Was browsing games in Minetest's catalog and found one with some... familiar graphics. Yup, I made them! Well, some of them. XP
I found it rather odd the way muffins are used. Instead of healing, they add stat buffs that wear off after a few seconds. It caught me off guard at first, since there's no timer to tell you how long you have left, and it seems you have to die to make them respawn. But then I don't think this game intends to be a one-to-one remake of Mario or SuperTux in 3D; it's cleary its own thing. Though, if you'd like, I could make some custom item icons that would be less confusing. Get in touch with me and let me know what you need!
Gameplay-wise, the levels are good, but seem a bit advanced. I think you should make some short and simple ones first to get people accustomed to how stuff works. It'll also help prevent burnout when designing levels if you don't start out with all your advanced ideas first. If possible, find a way to make moving platforms move the player, too.
Not sure if this is doable, but one feature request would be if the third person camera could have the player avatar turning independant of the camera's angle. Think like how the 3D Marios or Breath of the Wild do. If it's not doable, don't sweat it, but platforming is way easier in third person.
Overall, though, this is an amazing start, and I can't wait to see where it goes! And again, feel free to get in touch with me for any graphical requests you have.
I used to play with this texture pack exclusively
Its a really great pack and gives me the Minecraft feeling. Also has good textures on its own
I recently started to make my own pack with the textures from my own old Minecraft texture Pack (contains some minecraft textures so i cant upload) but if noone wants to make their own Textures or port them over, this is your best option!
Thank you for this mod! I really enjoy the diversity of biomes that are added with this mod. It really can make a world colorful.
I do have one question about this mod. When I enable this mod, torches deal damage. Is this intended for this mod? I find this to be unusual. Is there any way to disable this behavior?
I actually wanted to test my endgame sword , but I felt bored with nssm but now that I have pilzmod I can actually use it with full power, and plus it makes me feel like a pro, so I would highly recommend this mod to everyone. By the way The mushrooms look cool.
Love this pack! Out of all the others I prefer this one as it's both realistic and both low-poly, which fits perfectly in a voxel ambient. I was also working on a pack, adding some italian rolling stock (starting with the ALn 663, model finished with around 730 parts, texture close to finish) and making it similar to your style in order to use them together. Keep up the good stuff!
I use this mod heavily in my projects. This is really a time saver! You can reprogram it to do just about anything! From elections to choosing a map, rubenwardy's Vote is the easiest mod to use! 10/10. God has blessed this programmer very much.
This is one of my favorite Minetest mods. I love the high frequency of villages and houses. I like that you can find villages and structures with a chat command. I think this mod provides better villages than villages in Minecraft.
I love the game. Its realy hard too. Could you pls add a guide for it because when i join a world and do whatever i need to i end up only living for in 15 mins max.
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
A versatile and accessible programmable robot mod. Highly recommended!
This is an excellent all purpose programmable robot mod with no dependencies.
The robots can be used to mine, excavate, farm, build and more.
The drag and drop visual programming is easy to learn and requires no programming experience.
Cassettes allow for easy copying of programs from one robot to another.
The robots can forceload blocks so they continue their work while the player is not present.
This mod would be a great addition to any tech based modpack or game.
Maybe add hydroelectric power for TA4.
Also, perhaps XP faster from the collider(or a seperate XP acquisition method) would do well
EDIT: XP now configurable. thanks
Feels like a tutorial for a game rather than a game
All the levels really do is introduce different parts of the game. I feel it never really gets to the actual content. None of the levels are difficult in the slightest. The features implemented in the game are cool and promising, but currently there are some issues with them, for example, locks and the end goal can be activated from mid-air from a surprisingly large distance, which creates tons of skips. Also, having to manually restart the level is not very user friendly.
Overall, there's a lot of potential with all the parkour blocks already in the game. All this game needs to be really good are cool levels that utilize these but it never gets to that.
It's a maze game (specifically Labyrinth) but with random hostile guards and items scattered about. You also run faster than the guards so most of the threat is avoidable if you play carefully. It just feels like walking aimlessly and also avoiding the occasional guard. There's no additional polish over the maze part of Labyrinth, you still just drop into the void and it doesn't feel immersive in the slightest. Not something I would call fun.
Unique concept that has decent levels. Maybe I ended up cheesing a lot of the levels, but a lot of the levels seemed to be basically the same thing and didn't seem that interesting. The reason why I say I think I didn't quite do what the game intended you to do is that the level that highlights that your velocity transfers across teleports is near the end and I had been using that the entire time. The worst part for me is that right when I thought the game has something good going, I realized that the level I was on was the final level.
Still though, I found the gameplay of figuring out the levels very fun and the concept is cool. Not having enough levels is one of the best complaints you can have!
The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.
Good texture pack, but some textures look really odd
I like many of the textures it has, but the biggest problem i have with it is the flowers. The colours are strange and it's very odd to see a flower that's supposed to be yellow have a greenish tint to it. I would recomend tweaking these colours to be a bit more closer to the original colours
So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
There is only a limited number of very basic materials,
I love this mod , its addition of 3d plants makes the game sooo much nicer to look at and play. I will personally reconmend this mod to all players of mineclone , mineclone 2 or minecloine 5
This mod is essential to enjoy the real meaning of Minetest: having fun coding random things and banging them against each other! This mod is epic and I enjoy mocking around with it. :D
I'm seriously surprised I never came across this in the years I've been playing. Fantastic mod, incredible visuals.
The only problem I have is that it takes a really long time to close and save the map, with the modpack enabled.
Yes, granted. … the game is hard to get into. But not as hard as many others where there is no beginners' info or walkthrough provided. Besides MC has -sold- more than a million copies before a proper instruction for beginners was implemented.
That being said, there is nothing more to add in terms of criticism. This is by far the best and most concise work I have seen and played so far within Minetest as a single player.
Everything is planned out and integrated neatly with the goals of the survival gameplay in mind. The game is highly complex with the simulation of environment physics such as erosion and temperature affecting the character and their surroundings. It has its very own collection of unique items and blocks as well as modifying MT's features like stack size and inventory capacity effectively. It is challenging , even frustrating at times and still allows for a learning curve that provides enough progress to make the game highly addictive.
The look and feel reminds me of the non-voxel, commercial game "Force of Nature". But gameplay is a lot better than that, IMO.
A prime example of open-source gaming and a crystal-clear recommendation for all fans of survival games. Thanks to Minetest's and Exile's developers!
A fun mod to fiddle around with. Got some pretty cool results.
There seems to be a bug where sometimes you have to reload minetest for a newly downloaded palette to show up
Even if the last “real” change was a bugfix 3 years ago the mod simply works and does exactly what’s described. It’s a super useful feature to combine two chests into one larger chest to have twice the amount of items in one chest inventory.
It started as a craftguide but nowadays it’s by far the most modern and complex default inventroy replacement out there.
The mod is so feature-laden that it sometimes feels a bit too complex. Today it’s not just an inventory, it’s basically an interface to everything player-related, including the inventory.
While the mod works in genral and all the features are available as described, it’s just oooold.
You see that it was started 10 years ago. The look and feel is just clumsy. The default inventory was improved a lot since then and has a robust search and an own crafting guide. Also, the (now) common sfinv makes a lot of Uinified Inventory’s features redundant because mods added tabs to the default inventory for their functionality.
If you want to use a modern replacement for Unified Inventory maybe check out i3. Or simply stick with the default inventory that got improved since Unified Inventory was created.
A very well supported mod that adds a lot of stuff to work with to create logic systems. You get buttons, witches logic gates and even an FPGA you can freely program to do a lot of cool things. You can also have a ctroller that can run (mostly) arbitrary Lua code when triggered in a defined way and that can output signals that can be processed by other components.
It also interacts very well with Digilines and Technic and allows complex machinery with text output on displays.
This is one of the few mod’s I always enable when starting a new world or trying things in singleplayer.
This looks familiar... ;3
Was browsing games in Minetest's catalog and found one with some... familiar graphics. Yup, I made them! Well, some of them. XP
I found it rather odd the way muffins are used. Instead of healing, they add stat buffs that wear off after a few seconds. It caught me off guard at first, since there's no timer to tell you how long you have left, and it seems you have to die to make them respawn. But then I don't think this game intends to be a one-to-one remake of Mario or SuperTux in 3D; it's cleary its own thing. Though, if you'd like, I could make some custom item icons that would be less confusing. Get in touch with me and let me know what you need!
Gameplay-wise, the levels are good, but seem a bit advanced. I think you should make some short and simple ones first to get people accustomed to how stuff works. It'll also help prevent burnout when designing levels if you don't start out with all your advanced ideas first. If possible, find a way to make moving platforms move the player, too.
Not sure if this is doable, but one feature request would be if the third person camera could have the player avatar turning independant of the camera's angle. Think like how the 3D Marios or Breath of the Wild do. If it's not doable, don't sweat it, but platforming is way easier in third person.
Overall, though, this is an amazing start, and I can't wait to see where it goes! And again, feel free to get in touch with me for any graphical requests you have.
Very cool and perfect for teaching little ones about elevators.
But the problem is:
bans you from hosting that server
dude i died, and PERM banned my ip, i cannot host ANYTHING on the server
Great texture pack!
I used to play with this texture pack exclusively Its a really great pack and gives me the Minecraft feeling. Also has good textures on its own
I recently started to make my own pack with the textures from my own old Minecraft texture Pack (contains some minecraft textures so i cant upload) but if noone wants to make their own Textures or port them over, this is your best option!
Great port!
I really love this mod. For some reason the Crafting Recipe isnt showing up but I think Im just an Idiot and that isnt a Problem with the mod itself.
Great mod!
I dont know why this isnt in base Mineclone 5 / Mineclone 2 yet
Very Useful
Its just a simple quality-of-life mod, but it can save a lot of time
Simple mod, great game changer
This is a good basis for so many mods, but even on its own its very useful and 'realistic'
Edit: i just realized someone made a review with the same title on the original mod lol
Great mod
maybe the crafting recipe is a bit too cheap but idk how to improve it myself
I love this mod either way
It is really great for anything
If you want to build a simple circut, it can do that
if you want to make an entire pc in-game? mesecons can do that
I mean its a speedrun mod
Idk what to type I just wanted to upvote this mod
This is what ive been looking for!
I always liked the Minecraft Modpacks that let you spawn in the middle of the Desert or something,
this is basically that.
Lack of documentations
It's great, but... lack of documentations.
Fantastic Biome Mod
Thank you for this mod! I really enjoy the diversity of biomes that are added with this mod. It really can make a world colorful.
I do have one question about this mod. When I enable this mod, torches deal damage. Is this intended for this mod? I find this to be unusual. Is there any way to disable this behavior?
Again, thank you for the mod!
Finally another endgame
I actually wanted to test my endgame sword , but I felt bored with nssm but now that I have pilzmod I can actually use it with full power, and plus it makes me feel like a pro, so I would highly recommend this mod to everyone. By the way The mushrooms look cool.
Love the style!
Love this pack! Out of all the others I prefer this one as it's both realistic and both low-poly, which fits perfectly in a voxel ambient. I was also working on a pack, adding some italian rolling stock (starting with the ALn 663, model finished with around 730 parts, texture close to finish) and making it similar to your style in order to use them together. Keep up the good stuff!
Amazing mod and very easy to use
I use this mod heavily in my projects. This is really a time saver! You can reprogram it to do just about anything! From elections to choosing a map, rubenwardy's Vote is the easiest mod to use! 10/10. God has blessed this programmer very much.
One of my favorite Minetest Mods
This is one of my favorite Minetest mods. I love the high frequency of villages and houses. I like that you can find villages and structures with a chat command. I think this mod provides better villages than villages in Minecraft.
I̵ ̵w̵i̵s̵h̵ ̵t̵h̵e̵ ̵a̵u̵t̵h̵o̵r̵ ̵w̵o̵u̵l̵d̵ ̵a̵d̵d̵ ̵t̵h̵e̵ ̵c̵o̵t̵t̵a̵g̵e̵s̵ ̵m̵o̵d̵ ̵a̵s̵ ̵a̵ ̵d̵e̵p̵e̵n̵d̵e̵n̵c̵y̵ ̵a̵n̵d̵ ̵l̵i̵s̵t̵ ̵s̵u̵p̵p̵o̵r̵t̵ ̵f̵o̵r̵ ̵M̵i̵n̵e̵t̵e̵s̵t̵ ̵5̵.̵5̵+̵ Edit: It's fixed now.
Very complex, confusing and fun game .
I love the game. Its realy hard too. Could you pls add a guide for it because when i join a world and do whatever i need to i end up only living for in 15 mins max.
otherwise its great
Riptide
breaks sunlight
When enabling this mod, minetest seems to break sunlight (it always looks like nighttime). maybe air being set to glow is the reason?
Advanced Communication Systems
Digilines empowers any world, making things possible which would not be otherwise. Digilines is the mortar of the bricks of a good server. Digilines is god of the server and very powerful.
A versatile and accessible programmable robot mod. Highly recommended!
This is an excellent all purpose programmable robot mod with no dependencies. The robots can be used to mine, excavate, farm, build and more. The drag and drop visual programming is easy to learn and requires no programming experience. Cassettes allow for easy copying of programs from one robot to another. The robots can forceload blocks so they continue their work while the player is not present. This mod would be a great addition to any tech based modpack or game.
Well made.
progress is sometimes slow, but still, fun mod.
Maybe add hydroelectric power for TA4. Also, perhaps XP faster from the collider(or a seperate XP acquisition method) would do well EDIT: XP now configurable. thanks
Feels like a tutorial for a game rather than a game
All the levels really do is introduce different parts of the game. I feel it never really gets to the actual content. None of the levels are difficult in the slightest. The features implemented in the game are cool and promising, but currently there are some issues with them, for example, locks and the end goal can be activated from mid-air from a surprisingly large distance, which creates tons of skips. Also, having to manually restart the level is not very user friendly.
Overall, there's a lot of potential with all the parkour blocks already in the game. All this game needs to be really good are cool levels that utilize these but it never gets to that.
Dull glorified maze game
It's a maze game (specifically Labyrinth) but with random hostile guards and items scattered about. You also run faster than the guards so most of the threat is avoidable if you play carefully. It just feels like walking aimlessly and also avoiding the occasional guard. There's no additional polish over the maze part of Labyrinth, you still just drop into the void and it doesn't feel immersive in the slightest. Not something I would call fun.
Cool puzzle game
Unique concept that has decent levels. Maybe I ended up cheesing a lot of the levels, but a lot of the levels seemed to be basically the same thing and didn't seem that interesting. The reason why I say I think I didn't quite do what the game intended you to do is that the level that highlights that your velocity transfers across teleports is near the end and I had been using that the entire time. The worst part for me is that right when I thought the game has something good going, I realized that the level I was on was the final level.
Still though, I found the gameplay of figuring out the levels very fun and the concept is cool. Not having enough levels is one of the best complaints you can have!
Frustrating but interesting game
The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.
There is no crafting recipe
can't get the item in survival through the crafting menu, no recipe found.
Good texture pack, but some textures look really odd
I like many of the textures it has, but the biggest problem i have with it is the flowers. The colours are strange and it's very odd to see a flower that's supposed to be yellow have a greenish tint to it. I would recomend tweaking these colours to be a bit more closer to the original colours
The systemd of Minetest mods
So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
Continues in a comment...
wonderful mod
I love this mod , its addition of 3d plants makes the game sooo much nicer to look at and play. I will personally reconmend this mod to all players of mineclone , mineclone 2 or minecloine 5
sky big lava
A feature to rule them all
This mod is essential to enjoy the real meaning of Minetest: having fun coding random things and banging them against each other! This mod is epic and I enjoy mocking around with it. :D
Beautiful modpack
I'm seriously surprised I never came across this in the years I've been playing. Fantastic mod, incredible visuals. The only problem I have is that it takes a really long time to close and save the map, with the modpack enabled.
Possibly the best planned-out MT game
Yes, granted. … the game is hard to get into. But not as hard as many others where there is no beginners' info or walkthrough provided. Besides MC has -sold- more than a million copies before a proper instruction for beginners was implemented.
That being said, there is nothing more to add in terms of criticism. This is by far the best and most concise work I have seen and played so far within Minetest as a single player. Everything is planned out and integrated neatly with the goals of the survival gameplay in mind. The game is highly complex with the simulation of environment physics such as erosion and temperature affecting the character and their surroundings. It has its very own collection of unique items and blocks as well as modifying MT's features like stack size and inventory capacity effectively. It is challenging , even frustrating at times and still allows for a learning curve that provides enough progress to make the game highly addictive.
The look and feel reminds me of the non-voxel, commercial game "Force of Nature". But gameplay is a lot better than that, IMO.
A prime example of open-source gaming and a crystal-clear recommendation for all fans of survival games. Thanks to Minetest's and Exile's developers!
Interesting and Fun
A fun mod to fiddle around with. Got some pretty cool results. There seems to be a bug where sometimes you have to reload minetest for a newly downloaded palette to show up
Oldie but goldie
Even if the last “real” change was a bugfix 3 years ago the mod simply works and does exactly what’s described. It’s a super useful feature to combine two chests into one larger chest to have twice the amount of items in one chest inventory.
Over-engineered but pretty much awesome
It started as a craftguide but nowadays it’s by far the most modern and complex default inventroy replacement out there.
The mod is so feature-laden that it sometimes feels a bit too complex. Today it’s not just an inventory, it’s basically an interface to everything player-related, including the inventory.
It’s very dated
While the mod works in genral and all the features are available as described, it’s just oooold.
You see that it was started 10 years ago. The look and feel is just clumsy. The default inventory was improved a lot since then and has a robust search and an own crafting guide. Also, the (now) common sfinv makes a lot of Uinified Inventory’s features redundant because mods added tabs to the default inventory for their functionality.
If you want to use a modern replacement for Unified Inventory maybe check out i3. Or simply stick with the default inventory that got improved since Unified Inventory was created.
Adds a lot of logic features
A very well supported mod that adds a lot of stuff to work with to create logic systems. You get buttons, witches logic gates and even an FPGA you can freely program to do a lot of cool things. You can also have a ctroller that can run (mostly) arbitrary Lua code when triggered in a defined way and that can output signals that can be processed by other components.
It also interacts very well with Digilines and Technic and allows complex machinery with text output on displays.
This is one of the few mod’s I always enable when starting a new world or trying things in singleplayer.