Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
Most mapgens place the ores way too deep just to prove the point that you can mine further down in Minetest than in Minecraft or comparable games. So deep they make MTG unplayable.
One suggestion -> Can we have a customizable blacklist for the nodes we don't want to see in the preview?
FE: We use the mod welded lights... and that means we keep toprches in hand even just to light up dark places. And the preview of the torches build position is quite distracting.
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on.
Brick walls also look nicer.
This is a really nice mod that realistically simulates tree growth. I wish there was an option to make the default trees also drop the dynamic sapplings as well, though.
A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod!
It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good.
Nuetral review because it requires default, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?
I like having a bell, although I can't really tell when it's supposed to ding.
Since default is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-)
Thank you very much cora :3
PS
I would be happy to be able to play OB with my friends again soon
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th.
I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3
The models and corn are nice and unique in design as well.
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
The mod is ok but
1)how to reset my name?
2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc
3) a rule is needed that prevents two players from using the same name
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review]
Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Biomes in the deep
Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
Must have for mapgens other than V6
Most mapgens place the ores way too deep just to prove the point that you can mine further down in Minetest than in Minecraft or comparable games. So deep they make MTG unplayable.
Must have
Hi, this is an amazing mod and quite addicting.
One suggestion -> Can we have a customizable blacklist for the nodes we don't want to see in the preview? FE: We use the mod welded lights... and that means we keep toprches in hand even just to light up dark places. And the preview of the torches build position is quite distracting.
THX and Good job :)
Nice mod that adds a good type of teleportation.
other than that I wish there was a mod like this just with stargate size and texture.
To me it's much better than carpets
You get regular wool stairs and slabs. And of course the corners.
Nice
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on. Brick walls also look nicer.
Love this mod!
This is a really nice mod that realistically simulates tree growth. I wish there was an option to make the default trees also drop the dynamic sapplings as well, though.
Good Foundations
Mind using this instead of Void (as a game template to start from Zero), allows you to have a more spread view of the possibilities of Minetest.
Also I'd name it better, somethingtostartwith. Lots of LÜV
Thank you!!
Why not X, Y or Z?
Nobody actually cares about license if it's MIT, including original game developers.
I think, in this case, your license should be unlicense or something like that.
A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Awesome!
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod! It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
Good, but...
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good. Nuetral review because it requires
default
, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?Nice
I like having a bell, although I can't really tell when it's supposed to ding. Since
default
is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.works just fine
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-) Thank you very much cora :3 PS I would be happy to be able to play OB with my friends again soon
Just what we wanted
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
However this is such as masterpiece.
love it
Great soundtrack
cool
looks fun.
lol
my friends FEAR me! RESPECT THE ADMIN!
Absouletly Neccassary for every Game!
Needed in every world.
perfect gui
the gui of this mod is very good
It's Aight :D
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.
Tres bon ajout
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
REALLY GOOD MOD
This mod is simliar to just terraform but i make awesome buildings in my server with this mod!
Very Nice Additon
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
bon mod
utile pour la moderations chat.
Mod Utile
Le mod m'est utile sur mon serveur pour aider la moderations. j'approuve l'idée
Good mod
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
perfect mod
this mod is very cool and good
Advanced, great protection mod
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Decorative light sources for diffrent needs
Adds very decorative light sources for your buildings' needs.
Definitely recommended.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Automatize it all - great mod!
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
nice simple mod but..
The mod is ok but 1)how to reset my name? 2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc 3) a rule is needed that prevents two players from using the same name
Very Useful
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
Edit: Ah! I found it. https://forum.minetest.net/viewtopic.php?t=18473&start=75
Good mod except for the gravel sieve
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
Other than that everything else works fine.
NPCs that bring the world to life
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
Life-saving
This mod can save the lives of a lot of the wild animals on your server! Without it, "roadkill" alongside the train lines may easily accumulate.
Go install this mod and keep wildlife safe! Also reduces cleaning costs along train track lines.
Not only great for bridges
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Useful and versatile.
Decorative
Definitely decorative.
Only drawback is that they're sometimes a bit big. An additional smaller variant would be nice.