In addition to being a great addition to any minetest world, the way the processes are described makes the experience very immersive.
̶(̶p̶s̶:̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶g̶i̶t̶h̶u̶b̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶)̶
Does this provide a satisfying gaming experience? No, not yet. But the gimmic of seeing the maze you are about to enter before you jump in, makes this maze game quite interesting.
Thumbs up for a good start to a game that could improve.
I did notice that everything that is not gameplay related has been removed, and some effort has been put in to making this an enjoyable experience. It is not a game yet, but it could be, and could be a pretty neat one.
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
I have tested this mod with Mineclonia and can not recommend it.
This mod limits you to the spawn chunk, to increase difficulty.
This seemed true at first glance. The movement blocking felt a bit too jerky though.
It also builds a nice obsidian marker around your 16-by-16 area of freedom (that you cannot mine).
When I entered a new world with this mod, I found no obsidian marker, but a bunch of server errors showed up during map generation.
The second time I entered that world, I did find an obsidian border. I assume that the placement code should wait until mapgen is done.
It works by constraining your position within the chunk, and disallowing any mining and building outside the chunk.
Mined nodes outside the spawn chunk are immediately restored, but since the nodes drop as items, this means that players have an infinite supply of everything that they can mine, which makes resource gathering absurdly easy. It is also trivial to move outside of the chunk with a boat, to explore the world and gather literally limitless resources; upon exiting the boat, the player is teleported back to the spawn chunk.
Useful to broadcast messages, and doesn't change the game entirely. Awsome for people who like mods that add useful features without entirely changing how minetest works. Good work!
Great for building complex contraptions with complex purpouses.
Mesecons can be used for a variety of reasons which is the main reason it is a consitently usefule mod. It adds tons of things, from self building bridges to a simple door that opens when your close, this mod has you covered. But because of its complexity, it may be hard to learn for beginners as there are barely any accessible tutorials shared on social media. Maybe an in-game guide book that teaches you some of the basic mechanics? Maybe if you shift+rightclick+jump it tells you more about how the block you're pointed at? Great mod, 8/10. A must have for survival/creative servers.
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.
This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
This is one of the best mods I have ever come into. I'm gonna make a list of pros vs cons, cuz, well, why not:
---Pros :D
1. Graphics are AMAZING!
2. The dragons are easy to control when riding
3. Come in a variety of colors
4. Beautiful new building blocks
5. Fast transport xD
6. I love dragons so... Yeah :D
Summary:
Good graphics, nice speed and control when flying. Adds cool new blocks, many color varieties.
---Cons D:
1. The wings don't show up well on dragons, exept if they are silver or gold.
2. When I shift-rightclick my dragon, it gives a bunch of errors that tell me that this little model or diagram of my dragon can't show up.
3. How do you hatch the dragons? I've rummaged through everything I can, even Libri Draconis in game and haven't been able to figure it out.
Summary: Wings aren't showing up well, many errors on dragon info screen, can't find out how to hatch dragons.
A great mod that adds a great quality-of-life feature to Minetest. Makes choping trees easier, and more realistic whilst still keeping the blocky and imaginative Minetest style. Great for people who like minor and useful additions to the game!
Very bad as a standalone game, shouldn't be default game. But OK for creative building and modding
I have been a long-time vocal critic of MTG, and for a number of reasons. This post serves as a summary. Review for version: 5.5.0
The biggest problem, tho, is that MTG just "feels" incomplete. In essence, MTG is a Big Empty Sandbox that Jim-Stephanie Sterling talked about on the Jimquisition. Meaning, the world is large, but the number of different things you can do is very small. It thus feels "empty".
So what can you do? You can explore the world, but the biomes don't offer special items that advance the game (except food, maybe). You can go mining, but it's easy to get to the best ore, the diamond ore. You can farm blocks and build, and you can farm wheat and cotton. And this is ... mostly it, apart from some smaller features. Needless to say, a new player will have explored all the major features fast. Not being able to do various different things is the death for any sandbox.
Thus, you run out of new things to do in MTG fast. Once you get the best tools, farmed some resources, built some things, that's all the game offers, basically. MTG is fine if you really only care about raw creative building. The selection of blocks is fine, and people did build amazing things in MTG.
But IMHO, the standalone MTG is completely uninteresting as a game. It is, however, extensively used for servers, but in a heavily modded form. As a basis for servers to add mods on, MTG has done its job well. As a basis for modders, MTG does an OK job.
But most players want more than just a raw sandbox. MTG does not deserve its special status as a default game and should therefore lose it. That MTG is still the default game is the single-most damaging thing to the whole community, because it makes such a bad first impression.
Thankfully, development focus has mostly moved away, as MTG is currently in "maintenance/bugfix-only" phase.
Full disclosure: I did contribute some smaller features and bugfixes in the past and also a translation. But not the big stuff.
I like this mod. Now everybody can make a minigame. At my old server(which i never published) i wanted make a mesewars minigame, but without this libary that would be maybe impossile. Thankyou Zughy!
Edit:
Maybe you could add minigames type:
tempoary: minigames which use round system like block league
alwaysrunning: minigames which you can join every time you like and quit like skyblock.
Oh and please add that you can quit arenas which are singleplayer, thankyou.
I REALLY recommend this lib because it helps and give a boost about the creation of a minigame in Minetest. There is also a "sampleminigame" Mod that you can use to try the lib and it could be a usefull template to start to create your first minigame!
I also would like to tell that there is a huge and detailed documentation that helps and guide you while coding the mod (in my case, all my questions found the solutions inside there)
This mod is just impressive and I loved to try. The concept of moving inside the vehicle while riding it is really amazing. Plus the fact that you can recharge it from landing in water is cool. I never tried any steampunk vehicle hence the experience while flying it was just as awesome. This mod is highly reccomendable for travelling in MTG.
Very useful as a dev, for use with small games that don't (yet, or plan to) provide a creative inventory of their own. There are no search or filtering features, so it is not suited for large games or collections of mods.
Beats /giveme and /pulverize any day.
This mod basically works by overriding day/night ratio for the player who uses it. This means that the sun and moon do still move, it is just light or dark permanently.
The mod uses the /ptime command to do three things:
Enter the command repeately to cycle between the modes.
A possible improvement for this mod would be for the /ptime command to take a parameter, like /ptime day or /ptime night or /ptime disable. That way users would no longer have to guess what the command will do.
The stair pick idea is nice, However, I was not able to create corner stairs or upside down stairs. This means I actually do have to craft and place stairs, which I wanted to avoid.
There is a slight visual flicker when a node is turned into a stair. I think this happens because the node is being removed before it is placed. Since the code is old (2013), I assume that back then it might have been necessary, but nowadays I would use minetest.set_node()to get flicker-free stair picking.
I love it. Technic is one of the first mods I install whenever I set up a new world and it is also one of my go-to mods when I just want to toy around with things. It is very feature-rich and well integrated with a lot of other mods.
… but: it entirely lacks of proper documentation.
The wiki on GitHub has pages that were last touched almost 10 years ago and basically contain nothing more than the name of an item or sometimes only a list of headings. There is also a “manual” wich is an unsearchable giant wall of text without any proper information on crafting, alloying (what materials in what ratio), and other things to produce stuff.
I just liked this mod at sight now you can have a moving and I guess a static map from your mod. I was about to try my hands on this to implement a working handmap but your mod did that fullfiling the missing dependency. So I recommend this mod
AsyncErr: Lua: Runtime error from mod 'df_caverns' in callback environment_OnGenerated(): ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value)
stack traceback:
...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: in function <...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:9>
...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:425: in function <...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:409>
This is the most expansive yet straightforward technology mod for Minetest. Its best feature is that is adds actual progression to MTG, other than the obvious stone-steel-mese/diamond upgrade chain it already has. From the very beginning, you will need a charcoal mound and a smelting tower to start with advanced metalworking, which adds a nice mechanic to the beginning. Then you will build a steam engine, which is when the real game begins. You can start automating almost anything now, from ores to farming. Oil is also such a genious addition: wells are often far from where you have built your base, so you don't need to just find one, but also create a system to transport the oil to wherever you factories will be. Overall, this is one of the best mods for Minetest.
To a modern onlooker the plane, like many from its time period, looks awkward: wings and rigging like on a sailship, and are those bicycle wheels? However, this mod captures the amazing ingenuity of early planes like this. Learning how to pilot it is also incredibly fun: at first you will crash into the ground like a rock to land, then you will learn to control the power, and then finally landing feels so satisfying. It is also a nice introduction to the other plane mods, since it features similar mechanics, but is easier to pilot.
It's not 100% like Minecraft, and nobody should expect that. Gameplay is significantly enriched over, say, Minetest Game, and I like MineClone 2 more than Minecraft because it provides a full experience, but is trivial to set up (download it in the browser). There's apparently a way to get a minimap with an item, but one thing I would change is the ability to just enable it or not in a menu. The cool thing is it's fairly trivial to make change like this, which I count as a plus over Minecraft.
If you like Minecraft's play style, this is a great alternative. It isn't 1:1, but it's definitely one of the best games on MineTest, with plenty of good reason.
Marvelous
In addition to being a great addition to any minetest world, the way the processes are described makes the experience very immersive. ̶(̶p̶s̶:̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶g̶i̶t̶h̶u̶b̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶)̶
Nice Twist on the maze concept
Does this provide a satisfying gaming experience? No, not yet. But the gimmic of seeing the maze you are about to enter before you jump in, makes this maze game quite interesting.
Thumbs up for a good start to a game that could improve.
I did notice that everything that is not gameplay related has been removed, and some effort has been put in to making this an enjoyable experience. It is not a game yet, but it could be, and could be a pretty neat one.
Explore mod
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
So install this mod.
Very good mod
Very good mod but would it be possible to add a step where you have to take a screenshot? It would help me for the missions of my game
Mod is way too buggy
I have tested this mod with Mineclonia and can not recommend it.
This seemed true at first glance. The movement blocking felt a bit too jerky though.
When I entered a new world with this mod, I found no obsidian marker, but a bunch of server errors showed up during map generation.
The second time I entered that world, I did find an obsidian border. I assume that the placement code should wait until mapgen is done.
Mined nodes outside the spawn chunk are immediately restored, but since the nodes drop as items, this means that players have an infinite supply of everything that they can mine, which makes resource gathering absurdly easy. It is also trivial to move outside of the chunk with a boat, to explore the world and gather literally limitless resources; upon exiting the boat, the player is teleported back to the spawn chunk.
Awesome and useful!
Useful to broadcast messages, and doesn't change the game entirely. Awsome for people who like mods that add useful features without entirely changing how minetest works. Good work!
Great for building complex contraptions with complex purpouses.
Mesecons can be used for a variety of reasons which is the main reason it is a consitently usefule mod. It adds tons of things, from self building bridges to a simple door that opens when your close, this mod has you covered. But because of its complexity, it may be hard to learn for beginners as there are barely any accessible tutorials shared on social media. Maybe an in-game guide book that teaches you some of the basic mechanics? Maybe if you shift+rightclick+jump it tells you more about how the block you're pointed at? Great mod, 8/10. A must have for survival/creative servers.
Best train mod
Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.
All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.
I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.
Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.
An amazing mod
This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
Amazing!
This is one of the best mods I have ever come into. I'm gonna make a list of pros vs cons, cuz, well, why not: ---Pros :D 1. Graphics are AMAZING! 2. The dragons are easy to control when riding 3. Come in a variety of colors 4. Beautiful new building blocks 5. Fast transport xD 6. I love dragons so... Yeah :D Summary: Good graphics, nice speed and control when flying. Adds cool new blocks, many color varieties. ---Cons D: 1. The wings don't show up well on dragons, exept if they are silver or gold. 2. When I shift-rightclick my dragon, it gives a bunch of errors that tell me that this little model or diagram of my dragon can't show up. 3. How do you hatch the dragons? I've rummaged through everything I can, even Libri Draconis in game and haven't been able to figure it out. Summary: Wings aren't showing up well, many errors on dragon info screen, can't find out how to hatch dragons.
Good mod, thanks for reading!
AWSOME!
A great mod that adds a great quality-of-life feature to Minetest. Makes choping trees easier, and more realistic whilst still keeping the blocky and imaginative Minetest style. Great for people who like minor and useful additions to the game!
Very bad as a standalone game, shouldn't be default game. But OK for creative building and modding
I have been a long-time vocal critic of MTG, and for a number of reasons. This post serves as a summary. Review for version: 5.5.0
The biggest problem, tho, is that MTG just "feels" incomplete. In essence, MTG is a Big Empty Sandbox that Jim-Stephanie Sterling talked about on the Jimquisition. Meaning, the world is large, but the number of different things you can do is very small. It thus feels "empty".
So what can you do? You can explore the world, but the biomes don't offer special items that advance the game (except food, maybe). You can go mining, but it's easy to get to the best ore, the diamond ore. You can farm blocks and build, and you can farm wheat and cotton. And this is ... mostly it, apart from some smaller features. Needless to say, a new player will have explored all the major features fast. Not being able to do various different things is the death for any sandbox.
Thus, you run out of new things to do in MTG fast. Once you get the best tools, farmed some resources, built some things, that's all the game offers, basically. MTG is fine if you really only care about raw creative building. The selection of blocks is fine, and people did build amazing things in MTG.
But IMHO, the standalone MTG is completely uninteresting as a game. It is, however, extensively used for servers, but in a heavily modded form. As a basis for servers to add mods on, MTG has done its job well. As a basis for modders, MTG does an OK job.
But most players want more than just a raw sandbox. MTG does not deserve its special status as a default game and should therefore lose it. That MTG is still the default game is the single-most damaging thing to the whole community, because it makes such a bad first impression. Thankfully, development focus has mostly moved away, as MTG is currently in "maintenance/bugfix-only" phase.
Full disclosure: I did contribute some smaller features and bugfixes in the past and also a translation. But not the big stuff.
Great Mod!
I like this mod. Now everybody can make a minigame. At my old server(which i never published) i wanted make a mesewars minigame, but without this libary that would be maybe impossile. Thankyou Zughy! Edit: Maybe you could add minigames type: tempoary: minigames which use round system like block league alwaysrunning: minigames which you can join every time you like and quit like skyblock.
Oh and please add that you can quit arenas which are singleplayer, thankyou.
Great lib! Very helpful
I REALLY recommend this lib because it helps and give a boost about the creation of a minigame in Minetest. There is also a "sampleminigame" Mod that you can use to try the lib and it could be a usefull template to start to create your first minigame!
I also would like to tell that there is a huge and detailed documentation that helps and guide you while coding the mod (in my case, all my questions found the solutions inside there)
I really appreciated it 👍!
very innovative and fun
Very cool Great vehicle, very good control experience
HOLY MOLY
This mod is just impressive and I loved to try. The concept of moving inside the vehicle while riding it is really amazing. Plus the fact that you can recharge it from landing in water is cool. I never tried any steampunk vehicle hence the experience while flying it was just as awesome. This mod is highly reccomendable for travelling in MTG.
Nice idea, disappointing execution
I really like the concept; I thought this mod could provide some kind of “undo” for when I craft more than I need.
Then I crafted 4 tree into 16 wood, put it into the decrafting bench and got 2 wooden slabs.
Then I put 4 sandstone blocks in the decrafting bench and got 2 sandstone slabs.
Then 2 bronze blocks turned into 2 bronze slabs and saw the pattern.
Useful, barebones
Very useful as a dev, for use with small games that don't (yet, or plan to) provide a creative inventory of their own. There are no search or filtering features, so it is not suited for large games or collections of mods. Beats
/giveme
and/pulverize
any day.Misleading name: The chest does not contain everything!
The name is wrong: This mod only adds a chest with creative inventory items.
There exists a setting to make the chest contain everything. It is off by default.
I wasted several minutes of my life with this mod because of a useless default.
Works as advertised!
Note: This mod works well with MineClone2 / MineClone5 / Mineclonia.
It is not needed there though – the waterlily node has the same purpose.
Nice mod to play with algorithmically generated structures
It seems to me that the “Run your first program” instructions must be done after the “Write your first program” instructions to avoid a crash.
Note that several of the examples do not work if your world does not have the mods
vector3
andworldedit
.Why is this mod not available for Minetest 5.5+?
Very challenging, unusual and deep game mechanics
I have encountered no other Minetest game yet that felt so much like a survival challenge.
In Exile, simply not dying all the time means that a player is doing something right.
Building an actual house is a challenge – I managed to live in a tiny cave.
Survival tip: Stay warm and make sure you have drinking water.
Very weird usage, but overall okay
This mod basically works by overriding day/night ratio for the player who uses it. This means that the sun and moon do still move, it is just light or dark permanently.
The mod uses the
/ptime
command to do three things:Enter the command repeately to cycle between the modes.
A possible improvement for this mod would be for the
/ptime
command to take a parameter, like/ptime day
or/ptime night
or/ptime disable
. That way users would no longer have to guess what the command will do.Interesting gameplay change, crashes with fire and TNT
This changes how Minetest works in an interesting way. I suggest to try it out!
I found the following issues with Minetest Game that show that this mod needs work:
Cool idea, but not enough of a timesaver
The stair pick idea is nice, However, I was not able to create corner stairs or upside down stairs. This means I actually do have to craft and place stairs, which I wanted to avoid.
There is a slight visual flicker when a node is turned into a stair. I think this happens because the node is being removed before it is placed. Since the code is old (2013), I assume that back then it might have been necessary, but nowadays I would use
minetest.set_node()
to get flicker-free stair picking.Looks good but slows down map generation enormously with default settings
This mod created server lag with default naturalslopeslib settings, on an 8-core machine. IMO these should be adjusted accordingly.
If interacting with the world in singleplayer mode becomes extremely laggy with this mod active, change the naturalslopeslib settings:
Changing “Generation Method” to “Progressive” lead to a non-laggy game. You can also disable “Shape update on generation” to fix this.
Awesome must-have mod, but …
I love it. Technic is one of the first mods I install whenever I set up a new world and it is also one of my go-to mods when I just want to toy around with things. It is very feature-rich and well integrated with a lot of other mods.
… but: it entirely lacks of proper documentation.
The wiki on GitHub has pages that were last touched almost 10 years ago and basically contain nothing more than the name of an item or sometimes only a list of headings. There is also a “manual” wich is an unsearchable giant wall of text without any proper information on crafting, alloying (what materials in what ratio), and other things to produce stuff.
Great modpack.
Great modpack and great for players who don't have the right dependices in games.
Another minecraft concept
I just liked this mod at sight now you can have a moving and I guess a static map from your mod. I was about to try my hands on this to implement a working handmap but your mod did that fullfiling the missing dependency. So I recommend this mod
It looks great but it crashes almost instantly.
AsyncErr: Lua: Runtime error from mod 'df_caverns' in callback environment_OnGenerated(): ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value) stack traceback: ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: in function <...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:9> ...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:425: in function <...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:409>
The sky is now a sea of lava flowing downward
It works great underground, but the sky is now lava with some random generations. picture
Bushy and fluffy leaves
Simple but wonderful mod, makes the trees feel so much more alive.
Pretty much a technolgy-centered game
This is the most expansive yet straightforward technology mod for Minetest. Its best feature is that is adds actual progression to MTG, other than the obvious stone-steel-mese/diamond upgrade chain it already has. From the very beginning, you will need a charcoal mound and a smelting tower to start with advanced metalworking, which adds a nice mechanic to the beginning. Then you will build a steam engine, which is when the real game begins. You can start automating almost anything now, from ores to farming. Oil is also such a genious addition: wells are often far from where you have built your base, so you don't need to just find one, but also create a system to transport the oil to wherever you factories will be. Overall, this is one of the best mods for Minetest.
An amazing look at aviation history
To a modern onlooker the plane, like many from its time period, looks awkward: wings and rigging like on a sailship, and are those bicycle wheels? However, this mod captures the amazing ingenuity of early planes like this. Learning how to pilot it is also incredibly fun: at first you will crash into the ground like a rock to land, then you will learn to control the power, and then finally landing feels so satisfying. It is also a nice introduction to the other plane mods, since it features similar mechanics, but is easier to pilot.
Cool aircraft mod
With realistic controls.
Boring!!!
Seriously, it's boring.... Windows is boring......... and your retro concept too..... Improve it
I totally agree with everyone else
Whatever they said was right. It is really an amazing mod. It can be used in houses. In wtf caves. Super caverns, etc.
bounce
yesssss now I have a blue bed, thanks.
so handy
been looking for a mod like this for ages, thank you.
"But we have Minecraft at home!"
It's not 100% like Minecraft, and nobody should expect that. Gameplay is significantly enriched over, say, Minetest Game, and I like MineClone 2 more than Minecraft because it provides a full experience, but is trivial to set up (download it in the browser). There's apparently a way to get a minimap with an item, but one thing I would change is the ability to just enable it or not in a menu. The cool thing is it's fairly trivial to make change like this, which I count as a plus over Minecraft.
If you like Minecraft's play style, this is a great alternative. It isn't 1:1, but it's definitely one of the best games on MineTest, with plenty of good reason.