MineClone2 Dark Mode Inventory gives the game's inventory a darker, more eye-friendly look, ideal for late-night building sessions or just reducing screen glare. Visually, it blends well with the existing style of MineClone2. However, some text (especially in the pause menu) can become hard to read due to Luanti's default black font, and enabling bold text helps only a little. It's a nice visual tweak overall, but keep in mind that your eyes might thank you while the text doesn’t.
This mod slaps!!!!! Instead of flat inventory icons pretending to be armor, you actually see what you're wearing—helmets, chestplates, boots, the whole deal. It adds a cool RPG vibe, especially in multiplayer. Plus, it works with skins, so you don’t just look like a tin can.
It’s simple: armor that looks like armor. Way more fun, way more stylish.
This one’s simple but genius. It cleans up the sides of grass blocks so you're not staring at brown dirt all the time—just nice, clean grassy edges. Makes the world look way smoother and more polished without changing the vibe too much. It’s one of those small tweaks that makes a big difference.
Less dirt, more chill. Highly recommended if you like pretty worlds.
This mod is perfect if you're tired of medieval wood huts and want your builds to scream futuristic space base vibes. Sci-Fi Nodes gives you sleek panels, glowing blocks, techy textures—basically everything you need to make a spaceship, lab, or secret villain lair. Super satisfying for creative builds.
It’s like giving Minetest a sci-fi skin. Looks cool, feels cool. 10/10 for space nerds.
Mesecons is basically Minetest’s version of redstone—but honestly, it’s even cleaner. You can make traps, doors, lights, elevators, full-on computers if you're wild enough. It adds logic circuits and wiring that actually make sense. Whether you're into simple techy builds or full automation, Mesecons opens up a whole new side of the game.
It’s like giving your world a brain. Highly recommend.
Honestly, WorldEdit is a lifesaver. Whether you're building something huge or just fixing terrain, it makes everything so much faster. No more placing blocks one by one like a caveman.
I only play luanti with my family. We are always looking for something new to add to the game that is not too deadly in the beginning. This mod is layered well. You do not encounter any dinosaurs until you make them! They can even be kept docile by feeding them. It also gives another reason for digging down deep; always keeping a lookout for more dinosaur bones to extract dna from.
Beautiful mod but no explanation of how the ritual is built
I think the mod is quite good, but unfortunately it is not explained how the scream is built we without explanation you don't know how man builds it you can see it in the picture but an explanation would be still beautiful
This will make the zinc mod more usable as a dependency for other mods to make use of zinc, without needing to pull unnecessary dependencies like "basic_materials", for mods which only want the zinc. Also while at it, it is possible to make the mod compatible with Mineclonia / VoxeLibre, as the only times "default" occurs in this mod is in "wherein default:stone" as well as "default:copper_ingot" for the recipe for brass, both of which could be checked against the presence of the Mineclonia / VoxeLibre mods which include those two items, copper, and stone. Thus making this mod compatible with Mineclonia / VoxeLibre also. Otherwise the mod is good, it does as advertised.
This mod could create nice models from nodes so simple. You need only place canvas, place nodes into saving zone (for higher speed with WorldEdit or similar tool), set type and name, save object and restart the server.
It sure helps, but I fear it helps way too much. I could spot monsters a hundred nodes away. Normally they are barely visible in the dark and often get the drop on me. Basically an easy mode.
Perhaps with some tinkering it could be improved though. A setting to choose how close a mob has to be before the bar appears might be an improvement. Best would be a setting that allows one to choose only having the bar appear after you've been attacked or have attacked a mob.
Or maybe the bars could be set to appear only when the mob is close enough to get the hover info on it. Lotsa possibilities.
I'm afraid I don't see the point of extra realism when the game has floating blocks of stone... True I sometimes smirk at being able to reach 5 metres across a chasm to mine some ore and retrieve it like magic but like I said, floating stone, so why not?
Very nice and extremely useful. However, it would be nice to have a server-side setting to remove the "player left the game" in case cloaking is used for other things other than moderation like camera angles which I use it for. It's not a huge deal. Definitely would recommend as the go-to invisibility and shadowing mod.
...unfortunately it somehow messes up with tin generation on mapgen. I've cross-tested it along with hundreds of mods to understand why there was absolutely no tin on whichever world I created, until I pinpointed the problem to this mod. I have no clue on why it messes with default:stone_with_tin, but only after removing the mod I was able to fix the issue.
What puzzles me is why, and where in the code, it is causing the worldgen to wipe out tin generation.
Bella mod, soprattutto il casco che. ti appare in testa quando vai in bici ottima anche la scelta di poter cambiare il colore alla bici.
Consiglio di mettere la telecamera in terza persona.
It's basically Minetest Game with some procedural dungeons (nothing incredible, stacked empty tight mazes with no rewards or anything interesting until you get to the last floor), and added mobs and weapons. Art style of the added content is programmer-level, and sound design of things tends to be poor (bad quality of SFXs, weird sounds max hear distances, and so on...).
(Luanti 5.11) I don't know whether it's normal or not, but shooting at mobs with fireguns, crossbows, or everything that relies on entities collisions doesn't work: they take no damage. So the epic fights are not epic at all for me, and that should be the mod's priority according to the title :\ (also, as a sidenote, Minecraft has a mod with the same name, and the screenshot suggested that it also had the same function, but I got very disappointed in learning that it was not the case - idk if the author is aware of that).
So from what I experienced, this should have been a modpack at best, thumbs down
The villages look great but I found a couple of problems.
First it crashes (program shutsdown - can resume but...) when I right clicked a village bed to try sleep on it. Afterwards when I restarted my character was standing on the bed but the ceiling was so low that his head was inside a block and it was so narrow that he could not move away. Had to go creative mode to escape.
Second the village was carved brutally out of a mountain creating a giant cliff on one side. Unpleasant but plausible I guesss...
Third there was no way to buy a house apparent. Because:
Fourth there are no villagers (they are added by a mobf_trader mod but that I had to dig out of a forum thread) to buy a house from or to simply populate the village.
Fifth the chests are all unlocked and lootable which pretty much wrecked my game since I'd just managed to get bronze and suddenly there are free steel ingots in the chests. Bah.
Sixth when the mod is removed from the game it leaves behind a mess of no texture blocks (cottages was co-installed/removed).
Sadly I had to delete my world and start over thanks to this mod.
Great job! As a roguelike fan, I loved how fast this game drops you into the action. The upgrade items are super cool, and the tight spaces honestly gave me anxiety — I kept thinking enemies were going to jump me at any second (in a fun way!).
It’s brutal — I died fast — but that just made each run more fun.
You cannot collect wood like that anymore. Its a good alternative to better trees if all tht you want is to not be able to punch wood and dont want trees dropping sticks all under them or logs falling.
Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
P.S.
First impressions are a thing. I've since realized that there are superior inv mods out there (UI+) and that the sorting thing isn't really useful once you learn to play and set up your own system to organize your inv. Waypoints turn out to be available as a separate mod anyways. The 5 armour slot limit is pretty damaging as many mods add wearable rings, etc. The extra slots aren't ever going to be used since the 32 slot chest is a given.
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob span multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem)
The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
A Cooler Look, with a Few Dark Spots
MineClone2 Dark Mode Inventory gives the game's inventory a darker, more eye-friendly look, ideal for late-night building sessions or just reducing screen glare. Visually, it blends well with the existing style of MineClone2. However, some text (especially in the pause menu) can become hard to read due to Luanti's default black font, and enabling bold text helps only a little. It's a nice visual tweak overall, but keep in mind that your eyes might thank you while the text doesn’t.
It’s easy on the eyes, just not on the fonts.
It's pretty good!
I loved it, it was so fun and enjoyable!, I recommend it for people who like simcity or other city building games!
Greatest and useful api ever in my opinion!
This mod slaps!!!!! Instead of flat inventory icons pretending to be armor, you actually see what you're wearing—helmets, chestplates, boots, the whole deal. It adds a cool RPG vibe, especially in multiplayer. Plus, it works with skins, so you don’t just look like a tin can.
It’s simple: armor that looks like armor. Way more fun, way more stylish.
It's much cleaner
This one’s simple but genius. It cleans up the sides of grass blocks so you're not staring at brown dirt all the time—just nice, clean grassy edges. Makes the world look way smoother and more polished without changing the vibe too much. It’s one of those small tweaks that makes a big difference.
Less dirt, more chill. Highly recommended if you like pretty worlds.
I extremely loved it!
This mod is perfect if you're tired of medieval wood huts and want your builds to scream futuristic space base vibes. Sci-Fi Nodes gives you sleek panels, glowing blocks, techy textures—basically everything you need to make a spaceship, lab, or secret villain lair. Super satisfying for creative builds.
It’s like giving Minetest a sci-fi skin. Looks cool, feels cool. 10/10 for space nerds.
Good alternative to redstone
Mesecons is basically Minetest’s version of redstone—but honestly, it’s even cleaner. You can make traps, doors, lights, elevators, full-on computers if you're wild enough. It adds logic circuits and wiring that actually make sense. Whether you're into simple techy builds or full automation, Mesecons opens up a whole new side of the game.
It’s like giving your world a brain. Highly recommend.
Wow !
Honestly, WorldEdit is a lifesaver. Whether you're building something huge or just fixing terrain, it makes everything so much faster. No more placing blocks one by one like a caveman.
This is so good
keep it up, I love it
The ruined structures adds a much-needed sense of mystery and exploration to the Minetest world
Wow so cute
it's so cute :)
Wow
it's so good
I like how this pack looks very hand drawn
Fantastic!
I like this animal api mod, the animals look very real.
It's too good!
this mod makes minetest feel more alive, i love it!
This mod is perfect.
I really like this mod, it gives a very Medieval feel to it, and if you use the pixel perfection texture pack, it will be more awesome!
This is so good!
It makes the inventory more cleaner, well done!
Although it doesn't really look like Minecraft's actual textures, it is still a good texture pack!
very good, I recommend it!
Very good texture pack port 👌
I love this pack, it makes my game look a little bit more Medieval and old. Good job 👏!
Fun, Well Thought Out Mod
I only play luanti with my family. We are always looking for something new to add to the game that is not too deadly in the beginning. This mod is layered well. You do not encounter any dinosaurs until you make them! They can even be kept docile by feeding them. It also gives another reason for digging down deep; always keeping a lookout for more dinosaur bones to extract dna from.
Beautiful mod but no explanation of how the ritual is built
I think the mod is quite good, but unfortunately it is not explained how the scream is built we without explanation you don't know how man builds it you can see it in the picture but an explanation would be still beautiful
I would like one improvement, or two
Please patch the mod to include:
This will make the zinc mod more usable as a dependency for other mods to make use of zinc, without needing to pull unnecessary dependencies like "basic_materials", for mods which only want the zinc. Also while at it, it is possible to make the mod compatible with Mineclonia / VoxeLibre, as the only times "default" occurs in this mod is in "wherein default:stone" as well as "default:copper_ingot" for the recipe for brass, both of which could be checked against the presence of the Mineclonia / VoxeLibre mods which include those two items, copper, and stone. Thus making this mod compatible with Mineclonia / VoxeLibre also. Otherwise the mod is good, it does as advertised.
Nice, simple and useful!
This mod could create nice models from nodes so simple. You need only place canvas, place nodes into saving zone (for higher speed with WorldEdit or similar tool), set type and name, save object and restart the server.
I couldn't get it to work
I installed the mod, verified it was loaded, and set
double_jump.max_jump = 3in minetest.conf, yet I was only able to jump the normal 1 timeSeemed nice at first
It sure helps, but I fear it helps way too much. I could spot monsters a hundred nodes away. Normally they are barely visible in the dark and often get the drop on me. Basically an easy mode.
Perhaps with some tinkering it could be improved though. A setting to choose how close a mob has to be before the bar appears might be an improvement. Best would be a setting that allows one to choose only having the bar appear after you've been attacked or have attacked a mob. Or maybe the bars could be set to appear only when the mob is close enough to get the hover info on it. Lotsa possibilities.
As is though it's too powerful.
Unwanted realism adds work
I'm afraid I don't see the point of extra realism when the game has floating blocks of stone... True I sometimes smirk at being able to reach 5 metres across a chasm to mine some ore and retrieve it like magic but like I said, floating stone, so why not?
Incredible
Very nice and extremely useful. However, it would be nice to have a server-side setting to remove the "player left the game" in case cloaking is used for other things other than moderation like camera angles which I use it for. It's not a huge deal. Definitely would recommend as the go-to invisibility and shadowing mod.
Doesn't turn the world upside down.
Shocking, isn't it?
A good, beautiful mod full of biomes, but...
...unfortunately it somehow messes up with tin generation on mapgen. I've cross-tested it along with hundreds of mods to understand why there was absolutely no tin on whichever world I created, until I pinpointed the problem to this mod. I have no clue on why it messes with default:stone_with_tin, but only after removing the mod I was able to fix the issue.
What puzzles me is why, and where in the code, it is causing the worldgen to wipe out tin generation.
Nice flags
A good spotlight for our human diversity 🫶
Cosa ne penso
Bella mod, soprattutto il casco che. ti appare in testa quando vai in bici ottima anche la scelta di poter cambiare il colore alla bici. Consiglio di mettere la telecamera in terza persona.
Nice mod!
Pretty easy to use when you can make a discord server. its real nice
A collection of non-synergizing mods
It's basically Minetest Game with some procedural dungeons (nothing incredible, stacked empty tight mazes with no rewards or anything interesting until you get to the last floor), and added mobs and weapons. Art style of the added content is programmer-level, and sound design of things tends to be poor (bad quality of SFXs, weird sounds max hear distances, and so on...).
(Luanti 5.11) I don't know whether it's normal or not, but shooting at mobs with fireguns, crossbows, or everything that relies on entities collisions doesn't work: they take no damage. So the epic fights are not epic at all for me, and that should be the mod's priority according to the title :\ (also, as a sidenote, Minecraft has a mod with the same name, and the screenshot suggested that it also had the same function, but I got very disappointed in learning that it was not the case - idk if the author is aware of that).
So from what I experienced, this should have been a modpack at best, thumbs down
Looks good but has problems
The villages look great but I found a couple of problems.
First it crashes (program shutsdown - can resume but...) when I right clicked a village bed to try sleep on it. Afterwards when I restarted my character was standing on the bed but the ceiling was so low that his head was inside a block and it was so narrow that he could not move away. Had to go creative mode to escape.
Second the village was carved brutally out of a mountain creating a giant cliff on one side. Unpleasant but plausible I guesss...
Third there was no way to buy a house apparent. Because:
Fourth there are no villagers (they are added by a mobf_trader mod but that I had to dig out of a forum thread) to buy a house from or to simply populate the village.
Fifth the chests are all unlocked and lootable which pretty much wrecked my game since I'd just managed to get bronze and suddenly there are free steel ingots in the chests. Bah.
Sixth when the mod is removed from the game it leaves behind a mess of no texture blocks (cottages was co-installed/removed).
Sadly I had to delete my world and start over thanks to this mod.
the best game ever
yes its awesome i like how you are some kind of blob but its cool and when hop you make a color
Looks and feels good to play.
Maybe not worht the investment for its speed.
Tense, Fast, Easy to start, Difficult to master
Great job! As a roguelike fan, I loved how fast this game drops you into the action. The upgrade items are super cool, and the tight spaces honestly gave me anxiety — I kept thinking enemies were going to jump me at any second (in a fun way!).
It’s brutal — I died fast — but that just made each run more fun.
Dont punch a tree
You cannot collect wood like that anymore. Its a good alternative to better trees if all tht you want is to not be able to punch wood and dont want trees dropping sticks all under them or logs falling.
Nice system but overpowered tools (for minetest)
A stone pickaxe with a stone handle is as fast and durable as a vanilla diamond pickaxe.
Fantastic
Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
P.S. First impressions are a thing. I've since realized that there are superior inv mods out there (UI+) and that the sorting thing isn't really useful once you learn to play and set up your own system to organize your inv. Waypoints turn out to be available as a separate mod anyways. The 5 armour slot limit is pretty damaging as many mods add wearable rings, etc. The extra slots aren't ever going to be used since the 32 slot chest is a given.
Oh the Horror!
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob span multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
love the style!
great textures, nice armor and tools, and makes the player bones so much more visually apealing, great mod!
Gorgeous and cute as hell!
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem) The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...