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  • ronoaldo 2022-03-26 16:45 UTC

    My go-to inventory in Minetest

    I like this inventory as it is a swiss army knife inventory that has everything you would need, with a broad mod support.

    I would, however, allow some sections to be accessed separatedly, as well as allow for a better experience in mobile phones, i.e., be more wide than tall, and potentially use less vertical space parhaps. Text for bags, and the bottom icons are very small on my phone screen.

    I use this as the default inventory on my server, as it has the best support overall.

    Unified Inventory by RealBadAngel 0 comments
  • ronoaldo 2022-03-26 16:42 UTC

    Amazing mobs, immersive gameplay

    This mod adds amazing new challenges for your survival gameplay. Dragons are a next-level challenge, and you can progress into a Dragon master who breeds your own dragons, wearing the most powerful armor in game.

    Draconis by ElCeejo 0 comments
  • ronoaldo 2022-03-26 16:40 UTC

    Makes the server very diverse in terms of biomes

    The added nodes, biomes and ores are a great enhancement, specially for MTG. I use at the Mercurio server and it is just great!

    Ethereal NG by TenPlus1 0 comments
  • ronoaldo 2022-03-26 16:39 UTC

    Loved the idea!

    Super easy way to create formspecs.

    Suggestions:

    • Add some sort of in-game docs on how to build the UI. A drag'n'drop tool to design the layout would also be amazing but not sure if aplicable.
    • Wondering if the mod could also be added to regular game and be used to edit in-development mod formspecs?
    Formspec Editor by Just_Visiting 3 comments
  • Dan_Hover 2022-03-24 18:00 UTC

    additional .obj s ...

    3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look

    • nice idea and great work @ karamel! but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me. (and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.) But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression, even if with part optical illusion. At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time! So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned). And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...

    maybe i find a way to add some screenshots, or to post the created .obj s

    Natural slopes for Minetest Game by karamel 1 comments
  • hilol 2022-03-20 07:51 UTC

    Character rotations are incorrect for some reason.

    Character rotations seem to be incorrect when i punch or punch while walking.

    Character Animations by LMD 3 comments
  • Arkatron 2022-03-19 11:22 UTC

    A new thing

    A good addition to minetest but just some requests to firstly add rbg theme and please acould you add it for i3

    Unified Inventory Themes by threehymns 0 comments
  • Dokimi 2022-03-16 21:43 UTC

    This has my approval ;-)

    Mantar and other contributers are doing an awesome job of fixing up and expanding my original version. A huge amount of coding work has been done under the hood. Most of that is invisible to players but trust me, it's there. This project is moving well beyond proof of concept and is gaining a solid foundation. More and more that will start being noticeable to your average player. Watch this space!

    Exile by Mantar 2 comments
  • Boom 2022-03-15 15:16 UTC

    Nice game

    This game is nice. If you don't want to buy Minecraft license you can play this game it is like minecraft 1.12.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • WillowLeafWing9 2022-03-15 12:30 UTC

    Fun

    I had tons of fun playing this mod. Personally, I like getting blown by the wind. I was challenged by this mod, everything is amazing, I just have a problem with world gen. where there is never water sources in lakes, and if I do carpathian I spawn waaaaaaaaaay underground at world limit. It's really weird. Anyway, there are some things I'd change: · Add some more blocks that can't be blown by the wind · Maybe some ruins that can spawn around the map with loot? · Some junkyards · Some... Remainders of animals, that died from litter or something. Thanks for the great mod!

    After Earth by AiTechEye 0 comments
  • epCode 2022-03-14 20:56 UTC

    Absolutely Amazing!

    Is very intuitive and handy for making 3d renders of your real world in Minetest, or just exploring it in a more free form.

    Meshport (Luanti Mesh Exporter) by random_geek 0 comments
  • giov4 2022-03-13 22:13 UTC

    Useful

    It's useful for maintenance.

    Whitelist by Zughy 0 comments
  • X5Dragonfire 2022-03-13 18:57 UTC

    The Best inventory Mod

    Works good Looks Amazing and has meny features just Amazing

    i3 by mt-mods 0 comments
  • X5Dragonfire 2022-03-13 18:51 UTC

    Great Bow Mod

    Works Great and is very high quality just needs more special arrows

    X Bows by SaKeL 1 comments
  • Zughy 2022-03-13 09:33 UTC

    Annoying glitchy camera makes the gameplay unbearable

    I stumbled upon this mod by accident and I was very curious to see what the author had managed to do.
    The first try was on an already created world with no other mods enabled but this, and after a short while the fans of my PC started spinning like crazy and the system started to struggle, at least till my character was teleported at ~Y 4000 for no apparent reason. I run /kill but it wasn't long till I got teleported back.
    I then decided to run another test on a brand new world, and this time the problem didn't show up. However, the half stuck camera and the fact that it teleports back almost at every movement of the mouse, makes the experience very frustrating.
    I also tried to give myself a few privileges (fly, noclip), but they didn't work. I had to read the description in here to learn that I need to kill myself first, however such instructions shouldn't be on a separate file, they should be in game.
    In general, I appreciate the creativity of the author, but as for now it only seems the emptier version of Terraria with a very annoying camera

    Minetest 2D by AiTechEye 1 comments
  • 56independent 2022-03-12 19:27 UTC

    Works well

    I have used this mod and am fast approaching my 1e5 th click. It is very effective to make tunnels quickly, but i am not a fan of torches being used for lighting. To make this realistic, i put them under the guise of "Station Heating" and "Air Circulation".

    Tunnelmaker by kestral 0 comments
  • Goops 2022-03-11 14:04 UTC

    Not to be missed

    A complete mod that is very well documented. It is hence quite easy to create lightweight dependant mods with nice functionalities.

    3D Armor by stu 0 comments
  • UltraSoul 2022-03-11 09:54 UTC

    Its compatible to mineclone?

    Its compatible to mineclone?

    Nate's CTF Guns by cracksmoka420 5 comments
  • Arkatron 2022-03-11 05:31 UTC

    Cool

    Your mod is really cool and also kinda different.Like sometimes its easy and sometimes hard. But best of all it looks much like that random world mod for minecraft. Like gettting diamond ore from surface dirt from underground wood from dungeons. I loved it

    Randomizer by NO11 0 comments
  • Arkatron 2022-03-11 05:17 UTC

    At least beauty

    Hey your mod is nice and the weather is also good. But I just wanted to request that could you make your mod run with commands

    Snowdrift by paramat 0 comments
  • Arkatron 2022-03-09 14:58 UTC

    Hey finally something to an adventurer

    I always wanted to have a boss battle with not too many mobs like nssm. And it is here now a powerful creature who has greate damageable powers and who does not want it. But I wanted to make a request to you to make another mob like flame wolf who you can tame and has some powers and a high health pool and a inventory

    Mobs Balrog by Hamlet 0 comments
  • Arkatron 2022-03-09 09:18 UTC

    So unplayable

    Your game is I think in its early stages if I am not wrong. It is so much WIP that I cannot say. It is wierd, unplayable, and many times annoying. I deleyted this game just after the day I installed it. But still there is one thing I like about your game that is that your game has a Egyptian god like model. But still there are no weapons not even a stick, a bow is far, powerful camoflaging monsters who if you go near you will get damage, player does not have physics, monster models are weird, no armour, too much foilage, you cannot break any node or even craft, no food, just void. But despiyte these drawbacks your game is still plyable and this is confusing

    survivethedays by JALdMIC 0 comments
  • N Freeman 2022-03-08 08:54 UTC

    genal

    muy util para crear mis propios mapas para el juego BlockBomber

    Blockbomber Editor by MisterE 0 comments
  • riptiderazor 2022-03-08 05:38 UTC

    Realy like this mod

    A few days ago i also had thought of making a mod that adds rings like in LOTR and LOTT. I think this mod is waaaay better tho

    Rings by Goops 1 comments
  • jwmhjwmh 2022-03-07 22:38 UTC

    Better than Redstone

    As mentioned in the mod description, Mesecons is basically the equivalent of Redstone. But it is easier to use, without Redstone's dumb restrictions. Wires don't need to be placed on a solid surface, and can instantaneously carry a signal as far as you need. Mesecons also has features that Redstone has not, including insulated wires, compact logic gates, FPGAs, and controllers programmable with Lua.

    In addition, it's easy to write mods that integrate with Mesecons. You can add your own inputs and outputs and even your own wires. That said, documentation of the API is somewhat lacking.

    There are some bugs, especially with regards to pushing Mesecons components using pistons. You probably won't encounter them during normal gameplay, but hopefully they will be fixed eventually.

    Mesecons by Jeija 0 comments
  • Arkatron 2022-03-07 08:58 UTC

    Hey wow

    Your nether mod is really worth to be played but I wanted to ask wether it is configurable

    Nether by Hybrid Dog 1 comments
  • Arkatron 2022-03-07 08:54 UTC

    Mod is really different

    I think your mod is a good start but may I request you to add cave generation settings

    Watershed by paramat 0 comments
  • Arkatron 2022-03-07 08:45 UTC

    A nice mod

    You mod is nice and useful in games for experimentation of implementing skins. Plus the fact that I love it is that it directly puts the skin on without any other mod required. But I have one request for could you please add cape edit option to this mod

    Skinmaker by GreenXenith 0 comments
  • GetMeSumADat 2022-03-06 06:13 UTC

    Nice, but I feel like the algorithm could be improved.

    It would be even more incredible if we could pick between Kruskal's, Prim's Modified, Recursive Backtracking, and Hunt-and-Kill algorithms, as well as it being able to place 1/16 cut block slabs as walls!

    Incredible Maze Generator by orwell 0 comments
  • Arkatron 2022-03-05 13:36 UTC

    Oh your game is nostalgic

    Your game is lot much like subway surfers. But will you add power ups

    Subway Miner by AFCM 1 comments
  • Arkatron 2022-03-05 13:12 UTC

    You should either improve or remove this mod

    This mod is just a weird useless and totally off from the title mod. It has nothing which could make it worth playable rather it has things to make players go away from your mod. Firstly your mod has many undefined textures of many blocks. Obtaining blocks is completely useless because obtaining it is just a waste of time and energy. Crafting blocks is also useless as your mod has no work assigned to the objects except for wrench which works but is just like the screwdriver, the gearboxes have no use just a stationary useless block. Lastly I would say your mod has just used my space up due to its uselessness and gives error after error Either fix it or remove your mod due to the above reasons

    Electrica by Evil_Gabe 1 comments
  • Arkatron 2022-03-04 13:20 UTC

    Vibrant

    I really like that a mod brings colour contours to a world plus it looks like minecraft and that is lovely. But just one request to make it support carpanthian and v6 also.

    Luscious by sofar 0 comments
  • PolySaken 2022-03-02 22:18 UTC

    Well made but maybe a little dishonest.

    This is a great mod, and a great port of a minecraft mod called Ice and Fire which does exactly the same things to a T. It would be better if that was mentioned in the description, as while this mod doesn't reuse any assets or code it's clear where all of the ideas and mechanics came from.

    Disregarding that: good mod, visually pleasing, and deserves recognition for that.

    Draconis by ElCeejo 6 comments
  • Blockhead 2022-03-02 13:26 UTC

    Kind of rough, kind of laggy, kind of buggy, and not always intuitive, but we love what it can do

    Advtrains is the kind of mod that has twofold appeal: From the perspective of people who will never learn its ins-and-outs, and from those who will learn all about the mod and enjoy its richness. It's the definitive method of public transport for Minetest - even the boats and buses of linetrack are based on this core, and teleports can't compare. The way all trains are always operating, even through unloaded areas, is just the beginning of its rich features.

    The track system is first class among railway mods for block games, with 30 degree increments, slopes, 45 degree slopes, diamond crossings. No limitations on placement. It's still not 'realistic' but it leaves minecart tracks looking janky.

    The signalling and interlocking system has profound depth, though at cost of complexity and being notoriously hard to learn. If you're a lover of signals, this goes beyond OpenTTD or Factorio. Save yourself some trouble and ask other players for help learning.

    The trains can also carry your cargo. Moving stuff by train is great fun, better than any other way I can think of. Challenge yourself to build a realistic freight railway, and then sit back and enjoy automatic operation.

    Don't like driving? Need to run a timetable? Want something even more elaborate? Start with basic ATC tracks and station/stop rails, and later discover how automation and full control is always available through Advtrains' Lua environment "LuaATC" for anything the train can do.

    I have to admit Advtrains' faults: It's hard to learn, it can lag your server badly (the more trains the merrier.. er.. laggier) and one misstep with LuaATC can crash the server. The selection of trains is growing but still not that broad across people/goods, city/country, nationality. It's not super survival friendly. Waiting around at a station for a train to come is probably even less fun in a video game than real life. But I just can't name anything that gives you this much control of computer game trains!

    Advanced Trains by orwell 1 comments
  • Feroli 2022-03-01 23:35 UTC

    The best farming mod I found for minetest

    Very cohesive mod with beautiful textures (different from farming_redo). And a lot of food variation (which I think is missing for minetest)

    X Farming by SaKeL 0 comments
  • CannaBozz 2022-03-01 06:50 UTC

    Guter Ansatz

    Ich finde diese Mod durchaus Gelungen. Leider hab ich auch neben Positives auch Negative dinge bemerkt. Positiv: Eine Stadt kann binnen weniger Minuten erstellt werden. Ähnlich wie in einigen Aufbau- und Wirtschaftsimulatoren.

    Negativ: Es ist etwas Umständlich und es gibt kaum erklärungen. Beispielsweise konnte ich nicht einfach auf dem Rasen bauen. Ich habe tatsächlich ein Stück Straße gesehen und musste dort Anfangen zu bauen, weil sich die Straßen nicht frei setzen ließen.

    Die Häuser sind alle nur Rot und sie wiederholen sich ziemlich. Es gibt (noch) keine Funktionen für die Häuser.

    Auch wird mir gesagt, ich hätte eine Bevolkerung nur was diese Tut oder wozu sie Da ist wird mir nicht schlüssig.

    Builda City by Splizard 1 comments
  • Deathblade 2022-03-01 04:59 UTC

    Gudd pakk

    its a good pack, but some stuff has obviously been taken from elsewhere, like the crosshair from glorious 16x. i also feel the wool could be less saturated.

    Capture the flag (ctf) 16px by riptiderazor 5 comments
  • jkoop 2022-02-28 17:48 UTC

    Great mapgen

    Great mod! The rivers and the way they get bigger when they join together and the lakes above sea level all make for a much more interesting exploration experiance in a fresh world.

    I very strongly recommend that you, the server admin or single player, also get the biomegen mod to add biomes other than bare green grass and bare snowy mountain. It's pretty much required for a playable world (you need it to have things like trees).

    Mapgen with Rivers by Gaël de Sailly 0 comments
  • wsor4035 2022-02-27 23:56 UTC

    integration that should have been done upstream

    this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line

    Mods pack for Hades Revisited by SFENCE 3 comments
  • Chrithon 2022-02-27 10:07 UTC

    Nice mod, but the author can make it better.

    I have to admit that this mod attracted me. Because I can drive cars in Minetest, likes driving a real car in the real world. And the mod has folding roofs, fuel systems, and car lights. But I hope you extend the maximum seat limit to 4 or above that we can make sedans/wagons or MPV/SUVs and even buses. I hope the mod becomes better. Just keep working! : )

    Automobiles Pack by APercy 2 comments
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