Even though this mod was created with the help of artificial intelligence, it remains perfectly functional and the idea is really clever: it’s a real plus for gameplay with mesecons... personally, I like it.
Hello. I really liked your mod! The textures are quite well matched with the style of the Mesecons mod — it’s pretty simplistic. However, you forgot to mention that you removed the graphical interface, which takes up a lot of lines in my code, as well as the 4 receivers that can be assigned and used by the same remote ^^ Well done anyway :)
This is great, because unlike Minecrafts fences, this is actually designed for a house, but it's just sad it doesn't have diagonal jointing for diagonal stairs. ✨♥️
Bem, eu adorava muito Intllib quando eu fazia mods para 0.4.x, mas, nunca tinha colocado no GitHub ou no GitLab. E eu sinto muito pelo o que o Luanti 5.0.0 fez o seu mod ser... inútil 😞
This set of armor and tools is approximately equivalent to netherite tools, but a little easier to get! It also has a fun, original, mottled design. As long as you have silk touch you can get those sculk catalyst and regular sculk blocks, and make yourself some strong and funky armor and tools.
You copied other's code and added comments like "I guess" Why would one wish to replace what already works with uncertainty and why is it better? Looking at your other mods, I would take the time to perfect some of them and gain an understanding of what you're doing before releasing them. Making a lot of mess for others so you can be cool doesn't help anyone. ;)
I love the biomes for this mod! There is a lot of variety and a lot of content, maybe too much variety. One thing I don't like about this mod is the bloat. Everness has its own dirt, its own lava, its own glass, and a lot of other things that it maybe should leave to other mods. default has glass and lava and dirt. Why does everness need its own 32 slot chest with a locked varient when chests has the same thing but in a different texture? Why does it need its own wood group? I understand trying to be game agnostic, but it's a bad player experience having two different items that do the same thing, and end up disappointing players when they can't use the everness items the same way as the more conventional items from other mods. While I don't think every everness feature is bloat, like the mineral water, a lot of items don't need to exist. At least, make it so when a mod is enabled, use the mod items instead of the everness defined items. You could keep the everness items as a fallback perhaps?
Another smaller criticism I have is that some biome heat and humidity values are too close to eachother. Theres a program called Amidst for Minetest that lets you visualize a biome voronoi diagram, that you could use to see what I'm talking about. I have a script that generates an Amidst biome file from your ingame biomes, message me if interested. Some biomes are awkwardly close to each other and feel like they're "fighting" for the same spot, but for the most part this is fine. I noticed everness's biome heat and humidity points work surprisingly well with ethereal, for the most part. I'm not sure if the mod author intended this, but I appreciate it.
All said, I do recommend this mod. I would like to see some things improved, but overall this mod is worth having in your world. Thanks for reading.
Any modder creating a game will have the sounds or know where to find them or the game isn't complete. Writing a mod for a game that is supposed to have default but doesn't sounds like a personal issue.
The sounds are hilarious. Building in the air is very useful, but you cn also place them where you stand and climb up in place as with sand. Fun all around.
The textures are good (even the logs). "Mod soup" is absent. There's attention to detail. It plays like a "good old-fashioned survival sandbox" game. The biomes are sized & stocked for adventure. Monsters are dangerous but beatable. It's playable on mobile.
The strongest competitors on "general polish" are Repixure and AOM, but their worlds feel desolate & wild compared to Mineclonia.
I came to the game late, put off by the "clone" in the name, and I regret it: Minecraft seems to provide a basic artistic direction, but Mineclonia has upgraded it carefully, e.g. with finer hit-boxes, a player that breathes, bouncier creatures, and less-grindy farming that still satisfies.
This game feels well-rounded without extra mods, and I look forward to playing more soon.
The code is quite bad at the absolute values 1.0 and 1.8 for the speed, which makes it very little adaptable to other mods which also use set_physics_override, I had also made a PR on github to correct this
so there was this code in api.lua (line 169) - "colbox =" etc and "selbox =" etc that was making the game crash sometimes when there was mobs nearby cuz it was trying to do maths on non-maths stuff apparently, i just deleted those lines and now everything's fine. also can you make tamed named horses not despawn please. apart from that it's really lovely thank you. pretty sure i'm using the latest version, if not ig i just embarrassed myself. sorry for not doing a proper bug report, it was too much of a hassle. fully appreciate all your hard work.
This is genuinly one of the best skin mods. if only for the reason that it makes managing skins on my server easy. it also just has a grate way to manage what skins people are allowed to have. the only isue i have at the moment is that privet skins on mineclonia servers are added to the skin list so everyone can use them nomater what. other then that this has bean a grate mod to have.
Hi, nice mod.
Simple and easy to understand.
Here's a tip: change the name waystone:Scroll to waystone:scroll (with a lowercase letter) because the game can't search for Scroll (because it has a capital letter). So, the mod still works, but it doesn't register the scroll.
the visuals are good in my opinion and it's a good copy of 2048 but it could use some sounds/tile animation
also when you lose the game it just exits and prints a message instead of showing a "Game Over!" screen
Unified Inventory is like JEI for Minetest.
It's easy to use and easy to understand.
The textures could be more adapted to the pixel style, but that doesn't mean the textures are bad.
The API is also easy to use and I still enjoy working with it.
I don't think it's such a big deal that the inventory doesn't contain a model of the player. It would be nice, but these models have to be scaled after every update, which means that you see the unscaled version for a fraction of a second, which I always find a bit strange.
pourquoi j'aime ce mod
Even though this mod was created with the help of artificial intelligence, it remains perfectly functional and the idea is really clever: it’s a real plus for gameplay with mesecons... personally, I like it.
Well done!
Hello. I really liked your mod! The textures are quite well matched with the style of the Mesecons mod — it’s pretty simplistic. However, you forgot to mention that you removed the graphical interface, which takes up a lot of lines in my code, as well as the 4 receivers that can be assigned and used by the same remote ^^ Well done anyway :)
Чудово виглядає
Завдяки великим цеглам можна будувати великі на вигляд будівлі та стіни
Корисно
Цей мод дозволяє реалізувати багато цікавого і корисного.
Visually Stunning
My only gripe is that it doesnt work in Mineclonia, which is what I usually play in.
I hope I see the support for Mineclonia soon.
Does what it says it will do
What else is there to say? It does what it says it will do.
Funciona
Funciona no importa si estas apuntando al cielo o a un bloque, hara zoom y produce sonidos al ser usado 🔬🔭.
Rapido
Mas rapido en actualizar la luz y lo que tienes en la mano a comparación de wield3d y wielded_light. Una grata mejora 😁.
needed this so bad 😭
textures are really aesthetic and go well together, i especially love that for each color there's a variety of textures!
This is great for building!
This is great, because unlike Minecrafts fences, this is actually designed for a house, but it's just sad it doesn't have diagonal jointing for diagonal stairs. ✨♥️
Manual
I can't understand what do to and what each thing does. So I would like a ingame/github manual
Sinto muito :(
Bem, eu adorava muito Intllib quando eu fazia mods para 0.4.x, mas, nunca tinha colocado no GitHub ou no GitLab. E eu sinto muito pelo o que o Luanti 5.0.0 fez o seu mod ser... inútil 😞
Me ajudou muito, obg :)
🎉🎉🎉
Un gran añadido que mejora tph_eating 🎉 haciendo el juego mas estetico y responsivo.
👌👌👌
Es un muy buen detalla poder ver como los jugadores comen, hace el juego mas estetico.
Nice
Thanks for reviving this, it's a great pack for many different tastes.
Nice Texture Pack
A lot of useful textures for just about anything,. Great work.
Excellent!
Spent many hours with this mod :) I've created throwable dirt bombs and a pic for it, new textures and tweaks and created a couple different sizes.
Fun design
This set of armor and tools is approximately equivalent to netherite tools, but a little easier to get! It also has a fun, original, mottled design. As long as you have silk touch you can get those sculk catalyst and regular sculk blocks, and make yourself some strong and funky armor and tools.
Almost
Couple nice tracks, but then you added those head game tracks and ruined it with foolishness
Nice One!
Was going to do something similar, instead I will try implementing yours into my server soon.
How are they better?
You copied other's code and added comments like "I guess" Why would one wish to replace what already works with uncertainty and why is it better? Looking at your other mods, I would take the time to perfect some of them and gain an understanding of what you're doing before releasing them. Making a lot of mess for others so you can be cool doesn't help anyone. ;)
Great mod, but I do have some criticisms
I love the biomes for this mod! There is a lot of variety and a lot of content, maybe too much variety. One thing I don't like about this mod is the bloat. Everness has its own dirt, its own lava, its own glass, and a lot of other things that it maybe should leave to other mods.
defaulthas glass and lava and dirt. Why does everness need its own 32 slot chest with a locked varient whenchestshas the same thing but in a different texture? Why does it need its own wood group? I understand trying to be game agnostic, but it's a bad player experience having two different items that do the same thing, and end up disappointing players when they can't use the everness items the same way as the more conventional items from other mods. While I don't think every everness feature is bloat, like the mineral water, a lot of items don't need to exist. At least, make it so when a mod is enabled, use the mod items instead of the everness defined items. You could keep the everness items as a fallback perhaps?Another smaller criticism I have is that some biome heat and humidity values are too close to eachother. Theres a program called Amidst for Minetest that lets you visualize a biome voronoi diagram, that you could use to see what I'm talking about. I have a script that generates an Amidst biome file from your ingame biomes, message me if interested. Some biomes are awkwardly close to each other and feel like they're "fighting" for the same spot, but for the most part this is fine. I noticed everness's biome heat and humidity points work surprisingly well with ethereal, for the most part. I'm not sure if the mod author intended this, but I appreciate it.
All said, I do recommend this mod. I would like to see some things improved, but overall this mod is worth having in your world. Thanks for reading.
Useless
Any modder creating a game will have the sounds or know where to find them or the game isn't complete. Writing a mod for a game that is supposed to have default but doesn't sounds like a personal issue.
Nothing like me
But you get a thums up for effort :)
Good Idea
Great idea and textures,. But it doesn't work correctly and textures don't disapear,. it's great for Bling, but functionally useless.
Nice One
Would be very useful for new modders especially.
Very Cool
This is a very cool idea,.. if enough servers used it, listening to the convos on diff frequencies like a real Ham radio would be cool.
Missed the point
I agree with DanielSnow, an anvil is a chunk of heavy metal you can pound stuff on,. You made a machine but you did not improve any anvils :)
nice addition
It makes the game more exciting and expands the VXL game logic. I like it!
Not a game
It is not a game, more like a demo.
Unfinished
It is very unfinished.
It does nothing.
It just doesn't seem to do anything except take up space. If someone can explain what I'm doing wrong, please do so.
It's great
The sounds are hilarious. Building in the air is very useful, but you cn also place them where you stand and climb up in place as with sand. Fun all around.
Well-polished, old-fashioned survival sandbox
The textures are good (even the logs). "Mod soup" is absent. There's attention to detail. It plays like a "good old-fashioned survival sandbox" game. The biomes are sized & stocked for adventure. Monsters are dangerous but beatable. It's playable on mobile.
The strongest competitors on "general polish" are Repixure and AOM, but their worlds feel desolate & wild compared to Mineclonia.
I came to the game late, put off by the "clone" in the name, and I regret it: Minecraft seems to provide a basic artistic direction, but Mineclonia has upgraded it carefully, e.g. with finer hit-boxes, a player that breathes, bouncier creatures, and less-grindy farming that still satisfies.
This game feels well-rounded without extra mods, and I look forward to playing more soon.
Absolute Values
The code is quite bad at the absolute values 1.0 and 1.8 for the speed, which makes it very little adaptable to other mods which also use set_physics_override, I had also made a PR on github to correct this
lovely but a bit buggy still
so there was this code in api.lua (line 169) - "colbox =" etc and "selbox =" etc that was making the game crash sometimes when there was mobs nearby cuz it was trying to do maths on non-maths stuff apparently, i just deleted those lines and now everything's fine. also can you make tamed named horses not despawn please. apart from that it's really lovely thank you. pretty sure i'm using the latest version, if not ig i just embarrassed myself. sorry for not doing a proper bug report, it was too much of a hassle. fully appreciate all your hard work.
One of the best skin mods.
This is genuinly one of the best skin mods. if only for the reason that it makes managing skins on my server easy. it also just has a grate way to manage what skins people are allowed to have. the only isue i have at the moment is that privet skins on mineclonia servers are added to the skin list so everyone can use them nomater what. other then that this has bean a grate mod to have.
Scroll
Hi, nice mod. Simple and easy to understand. Here's a tip: change the name waystone:Scroll to waystone:scroll (with a lowercase letter) because the game can't search for Scroll (because it has a capital letter). So, the mod still works, but it doesn't register the scroll.
Good implementation of 2048
the visuals are good in my opinion and it's a good copy of 2048 but it could use some sounds/tile animation also when you lose the game it just exits and prints a message instead of showing a "Game Over!" screen
Very Good
Unified Inventory is like JEI for Minetest. It's easy to use and easy to understand. The textures could be more adapted to the pixel style, but that doesn't mean the textures are bad. The API is also easy to use and I still enjoy working with it. I don't think it's such a big deal that the inventory doesn't contain a model of the player. It would be nice, but these models have to be scaled after every update, which means that you see the unscaled version for a fraction of a second, which I always find a bit strange.