Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.
Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.
Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.
Love this mod but would like the ability to change chest colors
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
Fantastic new shapes, but hard to use in an actual world
I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.
Only for those that don't know how to do it manually
Except that reading this mod's source might be a way to learn that.
This might be a bit simple for a function-providing API, but it could be an educational experience.
It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.
Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node:
local function add_fall_damage(node, damage)
local function add_fall_damage(node, damage)
if minetest.registered_nodes[node] then
local group = minetest.registered_nodes[node].groups
group.falling_node_damage = damage
minetest.override_item(node, {groups = group})
else
print (node .. " not found to add falling_node_damage to")
end
end
add_fall_damage("my_mod:my_node", 3)
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise.
I kinda wish this was built-in to RePixture.
As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).
Potential privacy concerns of logging chat in a permanent manner aside, this is a very solid mod for logging and reading back chat in a better way than the built-in way of grepping for chat messages in the debug log.
The default configuration is a bit odd having logs split per day enabled while also including the date in each chat log line, which is a bit verbose when the file already tells you the date of the chat messages. This can of course be configured by setting chatlog.format to just %H:%M:%S, omitting the date.
SzUtilPack is a sizable modpack collection of utility mods ranging from a controls HUD to a chat message sound notifier mod, or szutil_fixhack which can fix all of the silly lighting issues that occur in Minetest automatically in the background. While there are some that are primarily meant for singleplayer the majority of the mods are ones primarily useful for multiplayer servers. All mods are self-contained so you can cherry pick only the ones you want to enable making it a great resource for various mods server owners would want to have on their server that doesn't nearly get enough attention.
In fact, I wrote a mod that turned out to just recreate part of the szutil_restart mod can do without even knowing it. So if you're a server admin and can think of anything you would want, look in SzUtilPack before implementing it yourself!
overall its a decently good game but its not balanced and feels incomplete
jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
I was fascinated when this was first sneak-peaked on the MineClone2 Discord server. And tbh I'm still is.
Seeing what you will get if you will press "Place" is a huge QOL improvement for builders, no doubt on that one.
I would be lying if I said this mod is without its quirks, however. For example, it doesn't take into account whether the node you're pointing at is buildable_to or not, resulting in disparities between the preview and what you actually get. Looking at the code, author also still has quite many TODOs and FIXMEs here, which is understandable.
This prevents me from recommending it as it is right now. Doesn't make it any less impressive as a proof-of-concept though, which is why this review is still positive and not neutral.
Looking forward to this mod getting finished.
EDIT 2024-04-09: most of the things I discussed here are already fixed
the mod is simple and straightforward. easy to use. the only down side is that there is no way to call the elevator when it is on a different track (floor). therefore unsuitable for multiplayer
I have always liked RPG and Pokémon style video games, but this mod has entertained me while I do my constructions in Minetest Game, or even while exploring different places.
The mod is very fun and is similar to Tuxemon, a free video game based on Pokémon.
Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
Particulary great for (semi-regular) events
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Definitely fun, especially on multiplayer.
Wait! Is that just a chest? Or not? Fun mod
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
First strange, then very welcome sight
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
Want company? Here it comes!
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
Amazing mod. Allows for great exploratory tours
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Builders love them
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.
Extremly hardcore, intresting mobs
Expect to die. These mobs are very strong and plentiful. Even when working together with other players, survival is hard to achieve.
And when you think you're safe, the next strange (and intresting!) creature will show up and try to kill you.
Very intresting mobs.
Simple and practical
Allows you to start farming before having to start some serious mining. Very useful in games where iron is hard to get.
Fierce fighters
Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.
Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.
A real treasure!
It's the mod I never looked for but when I discovered it, I know I always needed it!
Nice
Does exactly what it says. No joke.
Love this mod but would like the ability to change chest colors
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
Fantastic new shapes, but hard to use in an actual world
I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!
Cute & a classic - recommended
Hah! There it is. This is a classical MineTest monster - and IMHO very cute.
Ought to be resident on all servers that have monsters.
Pretty Cool Mod
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
Very useful
now nobody is gonna complaining about my server performance anymore
it seems so obvious..... but yet so genius!!!!!!!!
wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!
This mod is
a mod, thank you for reading.
Game runs a too many fps
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
Simple idea, great on servers
Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.
The hiking signs motivate path/road building.
Definitely a recommendation.
Very easy to use and works well
I've played on servers in the past which used the Land Rush mod.
Like all mods that work with a fixed size of protection (i.e. protector mod), it's not always optimal. Protecting roads is a bit challenging.
Other than that, the mod is very easy to use and understand: Walk to an unprotected mapblock, place your block - and it's yours!
It's always protected alongside mapblock borders, so you need not fear that any parts of your map cannot be protected by anyone.
Only for those that don't know how to do it manually
Except that reading this mod's source might be a way to learn that. This might be a bit simple for a function-providing API, but it could be an educational experience.
It was never updated.
It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.
Adds needed functionality
Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node: local function add_fall_damage(node, damage)
Nice treasure hunt game
I had a nice play with myself :p
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
I could work on French translation if needed.
Very useful
There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise. I kinda wish this was built-in to RePixture.
As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).
Very good mod for builders and not only
The mod is useful and helps a lot in the construction of all rivers 👍
Removed from GIT
My kid's liked this one, and now it's gone, how to deal with an removed mod?
Multicraft?????
how do you play through multicraft?
No more guessing.
I can finally uninstall every screwdriver mod.
Good mod for servers
Well, try another check if the player is idling and their health drops below 4.
That should cover everything.
Useful chat logging mod
Potential privacy concerns of logging chat in a permanent manner aside, this is a very solid mod for logging and reading back chat in a better way than the built-in way of grepping for chat messages in the debug log.
The default configuration is a bit odd having logs split per day enabled while also including the date in each chat log line, which is a bit verbose when the file already tells you the date of the chat messages. This can of course be configured by setting
chatlog.format
to just%H:%M:%S
, omitting the date.Package of goodies for server owners & more
SzUtilPack is a sizable modpack collection of utility mods ranging from a controls HUD to a chat message sound notifier mod, or
szutil_fixhack
which can fix all of the silly lighting issues that occur in Minetest automatically in the background. While there are some that are primarily meant for singleplayer the majority of the mods are ones primarily useful for multiplayer servers. All mods are self-contained so you can cherry pick only the ones you want to enable making it a great resource for various mods server owners would want to have on their server that doesn't nearly get enough attention.In fact, I wrote a mod that turned out to just recreate part of the
szutil_restart
mod can do without even knowing it. So if you're a server admin and can think of anything you would want, look in SzUtilPack before implementing it yourself!Needs balancing
overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
An absolute must-have if gets polished
I was fascinated when this was first sneak-peaked on the MineClone2 Discord server. And tbh I'm still is.
Seeing what you will get if you will press "Place" is a huge QOL improvement for builders, no doubt on that one.
I would be lying if I said this mod is without its quirks, however. For example, it doesn't take into account whether the node you're pointing at is
buildable_to
or not, resulting in disparities between the preview and what you actually get. Looking at the code, author also still has quite many TODOs and FIXMEs here, which is understandable.This prevents me from recommending it as it is right now. Doesn't make it any less impressive as a proof-of-concept though, which is why this review is still positive and not neutral.
Looking forward to this mod getting finished.
EDIT 2024-04-09: most of the things I discussed here are already fixed
Really fun game
It mines so deep. The settings are just beautiful. It's also easy to get iron and diamonds, which I really appreicate.
It's also scary. I was trying to flee a creeper and jumped in the water to escape. The damn thing swam after me!
good, but has a major problem
the mod is simple and straightforward. easy to use. the only down side is that there is no way to call the elevator when it is on a different track (floor). therefore unsuitable for multiplayer
A free minigame with Pokémon style
I have always liked RPG and Pokémon style video games, but this mod has entertained me while I do my constructions in Minetest Game, or even while exploring different places.
The mod is very fun and is similar to Tuxemon, a free video game based on Pokémon.
Nice puzzle
Figured it out quite quickly, but was disappointed when you couldn't chain green tiles to make wires.