Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube
"pedology_ice_pure.png" of pedology:ice_pure_doublepanel
"pedology_ice_pure.png" of pedology:ice_pure_halfstair
"pedology_ice_pure.png" of pedology:ice_pure_micropanel
"pedology_ice_pure.png" of pedology:ice_pure_microslab
"pedology_ice_pure.png" of pedology:ice_pure_nanoslab
"pedology_ice_pure.png" of pedology:ice_pure_panel
"pedology_ice_pure.png" of pedology:ice_pure_thinstair
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Not enough memory error or cannot preview with model which is "too big".
No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones
cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space.
In surivial, it can be a nice storage; in crerative, it can be the best decoration.
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed.
Giving these error lines
2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua
2022-01-31 14:00:45: ERROR[Main]: stack traceback:
2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'.
Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing.
Just one request to add some creatures to the game like kangaroo using mobkit and mob_core.
And some tribal people who inhabit biomes with a new api.
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
Very useful!
Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
Recommended game!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
I recommend!
It is very functional, easy to use and it helps a lot. I recommend!
Superb!!!!!!!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
Nice mod
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube "pedology_ice_pure.png" of pedology:ice_pure_doublepanel "pedology_ice_pure.png" of pedology:ice_pure_halfstair "pedology_ice_pure.png" of pedology:ice_pure_micropanel "pedology_ice_pure.png" of pedology:ice_pure_microslab "pedology_ice_pure.png" of pedology:ice_pure_nanoslab "pedology_ice_pure.png" of pedology:ice_pure_panel "pedology_ice_pure.png" of pedology:ice_pure_thinstair
Great mod in many regards
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Adds a lot of design variety
But it unfortunately spams errors in the chat and in debug.txt using Minetest 5.5.0 due to a deprecation change in the main game.
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Need update
Not enough memory error or cannot preview with model which is "too big". No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones
Cool mod but laggy
cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Cool mod
Although it is very easy to change in code, this mod is useful. would recommend to anyone who likes to customize thir worlds
Great Mod
Great mod though mithril should be found a bit deeper as diamonds are found at -1024 while mithril is found at -512
Good but can be improved.
Good but can be improved.
double jump is within my grasp
This alongside sneak would be helpful in parkour :P
Float like a butterfly, sting like a bee
This would make for a great secret item to be found in dungeon chests :)
Tasty
mmm, pita and wholegrain carrot bread :) just missing some icing and we're set :P
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
Perfect 2d masterpiece
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Beatuiful
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
Put your risk into outdated mods
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
Every survival server should have it!
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Very Good
Is Just Very Good runing on my server Entity API: ok Art: Good. What it I put a 128x128 is the Pet gets HD?
A good alternative to worldedit
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
The most unusable mod
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed. Giving these error lines 2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua 2022-01-31 14:00:45: ERROR[Main]: stack traceback: 2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'. Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Hunger runs out too quick
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great mod
Great mod. Recommanded to anyone. :)
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
Truly beautiful
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing. Just one request to add some creatures to the game like kangaroo using mobkit and mob_core. And some tribal people who inhabit biomes with a new api.
Good
But could you somehow fix the crashing of technic_armor mod and add it to your modpack
Remains unsatisfying
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
Awesome textures & Fully automatic weaponry
I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.
Nice !
Awesome ! This game is so funny :)
Really beautiful terrain
This mod makes terrain much more beautiful, but sadly when it converts leaves to stairs/slabs, they stop decaying.
Nice
Nice cave explorer ! That work well and not laggy !
Nice
Cottages is a nice mod. It's more realistic and all stuffs are good.
I recommend !
Great
Decorations are simple and awesome. Interesting features, chess is cool, itemframes too.
The mod is used on lot of servers.
Nice
Great to have big signs ! They works well.
I recommend.
Cool
Nice thing for Mineclone2 for looking more minecraft.
This shield is nice for pvp too.
Maybe I recommend this for Mineclone2