit generic, but I guess it could be customized in something like
pretty good
nice minigame were fun times playing this in you guys' server...
Wow, better than Minecraft!
I must say that I like this version more than Minecraft's: the custom HUD, the lovely pixel art and the custom powerups are so cool. It's a shame that almost no server has this. I would love to play it with more people :(
Finally something that works as expected
Coming from Minecraft I'm happy to have found a mod that works as in it.
Doesent work
it doesn't work, just the normal skin works edit. fixed thanks to creator
Original
Un resultado increible de las posibilidades de Minetest bien aplicadas. Aunque pienso que deberia haberse basado en MineClone en lugar de en MTG.
A great mod!
Reduced my nearly 2000 line mod into a 500 line mod by taking away the need to specify every single detail for every single tool. Just use instant_ores to make something close to what you want, then use minetest's builtin override tool,
minetest.override_item
to get it to exactly what you want.At current time of writing it could have better integration with other mods, but the code is so simple I'll probabbly just send a PR and fix that right away. (EDIT: mod seems to be unmaintained according to the forum...) (EDIT 2: See the forum for more info, but there's a very WIP version with a bunch of fixes availabile on someone's github that includes some of my fixes)
Buen juego de puzles
Me recuerda al Portal, a pesar de estar en temprano desarrollo ya me lo estoy imaginando con mas sonidos y una verdadera voz metalica.
Original e Intrigante
No hace falta ser amante de los puzles para que te guste este juego. Puede chocar un poco que rompe los esquemas de juego clasico de estilo Minecraft pero eso tambien le da originalidad. Aun tengo mucho que descubrir en este juego.
No soporta Multijugador
La idea de este juego es original, y esta muy bien hecho, pero me aburre jugarlo solo, me hubiera gustado algun modo multijugador o que puedieran crearse servidores de este modo de juego.
Good, and that's all it needs to be.
Simple, good, everything it needs to be. A plate that other mods add their own meat to :)
The only thing I wish for is a creative inventory that works with SFInv, without requiring
default
.Very useful for creating mods.
Thanks for this, it's useful as a testground for making mods. Very useful as a skeleton for making a non-MTG based game too!
This mod is great for new servers
When you start a new server, this mod will make some exploration easier. If you build your spawn with the road going through the center of your spawn (or modifying it to go around a clock tower, town square, fountain, etc) then it will help new players who join to find a place to build easier. Some will travel the road just to find all the goodies hidden along the way and a few may damage it for construction materials, but many will use it to connect their homes from, so that they have a "path" straight to spawn.
Incredibly immersive and difficult
I am really conflicted about this game. The crafting which takes place in-game, the absence of interfaces makes the games really immersive. I also like the ambiance and noises (and the sky !). But it 's really difficult to play, I had to look into the wiki and the code to know to do things. It is really hard and long to dig stuff and it's quite discouraging. The concept is really great but this game is not for everyone (if someone is new to minetest and/or just want a casual game maybe not =). I think having more detailed in-game help would make the game more playable and avoid pausing to search instructions online or in the code; like detailed hints that you can ask when you're stuck and can't fullfill a challenge. It could be a mod if you don't want this in the core of the game. One could also add more or less detailed help with difficulty levels.
Lotr-themed minecraft
This subgame is now old but still enjoyable. It has a lot of content (brewing potions and alcool), classes, biomes, and even an endgoal (rings), the help/manual is well integrated in the game. The survival game is really fun, I loved the exploration (always wanted to visit Lorien). The varied decorative nodes makes the creative game really fun too.
The divide/alliance between mobs and player classes can be great for a multiplayer server too.
Simple but enjoyable
This game gives few distracting minutes of gameplay. It could use some kind of end and/or more content.
Really great
Works just fine and the interface is very good-looking. And the game is fun !
Working platforming game
As far as i can judge (I am not very good at platforming), the game works. It could use a restart button because i had to supress and recreate the world to start again when I failed.
Broken
I cant play it : I get an error message when I open the world.
nice survival game
It takes a little time to figure stuff and is challenging to not die. I wish it had a nice sky and moon landscape.
Map should generate automatically
Unless that it's working, but having to place stuff make the game look unfinished.
Impressive puzzle- solver featuring innovative gameplay
If you are bored of the usual ways of playing Minetest games, look no further: it's a very stable minigame, it has simple graphics that let you keep your focus when solving puzzles, and, last but not least, features a really innovative mechanic, that opens many roads for interesting and fun gameplay! The story elements are well spaced out, and will "guide" you through the various challenges you'll face in the lab. Its mechanics are simple in appearance, but are actually pretty clever, considering they merge together player properties with the node- space; a feat few games try to pull off (save parkour ones).
It was sadly a bit short of an experience, just when I was starting to get the hang of it, too; but I suppose we'll be seeing further levels down the road as the game implies. It seems to me this is a very new gameplay- style for Minetest, so I'll wait and see if more can be done with it in the future.
Post- Jam development should focus on:
showcasing all the different possibilities the mechanic offers, in more levels;
maybe change the player's skin to something else;
polishing player experience (e.g. maybe add some more story elements to keep the player's interest, maybe add more worldbuilding elements, maybe add a boss fight)
Me and my Alter both recommend!
Esto promete
Aunque en temprano desarrollo, este juego promete ser un exito
¿Tutorial de que cosa?
¿Este tutorial es de minetest? Pienso que no, minetest como podemos ver es mucho mas que el estilo supervivencia, hay cientos de juegos variantes que difieren de ese estilo.
Esto es un tutorial de MTG, un juego de estilo supervivencia feo y poco pulido. MineClone es muchisimo mejor en este camino, esta mucho mas cuidado en detalles, es como el hermano mayor y estudiante de MTG.
Por eso pienso que este tutorial estaria muy bien si tomara de base a MineClone2 y no a MTG
Ya es hora de morir
Este juego imita en ciertas cosas a MineCraft pero no en otras cosas en las que si deberia imitarlo... Dispuestos a copiar, pues copia bien, claramente MineClone lo hace mucho mejor.
Por desgracia muchos mods geniales han sido creados con este juego feo de base.
Ahora que MineClone2 esta alcanzando un nivel de madurez, este juego ya podria morir y dejar paso a su hermano mayor.
Los nuevos mods para este estilo supervivencia, deberian hacerse ya todos para MineClone, y portar a MineClone los mas viejos que fueron hechos para este juego.
Es MineClone2
MineClone es genial, pero en realidad MineClone es MineClone2. Y esto crea confusion.
Este MineClone5 es MineClone2 pero con mods, y eso en parte perjudica a MineClone, esos mods deberian distribuirse y actualizarse separadamente para MineClone2, eso seria menos confuso y beneficiaria al mantenimiento de este.
El Mejor juego de Minetest, solo superado por MineClonia
Muchos piensan que es como Minecraft, pero es mucho mejor.
Solamente superado por MineClonia, que es igual pero incluye mas cosas y es mas estable, ademas MineClonia esta muy bien mantenido, MineClone no se mantiene, aunque reportes errorres no los corrigen, puedes ver algunas issues de reportes, con crashes que han sido reportados en MineClone y que han ignorado incluso cuando se les ofrecia la solución a ese crash, esto no ocurre en MineClonia.
MineClone es Software Libre y eso permitira a todos extenderlo, con mods que Minecraft solo pudo soñar.
Para hacer mods en Minecraft hizo falta que unos hackers crearan herramientas externas como Forge. Para hacer mods en MineClone tienes miles de herramientas disponibles y APIs. Todo lo que imagines lo podras hacer ;D
What have you done..?!
This exists now; you better take responsibility! xD I see what happened with the development of this game; luckily all that matters is the final presentation... Let's see: clear goals/ gameplay? Check, to have fun practicing on your boxy steed; epic tricks? Check; tight turns? Check, just press S while turning; interesting setting? Check, a beautiful city background; sick beats? Check, definitely.
Post- Jam development should focus on: nothing, this is perfect already! /s
A+ for the memes! B)
Having more controls doesn't translate to a better experience
It's a simple 3d snake minigame port, good Game Jam target; the problem is that it could be implemented much better. I'm sorry to say, but the movement, coupled with the free- roaming camera, almost made me nauseous. I may be biased, as I'm not a fan of 3d snake in general, I guess; but if it's too much for me to play, I can't ignore that...
The simplicity is its main strength, as it has a solid foundation for impovements. It has in- file configuration options; nice to have nonetheless. The gameplay is solid, ofc, for players who want to challenge themselves (and their stomach) with this minigame. I'm looking forward to changes that will provide a smoother experience for players the most.
Post- Jam development should focus on:
polishing player experience (e.g. make movement less finnicky, make smoother camera movements when teleporting, allow the 3rd person camera to exit the arena boundaries to avoid blocking players' view);
consider turning it into an open- world game;
reshow formspecs if closed (it might be an engine bug);
allow changing settings in Minetest settings GUI.
Don't be discouraged, and keep improving it! :D
Immersive journey, through stunning audiovisuals
I don't think poor Minetest has ever seen such quality of texturing before. It even features mostly correct collisions for the stems and flowers! The creator really poured all their creativity in the making of this beautiful exploration minigame, and it shows; its simple, yet well layed out parkour gameplay allows you to look at all the nooks and crannies of the luscious landscape around you. Lets not forget about the soothing ragtime soundtrack, completely composed from scratch and even improvised, just for this Jam: the icing on the cake! If you can't figure out the obstacle in front of you, you are encouraged to attack it from another angle (or flower petal), an experience many exploration games fail to provide; if you are totally lost, just take a deep breath to calm yourself, use the neat level selection menu and go back to earlier levels. In fact, it managed to make me lust for those stars looming over the petals, just mocking the inability of the persevering, young ladybug to fly... Whatever you do, DON'T give up! The experience is totally worth the effort.
The biggest sin of this game was making me spawn in the air to fall in the void sometimes. A formspec was blank in one level. Like many of the other minigames, it showed some minor issues that I think don't hinder gameplay much, for example a few stems in some levels are shown floating above the ground or vases; but it's a game jam, what can you do? :|
Its calming vibe balances your frustration very well. Bravo!
Windmills decided not to generate.
When i first started playing this game, it was kinda nice... building a nice little city. But then, as soon as i ran out of money, i encountered the problem of being unable to get more, i asked in the minetest discord how you get money/energy to get money (i saw from the description that you get energy to sell to the houses to make money), they responded that you needed to punch windmills to get energy... But no windmills had generated in the terrain for me, leaving me unable to play.
I also have two questions i hope you could answer: * why is the player a plane, is this something to do with the storyline or what? * why does that player have to manually find the starting road?
This is a really good mod
So much OP this mod is I really appreciate it.
Good but somewhat useless
When I applied this mod with many of its optional dependencies I looked pretty good as it provided many essences which I thought coul be useful.I was even surprised to see more than even 9 essences of uranium itself and immediately got to work to craft and farm them but all of yhis was a moment of joy only for a second for which I realized that only 2 of them were useful rest were totally useless to be farmed even. It was a total waste of time to craft,farm and harvest them for no good. Same with some default essences like earth essence and dye essence which are just worthless to be even crafted.
So please fix this by adding usages to the essences and make them worth to be crafted and used by players.But still I have to say that you have put great effort for adding those essences and their seeds. But still please add the cast iron essence and seeds
Future has come up
This mod allows you to grab some cool futuristic utilities which are damn great but just one request that the game crashes as soon as I detonated the drone in water
Truly a masterpiece especially concerning designing!
First of all I really liked the idea of the flying balloon, I don't know any other games including a hot air balloon, quite creative in my opinion!
It's also real fun playing it, especially when you get used to the control which was a little bit hard in the beginning to be honest. It worked for me very well, I didn't find any relevant major bugs although the map generates not fast enough (may be a minetest issue).
The whole setting is really convincing, asthetic choice of colors, flying gas bottles are of course unrealistic but isn't it a game? It's also kind of calming and because of the aesthetics it's not overstimulating at all (like many other games I know).
It's unique and it's definitely worth a try!
Lazarr tinkering at a placid sea
I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
Post- Jam development should focus on:
adding one missing mirror in level 9;
polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);
To be shown to younger sailor- engineers.
Too Unfinished
This game is too unfinished. The lack of a goal or challenge means its not very fun. The ghosts don’t behave interestingly, and dots can be eaten from far away. The game is too slow also.
Pretty World, But No Game
The world is really pretty and the game looks like it might be fun if it was functional, but as far as I can tell it is totally non-functional.