That's the Unix philosophy: Do one thing, and do it well. Grue did that. Grue is a good "mob" that prevent players from taking fall damages in the cavern (because they died in the Grues' mouth before reaching any of the cliffs XD).
Apart from that, there are comments in the codes, so anyone with basic Lua knowledge can understand how Grue "eat" players. Good job!
How to hatch an egg to get small baby dragon manually?
Bad support.
Cannot ride and drive.
Dragons spoils your creative world.
Bad interact with other dragons.
No information in in-mod book.
A lot bugs and game crashes.
Non intuitive.
Not suitable for kids.
Simple and gets the job done. Some potential questions answered: Yes, it will degrade your axe for each block mined; Yes, it has a range limit (it will stop mining if you go too far away); I think it only allows one at a time (but not sure I remember about that one).
you should add more "premade" choices of how the path looks (i want it to look like a sky-fi highway ) some people might want to have it look like the highways in fallout if they where fixed other people might want it to be a network of roads and bridges and tunnels using the autobahn nodes from the mod techage other people may want this to be stone
A really good minetest game texture pack which also supports major mapgen mods like caverealms, nether and ethereal... recommending this for those who like exploring...
Inventory is invisible though only the selected square is visible
I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
You can't imagine how it's important to survival world...
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
I have been playing this game for a long time, and it is definetely my favourite Minetest game. This game is actually challenging, and finally figuring out how to do something is extremely rewarding. Exile also features some very smart design choices: for example, sticks here are not just an item used in crafts that clogs up your inventory like in MTG - they are also an important traversal tool that you might want to have on you most of the time. I could provide many more examples of such decision.
That said, it is not perfect - some mechanics could use to be more clear, and there is not much to do after you have acquired everything - the game stops feeling like a challenge. Performance is also not that great on weaker computers due to all the dynamic nature. However, this game is in active development, and many things probably will improve.
Overall, this is an extremely good game, among the best in Minetest.
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Awesome bug
lol Underground Challenge 1.2 sky big lava bug. This bug is used to replace the world node would be cool.
Underground Challenge 1.2 bug "spread" faster than ABM, LBM, faster, resource consumption than ABM, LBM, lower
A good start
Very interesting model and reactions. The particles emission for the smoke is great. If I could sugest something:
Keep the good work, I see a good future for it!
Very fun
I add it to all of my worlds. :)
finally
finally a crosshair for us... i wonder how much work have been put in this to do what everyone failed to do and add us a + in the middle...
mods with shooting should add this though as an old android user i already know where to shoot but it will be helpful for new players
it would have been good if this were a setting in minetest so that you can enable or disable it anywhere in any server.
Do one thing, and do it well.
That's the Unix philosophy: Do one thing, and do it well. Grue did that. Grue is a good "mob" that prevent players from taking fall damages in the cavern (because they died in the Grues' mouth before reaching any of the cliffs XD).
Apart from that, there are comments in the codes, so anyone with basic Lua knowledge can understand how Grue "eat" players. Good job!
Thank you :)
This mod is the best Minetest - Discord chat mod :D
nice althought only compatible with mineclone 2/5
pls add compatibility for minetest game
How to hatch
How to hatch an egg to get small baby dragon manually? Bad support. Cannot ride and drive. Dragons spoils your creative world. Bad interact with other dragons. No information in in-mod book. A lot bugs and game crashes. Non intuitive. Not suitable for kids.
Please better use dragons from Dmob mod.
Nice
Make gameplay wider and more attractive
Just spiffy
This removes the most tedious part of any open-world crafting game, which is inventory management.
Well-made mod
Ingredients make sense given their actions, and the effects are very fun. One maybe a little too fun :D
Works!
No more need to switch back and forth when mining. Perfect!
Great!
Simple and gets the job done. Some potential questions answered: Yes, it will degrade your axe for each block mined; Yes, it has a range limit (it will stop mining if you go too far away); I think it only allows one at a time (but not sure I remember about that one).
Unfortunately without substance
This is something that belongs in the creator's personal space, not in ContentDB.
good mod althought
you should add more "premade" choices of how the path looks (i want it to look like a sky-fi highway ) some people might want to have it look like the highways in fallout if they where fixed other people might want it to be a network of roads and bridges and tunnels using the autobahn nodes from the mod techage other people may want this to be stone
Useful a lot
Deserves to expand kinds and types of stones
Its only shows the player logins
In my discord channel it not shows the chat.
only shows serverrestarts and playerlogins.
How can i fix this?
Wide range of support
A really good minetest game texture pack which also supports major mapgen mods like caverealms, nether and ethereal... recommending this for those who like exploring...
Inventory is invisible though only the selected square is visible
Steps in the right direction
I hope you improve upon this mod.
Incomplete, but great!
I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
Nice one in helmet
Can they exist at a day light?
Infrastructure building
What can be best than build your own city by adding buildings.
Atmospheric
Wow! Some clouds are too square would be great work on realism. But already looks gorgeous
“Hey, we don't accept binary signals…”
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
The Second Industrial Revolution of Minetest
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
You can't imagine how it's important to survival world...
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
Fun!
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
Thanks for making such a fun mod!
This is the best inventory management
It has home. Time. Management functions Good
Unified Inventory + Unified Inventory Plus
Pinnacle of the survival genre in Minetest
I have been playing this game for a long time, and it is definetely my favourite Minetest game. This game is actually challenging, and finally figuring out how to do something is extremely rewarding. Exile also features some very smart design choices: for example, sticks here are not just an item used in crafts that clogs up your inventory like in MTG - they are also an important traversal tool that you might want to have on you most of the time. I could provide many more examples of such decision.
That said, it is not perfect - some mechanics could use to be more clear, and there is not much to do after you have acquired everything - the game stops feeling like a challenge. Performance is also not that great on weaker computers due to all the dynamic nature. However, this game is in active development, and many things probably will improve.
Overall, this is an extremely good game, among the best in Minetest.
Even our slimy friends need a home
Great mod, saves players digging up tons of dirt to get worms and gives a few special items as well :)
Good enough
Adds some decent animations to 3d armor as it claims to do and that is enough to get a +1 as it does not lag.... i guess...
Nice mod for basic automation
Let tubes do heavy lifting, sorting and filtering. Nice automation mod especially when coupled with Technic
This size Better
It works well... but.
it works on minetest but since it relies on the "default" mod pack from minetest it won't work on games such as mineclone 2.
other than that it works as intended and I love it.
Good fun, but lights and controls could be better
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
Quite fun
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
Super fun, agile plane
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
A huge amount of fun, walking around is cool
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Nice and simple
This is very simple but also pretty interesting and fun. It works well with many games. I tried it in my Repixture game and it works like a charm.
It's fun to slowly but surely build your island and it's exciting when you finally get an important item like a sapling or dirt. Good mod.
A Very Nice Mod
I really like this mod. It features many customizable skins! I think it is the best skin mod for Minetest that I have seen!