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  • TX_Miner 2024-11-23 08:14 UTC
    English

    Buggy for a half-game

    The mapgen is buggy since it uses flat, with caves it can spawn with an open cell thus no escape needed. Also you can just throw the items through and pick them up on the other side of the tool remover wall. There is also no end menu.

    Robot Escape by Generatoror 0 comments
  • CalebJ 2024-11-23 06:03 UTC
    English

    Enchanting puzzle, but way overboard on the creepypasta

    This is a super difficult puzzle (at least it was for me), the beginning levels are easy to train you, and then it gets harder from there - fast. The final levels are combinations of mazes, parkour, and discovery, all while making sure you don't get out of range of a good eye. You have infinite time and lives to complete a puzzle, so you just need to figure out the path and combination of buttons that will get you to the portal. Look around everywhere for hints and be very cautious - if you're quick about it, you can make a move forward and then backward to 'see' if you can proceed any further, without resetting. In some cases it's just quicker and easier to run around like a madman though, especially near the beginning of a puzzle. I really like the concept of this game, the last level with the tower was my favorite.

    However, I think this game went too overboard on the creepypasta element: it's a lot like the backrooms in several levels, and the writing on the walls in various levels appear to be written in blood. Most rooms are very dark and combined with the music and the eyes, it's completely terrifying. It's flagged as "Gore" which I definitely think is appropriate but this still caught me by surprise. If that's your thing, this game is for you, I guess, but I turned off my music and adjusted my contrast to try to alleviate the mood immediately. Awesome puzzle though, recommended if you're not affected by creepypasta.

    Eyeballs by Wuzzy 3 comments
  • TX_Miner 2024-11-23 05:11 UTC
    English

    Very Widelands feeling

    This game is very nice. It seems to be based off of Widelands but maybe thats just me.

    Koboldkrieg (Goblin Warfare) by Nathan.S 2 comments
  • TX_Miner 2024-11-23 04:58 UTC
    English

    I didn't know things like this were possible

    The game is amazing, it is a bit intense on CPU at mapgen time but it is amazing game to play. The interface is the best of all of the jam games and the gameplay is simply beautiful. This is the type of thing that people should be making for these jams.

    Extra Ordinance by Sumi 0 comments
  • CalebJ 2024-11-23 04:53 UTC
    English

    Very difficult but relaxing mind puzzle!!

    Very difficult puzzle with regular checkpoints, I haven't finished it yet but I'm loving it -- this is super hard (for me at least) and is really fun to play - oddly relaxing. The whole thing is super simplistic and the sound effects match that theme. It's incredibly satisfying to get that white confetti stream and lock in the new checkpoint. The documentation is spot on and explains the game really well. Also, I was really relieved that progress is saved even though I exit the game. I'm going to be working on this one a while, probably, but I'm enjoying every second of it so far. Highly recommended if you like mind puzzles!

    sokoblox by codeAtorium 0 comments
  • Jamesthe1 2024-11-23 04:47 UTC
    English

    A neat spin on what Luanti can do

    I really enjoy the concept. Despite a few bugs (text glitches, damage clipping through single-node walls), I appreciate the work that went into this game jam project.

    The limited crafting and toolkit make for a really nice and focused experience, and everything you get revolves around providing additional resources for your exosuit. No upgrades (aside from a rare boost to your drill), just you, your mission, and the danger in between.

    I do have to wonder where the music comes from or if it's original, I enjoy it quite a bit.

    Spiraling Down by Spiraling Down Devs 0 comments
  • Remaglad 2024-11-23 04:45 UTC
    English

    My Review

    A nice puzzle game with unique game mechanics, the game is a little bit long, which can be a good thing. some of the puzzles were a bit tough, (I had to cheat with /grantme for 1-2 of the levels) Overall a great game of great quality.

    Eyeballs by Wuzzy 0 comments
  • SuperStarSonic 2024-11-23 04:24 UTC
    English

    Delightfully creepy puzzle, a real classic from Wuzzy.

    Wuzzy's style shows through every facet of this puzzling game, which makes it all the more fun. Creepy, intense and realaxing all at the same time. The perfect puzzle to keep you up at night...

    Eyeballs by Wuzzy 1 comments
  • CalebJ 2024-11-23 04:01 UTC
    English

    Short puzzle with an underwhelming boss

    It's an interesting playthrough - unfortunately, the items hardly equip you for what you're supposed to do and the tips are a bit misleading (because the map is misdrawn, although this may be a creative touch by the author). Basically, you need to visit a particular location which will tell you where to go to find the boss, or just visit the location to begin with (there are no enforceable steps). Once you go through a few mazes, you arrive in the boss' underground chamber. The boss is super overpowered compared to you with your wimpy sword, but you can outrun him, so just gradually hit him as you run out of his grasp - once you know that, there's nothing to it. He does get a bit faster once he is low HP, but not fast enough to be a problem in my opinion. A potential exploit I found is that you can stay in your car once you get down to the boss, and he eventually destroys your car, but it seems like it damages his HP a lot - not sure. Unfortunately, I could hardly play the game because of the very heavy models, which tanked my fps like crazy. Granted, I'm on an older computer, but you should definitely have a decent GPU if you play this - there are some really neat models but they have way too many vertices for my GPU. Additionally, the textures are grainy and because the game uses numerous models, it gets super grainy along model edges, which is a bit hard on the eyes. A few textures are missing too, like the ones for the ancient tree.

    IMO this should probably also be marked (content flags) as Gore, because the random body limbs strewn around the map are a bit shocking.

    Escape The Beast by Thunder1035 1 comments
  • TX_Miner 2024-11-23 03:30 UTC
    English

    Poor UI and graphicly painful

    The inventory formspec does not work after looking at a star system. The textures are kinda painful to look at... The concept is intriguing though.

    Stellua by theidealist101 3 comments
  • CalebJ 2024-11-23 03:22 UTC
    English

    Funny, short dice game

    Very simple game, but pretty fun to play a few times! It's like yahtzee - 90% luck and a little bit of skill thrown in to make it interesting. The strategies of the game itself are fairly simple - if you get anything other than a 1, the roll's value is added to your score. If you hit a 1, then you lose everything you gained on that turn, and you can pass your turn to avoid the 1 coming up. The computer (edited based on comments) is super smart, the author implemented one of the strongest strategies, so you have a less than 50% chance of winning even with ideal play, but somehow I got lucky and beat out the computer. I stuck with a strategy of doing 2-5 rolls at max and passing, and won on my first try. But the second time I played, the computer got off to a great start and I wasn't able to come back. Losing the game is quite terrifying, as the pigs suddenly turn on you and scream your headset out. Overall, a fun dice game, but probably needs just a bit more strategy to keep players interested for longer. :)

    Porko by nam 4 comments
  • Remaglad 2024-11-23 03:10 UTC
    English

    My Review

    I got out of the building, was something supposed to happen? Or was that the game? I'm a bit confused. Cool game though.

    Robot Escape by Generatoror 1 comments
  • wsor4035 2024-11-23 03:07 UTC
    English

    simply amazing

    Im in shock that this was put all put together in time for the game jam, this feels like a well thought out and refined game. tons of fun, great ux, playabilty all come together to make the full package. if i was to criticize one thing, it would be the inventory not having a back button on screens, requiring me to close and reopen them

    Extra Ordinance by Sumi 0 comments
  • CalebJ 2024-11-23 03:03 UTC
    English

    Fairly well-featured game base, but needs organization and trimming

    If you were expecting a playable game, this will be quite the disappointment, but from the code side this is quite an interesting base game. It allows a fairly direct way to edit some of the core functions of minetest and provides a fairly flexible codebase to start an actual game with. That said, some of the textures included don't make a lot of sense being there (possible bloat which is generally not good for a game base), and the code isn't structured in a super accessible or logical way yet. Without opening each folder and trying to figure out what is contained, it's very difficult to find out how to edit things or use the game base. In this area, it could definitely use some extra work, probably in the form of more defined modules and better structured code for future modders / gamemakers.

    Wishful by mt-mods 0 comments
  • Remaglad 2024-11-23 03:01 UTC
    English

    My Review

    I played it, but the map didn't load in correctly, so there wasn't any village, or any structures, or any trees besides the big one at the start.

    Escape The Beast by Thunder1035 1 comments
  • Remaglad 2024-11-23 02:57 UTC
    English

    My Review

    The game quality and mechanics were good, but I wasn't able to finish it due to a skill issue.

    sokoblox by codeAtorium 0 comments
  • Remaglad 2024-11-23 02:56 UTC
    English

    I'm a bit confused. (Don't read if you don't want spoilers)

    Don't read if you don't want spoilers!

    I got to the boss cutscene, and he sorta died or something like that? anyway, in the cutscene the charactor (you) says something like, let's go back to the surface! I then tried to do go back, but I didn't see any way up or out. So I'm a bit confused, was the the end of the game? Or am I missing something?

    Artifact by Signal_ 2 comments
  • Remaglad 2024-11-23 02:53 UTC
    English

    My Review

    The game was overall good, here are some of my thoughts on it:

    1. The Breathing noise was a bit loud

    2. The parkour was good

    3. The ending was a bit odd

    4. The decoration around the ship was great

    It was a short, yet good game. That concludes my review.

    Reentry by SuperStarSonic 1 comments
  • SuperStarSonic 2024-11-23 02:52 UTC
    English

    Puzzling, and Painful to lose...

    This game is a fun little puzzle. But be careful, you are gambling your life. Btw turn on damage for a little extra fun...

    Porko by nam 0 comments
  • SuperStarSonic 2024-11-23 02:43 UTC
    English

    Lots of fun, Super challenging and replayable.

    This game is a lot of fun, featuring customizable loadouts and waves of monsters. The movement and mechanics are crazy, I never thought I'd see something this adanced in Luanti!

    Extra Ordinance by Sumi 0 comments
  • SuperStarSonic 2024-11-23 02:24 UTC
    English

    Fun and frustrating, but highly entertaining.

    Extremely satisfying, the controls are a bit slow. But once you get the hang of it, it's very fun. Love the sound design as well, really adds to the atmosphere.

    sokoblox by codeAtorium 0 comments
  • SuperStarSonic 2024-11-23 02:18 UTC
    English

    Short but cryptic

    This game is pretty short, but it's an interesting idea. The bossfight is kinda the only part of the game and is pretty repetitive, althoug once it gets down to low health it gets faster and can finally catch up to you.

    Escape The Beast by Thunder1035 1 comments
  • RasPiManiac 2024-11-23 01:12 UTC
    English

    Game Changing, mine changing in specific

    This is a great game changer (as many other reviews have stated) and it is very helpful for mining even if you only have a few torches and no coal. Also just cool ambience.

    Illumination by mt-mods 0 comments
  • SuperStarSonic 2024-11-23 01:04 UTC
    English

    Fun idea, interesting mechanics

    This game is interesting to play, although the spaceship doesn't seem to work as expected. You just get yeeted out and fall to your death. Cool textures though for the nodes.

    Stellua by theidealist101 1 comments
  • RasPiManiac 2024-11-23 01:01 UTC
    English

    Helpful

    Quite extremely helpful for building things like docks and other floating structures. It's fun to build a floating village!

    Pontoons by FaceDeer 0 comments
  • SuperStarSonic 2024-11-23 00:55 UTC
    English

    Awesome game, but short.

    The game is an absolute joy to play from beginning to end. It shows an amaziing idea and I really can't wait to see what it becomes in the future. The NPCs are a good touch aswell. The game almost feels as if it doesn't take itself too seriously, which makes the game so much more fun. Almost every part of the game coheres perfectly.

    The game is very short though, and it's definitely not replayable (yet :wink:).

    The Library by regulus 0 comments
  • SuperStarSonic 2024-11-23 00:31 UTC
    English

    Fun but requires patience

    Tends to be pretty slow at the start, but once you get going it can get a bit faster. The inability to move the npcs around is limiting, but the pathfinding works as good as it needs to.

    Some missing textures and odd mechanics, but overall a very new and interesting system.

    Koboldkrieg (Goblin Warfare) by Nathan.S 3 comments
  • nam 2024-11-21 20:44 UTC
    English

    Luanti - With a Lisp!

    As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!

    Loria (alpha) by siegment 0 comments
  • nam 2024-11-21 20:35 UTC
    English

    It's Fuzzy, Erm, Wuzzy Dice!

    The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.

    Dice by Wuzzy 0 comments
  • rstcxk 2024-11-19 22:27 UTC
    English

    Nice little game, but not perfect

    Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment

    • Most of the time is spent looking for the tiles in your inventory, which is very clunky and sluggish
    • If you make any mistake, you have to restart from the beginning. Which means more sluggish inventory juggling
    • In the later levels, it just boils down to writing the same expression over and over "x >= <min x> and x <= <max x> and y >= <min y> and y <= <max y>" to draw a rectangle. I liked the frog level though, it had some satisfying modulo solutions
    • The preview's board colors have a slightly different hue than the color blocks. This is especially apparent with "light grey" and "white" colors. I used white as image's background and after like 15 minutes of inputting the expressions, it turns out it was supposed to be light grey. I stopped playing after that

    Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)

    gridlocks by codeAtorium 1 comments
  • The4spaceconstants 2024-11-19 17:54 UTC
    English

    I know this is a joke, but where's the sword?

    If I tried to put air in the grid like I was told, nothing happens. I can't even get the thing from the output slot.

    Air Sword by PilzAdam 0 comments
  • NameNotQuality 2024-11-18 20:36 UTC
    English

    Simply a must have

    In NodeCore, I was always daunted by this huge obstacle, which always stood in front of me while trying to have fun in this inspiring game: I would only be able to live shortly until I would die out of starvation. No matter how hard I tried getting some food (I even tried looking through all the NC items using an inventory mod), I couldn't find a way out of this eternal loop.

    I was looking for people's opinions about this in the #nodecore IRC channel on liberachat, but they simply responded with things like "What were you thinking of while asking that question? This games is made to shape you into a real nodecorian!" (nodecorelife737), or "We need your support for the poor frogs building the next burj califah in Amerika! Donate now!" (worldwarr1024). I found no-one that shared my viewpoint of this disturbing situation.


    Somehow, to my astonishment, I've finally found a way out of this rabbit hole: This mod, The NodeCore Rabbits by LandarVargan. When I enabled it, I became able to capture rabbits exactly how it is described in the description. Even with the weird color of the rabbit trap and the frustrating time I was having, I still felt very satisfied not only at the feel of liberation from that endless cycle, but also at the taste of my food (seriously I'm waiting for a NodeCore mustard mod to dip my delicious rabbit legs in).

    If you wanna play NodeCore, I simply find this as a must have for every world. Totelly. (Totelly and not Totally because its a hint hidden in the message: you can store more cooked rabbits in a tote!).

    Nodecore Rabbits by LandarVargan 0 comments
  • riptiderazor 2024-11-18 02:51 UTC
    English

    Health thing

    Love the idea , love the model. would love to add them to my builds, but the health thing is sort of deterring ... maybe have an option to disable that?

    Bed Rock by DS 1 comments
  • sparklesss 2024-11-16 13:21 UTC
    English

    This mod had a issue when a new version was released with old one replaced

    Tried on server after a few updates, gave me a recipe error (unknown because forgotten) has it been fixed? Edit: it looks like the new versions of multidecor with ethereal do not work and make a crash. Edit 2: i was using multicraft 2.0.0, still has not been fixed.

    Multidecor by Andrey01 6 comments
  • RasPiManiac 2024-11-16 02:20 UTC
    English

    Festive!

    I really love this for server parties! It's just so great! I had a big celebration and everyone was throwing confetti! Amazing mod.

    Confetti by Flay Krunegan 0 comments
  • RasPiManiac 2024-11-15 19:55 UTC
    English

    Ha ha!

    Bed-rock ha ha! That's funny. Also helpful if you're down in a mine and want to sleep but don't want to have to go alllllll the way back home!

    Bed Rock by DS 0 comments
  • TX_Miner 2024-11-15 17:09 UTC
    English

    Performant

    This is really good for servers, it is really fast and does not have as many lag spikes as VoxeLibre. Though there are some weird things in the code and places commented out that shouldn't be. It is a great base for a Minecraft clone server.

    Mineclonia by ryvnf 3 comments
  • ThePeasantJoe 2024-11-14 21:56 UTC
    English

    Just what I needed

    Exactly what I have been looking for. I have wished the hills were more appealing to the eye for a while now, and this mod does it perfectly.

    Less Dirt by DrFrankenstone 0 comments
  • RasPiManiac 2024-11-14 15:43 UTC
    English

    Cool!

    I've actually always wanted to see what it would be like to survive on an island but there aren't really any in v7 or any other ones I've tried. This is great!

    Islands by Termos 0 comments
  • RasPiManiac 2024-11-13 03:03 UTC
    English

    Finally Luanti is dangerous!

    This adds some danger that Minetest (now Luanti) has needed for a long time!

    Mobs Monster by TenPlus1 0 comments
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