The best part of this mod is the art and models. They fit the voxel aesthetic of Minetest Game very well, much better than the Mobs Animal ones. The mobs also generally have good behaiviours, and are fun to play with. The spawning definitly needs improvement, though. On default settings, mobs are too rare, and searching the whole world just for some chickens is not fun. The net is in my opinion too overpowered, maybe should just work on smaller mobs like chickens and cats.
This is a cool little food mod :D
I have a few suggestions; maybe add some sound effects? Also this probably might be a little hard, but it'd be cool if you could just place waffles on top of one another without having to craft stacks. Also the batter texture really doesn't fit what it's in, it'd be funny if it was batter inside a bucket :D
Also it's kind of weird how waffles can be placed on the sides of blocks.
Finally the selection/collison was kind of big, maybe just shorten in and not inlcude the clasp things in the selection/collison.
I know I wrote more critcizim then actaully praise, but that doesn't mean I don't like this mod, just a few suggestions :)
Thanks
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
This mod adds a bunch of new ancient architectural styles of columns, complete with bases, capes, and some other thing I can't remember what it was called. :) There are also a handful of floor and wall nodes. It did seem as if there were some items that couldn't be crafted, specifically the polished marble, which is needed in several other recipes.
The textures are 32x32 so if you're a 16px purist this might not be the mod for you.
This is a really neat mod. I found some issues tho, first of all I didn't like hopw the pot breaks really fast, its hard to great the plant then stop so you don't break the pot, maybe make the item come out by right-clicking it?
Also there was a bug with the fern, it will drop a differnt sized fern, a whole new item that isn't in the game, so it needs to be made so if the pot has a big fern in it, it needs to drop the right fern.
This is a pretty cool mod, the ai of the mobs is nice.
I do have to agree on questionable content.
From what lone wolf says, this definanlty can't be a mod for kids with that,
there was also a bad word in the forum post
I also thought the "killer santa" was really weird, my understanding of this mod, was to create more of a mobs mod for kids, that adds tamable animals/pets, I don't get the killer santa and other things you added like, that, isn't this a "petz" mod? Plus that's not a good idea for a kid's mod.
I think this is potentially a great mod for kids if these issues get fixed.
As for now I can't reccomend this mod for kids.
Thanks for your time working on this mod, but I would be very happy if you could fix these problems.
Amazing mod, recommending this for next generation servers as it includes.. next generation stuff, its pretty fun and a nice change for survival to play with machines; build it, make it dig and fuel it...
with this the player will need a great fuel source instead of.. digging.. i also like how this mod does not lag, usually (i think?) machines mods are laggy..
if i make a server with this, i'd not add the crate that's used to store the machine.. its cheaty.
This is an amazing use of the formspec API, and looks quite good, but may be a little ahead of its time, it doesn't fit very well with the rest of the quick and simple formspecs in Minetest Game & mods
Despite that this'll probably be my goto inventory mod, it's the best I've found so far and you can get used to things not fitting right in the mod soup that is my survival world
It's in need of polish in a few places but considering some of the features and the consistent art style I can deal with it, although I don't think I'll have to for very long, the author is quite active
interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod
I've been asking, what is missing in the gameplay, and after using this, i notice it is waffle, definately recommending this mod, every server needs waffle.
All my survival world houses have a counter dedicated to waffle making. I have waffles for breakfast, second breakfast, elevensies, lunch, afternoon tea, dinner, and supper, never gets old
i mostly agree with lone wolfs review that this mod contains questionable content, as well as the author has a history of creating or intending to create questionable content. on the plus side this mod does have a nice variety of mobs based on mobkit which is way better than mobs redo. however the texture style does not really mesh well with mtg
They have a very nice looking model, & compatibility with unifieddyes gives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
Edit:
this mod has now been updated to be game agnostic by yours truely.
Old Review:
this mod provides some basic materials as the name states, which are useful and other mods can build upon. however the downsides are this depends on default from mtg, limiting it to that game, as well as some of the art styles clash within the items
as the title says, this is a great simple mod for adding a few nice features. however i will say that if you install moreblocks you should disable the crafting bench from this mod so that you dont have duplicate/wasted node defs
Took me a while to learn how to use it without destroying everything (No way to undo changes, so you're stuck with what you do), but I figured it out at the cost of a few houses/spawnpoints and now use this for all of my creative building projects. Definitely worth the sacrifice
If you want to add basic animals to your world, I recommend this mod. The animals seem less janky than those from mobs_animal, and they have more unique behaviors. In my opinion, their textures and models also look nicer. The head movements are a nice touch.
After loading up Dreambuilder and playing with it for a while, I'm begining to question how useful this could possibly be for builders. The UX of the inventory is a mixed bag, while item access is improved with buttons and categorization there are some truly confounding decisions... like making the category list longer than the size it can fit in, requiring the user to click buttons to scroll it back and forth. It's also notable that the creative inventory takes up less than half of the space alloted for the UI in the first place, the default inventory and hotbar widths don't line up properly, and the hotbar slots aren't even properly marked in the inventory (have fun counting those by hand).
But enough about that. This is intended as a tool for builders, so lets look at the real meat: the visuals. Dreambuilder takes the interesting stance of mixing numerous texture and model styles instead of offering a consistent look, ensuring that only a subset of its massive item list can actually be used in any given building. Moreover, even with the author's HDX texture pack (mentioned on this page) the problems persist! Even the natural materials that spawn in the world lack visual consistency, often changing both in artstyle and texture density.
And then there are the loading times, which are bad enough that the author decided to warn users about them in the description. With a modern gaming PC armed with a fast SSD, loading an empty world takes "only" 30 seconds.
In summary--this is a tool for artists with numerous conflicting visual styles, poorly-designed and inefficient UI, and godawful loading times, that also expects a high-spec machine to run. All of these factors are going to make the process of building slower and more difficult, and just for good measure the latter ones will also make the resulting builds harder for regular users to view! You're better off with pretty much anything else.
I think it's safe to say that NodeCore is the best game I've played in Minetest, hands-down. The game features a lot of polish and accessibility features that I haven't seen elsewhere, and since I last played the dev has clearly put a lot of effort into making the game control in a smooth and convenient fashion.
The design of the game is also quite unique, by making every craft and interaction occur in the world itself rather than an inventory screen and often involving the interaction of natural forces and materials. This makes many normally-trivial things harder, but also gives the player an incredible skill ceiling, with all kinds of optimization and automation becoming possible as the game progresses. But it's never as simple as getting the "does thing X but faster" block--the player must design their machines using the environment. It's one hell of a concept, and I caught myself a few times spending a lot of effort trying to puzzle out faster ways of doing what I could already do because doing so is genuinely useful and engaging.
On the other hand, I suspect it's this very concept that makes me less interested in playing. When I play games, it's usually to unwind and not have to do serious thinking about design and interactions (my job offers plenty of that, thanks). As such, as much as I admire NodeCore and can tell that it's good, it's also a game that's never held me for very long. It also doesn't help that progression is at times tied to guesswork, having to work out how a new object works by brandishing various nouns and verbs at it can be tiring even if you know it'll let you do something cool in the end.
Regardless, if you haven't given the game a try I really implore you to do so. You won't find another game like it, and the quality is apparent. For those who enjoy what the game has to offer, NodeCore is a veritable feast.
very fun, I was hiding in a tower I had built and a dragon bit me and I immeditally died.
I'm not sure how it could get to me through a tiny hole in the ceiling.
In my 40 minutes of messing around with this mod I only found a single apple on a tree. No grasses to get seeds, although in a few spots there were apple tree leaves and I realized if I harvested though I could get saplings, and planting the saplings give me a chance to get apples and more saplings. Simply rinse and repeat until you have all the apples you can possibly need.
I tested this out with NodeCore, and while the resulting worlds it created are probably mostlly unplayable, it was fun to see some surreal results. There were worlds that were extremely radioactive, some that rapidly caught fire, some that were covered in dungeon stone, and some where pumwater was seeping out of every crevice. There were a lot of wet cement beaches, and trees made out of doors, and grassy fields transformed into a cornucopia of different ores and stones.
The method used to determine which nodes can substitute or be substituted uses a heuristic, so it works with every game ... but it's obvious it was only tested on a couple of games so far, as it misses a number of things; I'm pretty sure that liquids were not intended to be substituted for non-liquids, but not all liquids use the liquid drawtypes. The shuffle is also uniform-random, and ignores the relative rarity of some things (which is at least partly the point of the randomizer) but making extremely rare things become extremely common may cause some performance issues. Fine-tuning the heuristic with some more cross-game testing may help, and in extreme cases, maybe just white/black-listing certain problem cases that slip past the heuristic.
One feature that I'd love to see would be different randomization "zones" with different shuffles, maybe of configurable size...
There is a minor bug wherein tree leaves can be mostly substituted but occasionally some unsubstituted leaves are found at mapchunk boundaries. This is due to a limitation in how the engine works that would probably be difficult to fix without creating other issues.
N.B. make sure the mod is enabled before first creating the world, or else the first areas that generate will not be randomized. If you make a mistake on first startup, you can reset the world but keep the same seed by quitting, deleting map.sqlite, and restarting.
Good implementation, good art, immersive
The best part of this mod is the art and models. They fit the voxel aesthetic of Minetest Game very well, much better than the Mobs Animal ones. The mobs also generally have good behaiviours, and are fun to play with. The spawning definitly needs improvement, though. On default settings, mobs are too rare, and searching the whole world just for some chickens is not fun. The net is in my opinion too overpowered, maybe should just work on smaller mobs like chickens and cats.
Great
really like this mod highly recommend
woaaa
this is soo realistic!
nice!
one of my favourite texture packs! its,nostalgic,peaceful,natural. perfect for medival or industrial revolution servers.
Yum!
This is a cool little food mod :D I have a few suggestions; maybe add some sound effects? Also this probably might be a little hard, but it'd be cool if you could just place waffles on top of one another without having to craft stacks. Also the batter texture really doesn't fit what it's in, it'd be funny if it was batter inside a bucket :D Also it's kind of weird how waffles can be placed on the sides of blocks. Finally the selection/collison was kind of big, maybe just shorten in and not inlcude the clasp things in the selection/collison.
I know I wrote more critcizim then actaully praise, but that doesn't mean I don't like this mod, just a few suggestions :) Thanks
-StarNinjas
useful
useful for adding additional behaviors to mobkit as well as some default items
Once Again, Simplicity Rules
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
Neat addition the the night sky
Makes my constant and unending search for ice dragons less boring and cold.
Lots of new building blocks
This mod adds a bunch of new ancient architectural styles of columns, complete with bases, capes, and some other thing I can't remember what it was called. :) There are also a handful of floor and wall nodes. It did seem as if there were some items that couldn't be crafted, specifically the polished marble, which is needed in several other recipes.
The textures are 32x32 so if you're a 16px purist this might not be the mod for you.
You can watch my mod review here: https://youtu.be/LCemI9zHTjg
Cool
Great work done there
Nice!
This is a really neat mod. I found some issues tho, first of all I didn't like hopw the pot breaks really fast, its hard to great the plant then stop so you don't break the pot, maybe make the item come out by right-clicking it? Also there was a bug with the fern, it will drop a differnt sized fern, a whole new item that isn't in the game, so it needs to be made so if the pot has a big fern in it, it needs to drop the right fern.
Thanks,
-StarNinjas
Must Have
I love this mod! It really is must have, and it makes the game more realistic and awesome!
Thanks,
-StarNinjas
Epic Weapon!
I tested these a bit, and they're AWESOME! Keep up the work. This is a great mod to add a new type of weapon. Thanks!
-StarNinjas
Agreed on questionablity
This is a pretty cool mod, the ai of the mobs is nice.
I do have to agree on questionable content. From what lone wolf says, this definanlty can't be a mod for kids with that, there was also a bad word in the forum post I also thought the "killer santa" was really weird, my understanding of this mod, was to create more of a mobs mod for kids, that adds tamable animals/pets, I don't get the killer santa and other things you added like, that, isn't this a "petz" mod? Plus that's not a good idea for a kid's mod.
I think this is potentially a great mod for kids if these issues get fixed. As for now I can't reccomend this mod for kids. Thanks for your time working on this mod, but I would be very happy if you could fix these problems.
-StarNinjas
Amazing!
Woah this is awesome! I recommend this mod a lot! It works so smoothly!
Amazing..
Amazing mod, recommending this for next generation servers as it includes.. next generation stuff, its pretty fun and a nice change for survival to play with machines; build it, make it dig and fuel it...
with this the player will need a great fuel source instead of.. digging.. i also like how this mod does not lag, usually (i think?) machines mods are laggy..
if i make a server with this, i'd not add the crate that's used to store the machine.. its cheaty.
Maybe a bit too many generations ahead
This is an amazing use of the formspec API, and looks quite good, but may be a little ahead of its time, it doesn't fit very well with the rest of the quick and simple formspecs in Minetest Game & mods
Despite that this'll probably be my goto inventory mod, it's the best I've found so far and you can get used to things not fitting right in the mod soup that is my survival world
Very ambitious animal mod
It's in need of polish in a few places but considering some of the features and the consistent art style I can deal with it, although I don't think I'll have to for very long, the author is quite active
inconsistent art style
interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod
Awesome mod
I've been asking, what is missing in the gameplay, and after using this, i notice it is waffle, definately recommending this mod, every server needs waffle.
Quit waffling around and get this mod!
All my survival world houses have a counter dedicated to waffle making. I have waffles for breakfast, second breakfast, elevensies, lunch, afternoon tea, dinner, and supper, never gets old
Questionable content
i mostly agree with lone wolfs review that this mod contains questionable content, as well as the author has a history of creating or intending to create questionable content. on the plus side this mod does have a nice variety of mobs based on mobkit which is way better than mobs redo. however the texture style does not really mesh well with mtg
Nice basic mobs
adds simple animal life you would expect in a basic world, while being very performant
I Just Like 'Em
They have a very nice looking model, & compatibility with
unifieddyes
gives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.Most of all, they make my helipad look great!
'Nuff Said
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
Just Visiting the Folks
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Nom nom!
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
It Does It
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
nice, but not perfect
Edit: this mod has now been updated to be game agnostic by yours truely.
Old Review: this mod provides some basic materials as the name states, which are useful and other mods can build upon. however the downsides are this depends on default from mtg, limiting it to that game, as well as some of the art styles clash within the items
great simple mod
as the title says, this is a great simple mod for adding a few nice features. however i will say that if you install moreblocks you should disable the crafting bench from this mod so that you dont have duplicate/wasted node defs
Very Powerful Tool
Took me a while to learn how to use it without destroying everything (No way to undo changes, so you're stuck with what you do), but I figured it out at the cost of a few houses/spawnpoints and now use this for all of my creative building projects. Definitely worth the sacrifice
Best and only one tubelibary for minetest
Mods which not use this and have to do with tubes have many problems. Thats the reason why i can only say: use it.
My favorite animal mod
If you want to add basic animals to your world, I recommend this mod. The animals seem less janky than those from mobs_animal, and they have more unique behaviors. In my opinion, their textures and models also look nicer. The head movements are a nice touch.
impressive islands
really cool generation and textures, makes the world unique and deserves exploring...
A visual nightmare
After loading up Dreambuilder and playing with it for a while, I'm begining to question how useful this could possibly be for builders. The UX of the inventory is a mixed bag, while item access is improved with buttons and categorization there are some truly confounding decisions... like making the category list longer than the size it can fit in, requiring the user to click buttons to scroll it back and forth. It's also notable that the creative inventory takes up less than half of the space alloted for the UI in the first place, the default inventory and hotbar widths don't line up properly, and the hotbar slots aren't even properly marked in the inventory (have fun counting those by hand).
But enough about that. This is intended as a tool for builders, so lets look at the real meat: the visuals. Dreambuilder takes the interesting stance of mixing numerous texture and model styles instead of offering a consistent look, ensuring that only a subset of its massive item list can actually be used in any given building. Moreover, even with the author's HDX texture pack (mentioned on this page) the problems persist! Even the natural materials that spawn in the world lack visual consistency, often changing both in artstyle and texture density.
And then there are the loading times, which are bad enough that the author decided to warn users about them in the description. With a modern gaming PC armed with a fast SSD, loading an empty world takes "only" 30 seconds.
In summary--this is a tool for artists with numerous conflicting visual styles, poorly-designed and inefficient UI, and godawful loading times, that also expects a high-spec machine to run. All of these factors are going to make the process of building slower and more difficult, and just for good measure the latter ones will also make the resulting builds harder for regular users to view! You're better off with pretty much anything else.
Unique and well-polished, but not for everyone
I think it's safe to say that NodeCore is the best game I've played in Minetest, hands-down. The game features a lot of polish and accessibility features that I haven't seen elsewhere, and since I last played the dev has clearly put a lot of effort into making the game control in a smooth and convenient fashion.
The design of the game is also quite unique, by making every craft and interaction occur in the world itself rather than an inventory screen and often involving the interaction of natural forces and materials. This makes many normally-trivial things harder, but also gives the player an incredible skill ceiling, with all kinds of optimization and automation becoming possible as the game progresses. But it's never as simple as getting the "does thing X but faster" block--the player must design their machines using the environment. It's one hell of a concept, and I caught myself a few times spending a lot of effort trying to puzzle out faster ways of doing what I could already do because doing so is genuinely useful and engaging.
On the other hand, I suspect it's this very concept that makes me less interested in playing. When I play games, it's usually to unwind and not have to do serious thinking about design and interactions (my job offers plenty of that, thanks). As such, as much as I admire NodeCore and can tell that it's good, it's also a game that's never held me for very long. It also doesn't help that progression is at times tied to guesswork, having to work out how a new object works by brandishing various nouns and verbs at it can be tiring even if you know it'll let you do something cool in the end.
Regardless, if you haven't given the game a try I really implore you to do so. You won't find another game like it, and the quality is apparent. For those who enjoy what the game has to offer, NodeCore is a veritable feast.
Needs more bug fixes
I am only interested in the game when its on peaceful mode. I'd like it better if I could disable certain mobs.
The minecart is so buggy, it keeps going off the rails randomly. Otherwise I don't notice many glitches.
I hope the minecart with storage gets added soon, impossible to do a lot of mining when I can't carry everything with me.
Cool mod
very fun, I was hiding in a tower I had built and a dragon bit me and I immeditally died. I'm not sure how it could get to me through a tiny hole in the ceiling.
They can sneek up on you if you're not careful.
Finding food
In my 40 minutes of messing around with this mod I only found a single apple on a tree. No grasses to get seeds, although in a few spots there were apple tree leaves and I realized if I harvested though I could get saplings, and planting the saplings give me a chance to get apples and more saplings. Simply rinse and repeat until you have all the apples you can possibly need.
You can watch my review here: https://youtu.be/H4rXG_DvVWo
Surreal mapgen compatible with multiple games
I tested this out with NodeCore, and while the resulting worlds it created are probably mostlly unplayable, it was fun to see some surreal results. There were worlds that were extremely radioactive, some that rapidly caught fire, some that were covered in dungeon stone, and some where pumwater was seeping out of every crevice. There were a lot of wet cement beaches, and trees made out of doors, and grassy fields transformed into a cornucopia of different ores and stones.
The method used to determine which nodes can substitute or be substituted uses a heuristic, so it works with every game ... but it's obvious it was only tested on a couple of games so far, as it misses a number of things; I'm pretty sure that liquids were not intended to be substituted for non-liquids, but not all liquids use the liquid drawtypes. The shuffle is also uniform-random, and ignores the relative rarity of some things (which is at least partly the point of the randomizer) but making extremely rare things become extremely common may cause some performance issues. Fine-tuning the heuristic with some more cross-game testing may help, and in extreme cases, maybe just white/black-listing certain problem cases that slip past the heuristic.
One feature that I'd love to see would be different randomization "zones" with different shuffles, maybe of configurable size...
There is a minor bug wherein tree leaves can be mostly substituted but occasionally some unsubstituted leaves are found at mapchunk boundaries. This is due to a limitation in how the engine works that would probably be difficult to fix without creating other issues.
N.B. make sure the mod is enabled before first creating the world, or else the first areas that generate will not be randomized. If you make a mistake on first startup, you can reset the world but keep the same seed by quitting, deleting
map.sqlite
, and restarting.