Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running.
and i really like the models <3 .
screenshot at https://file.io/oXwrqpnrevQ1
however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see
https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too )
additionally some blocks do not have crafting recipes like the sushi.
and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues:
add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such)
make lamps toggleable by mesecon / digilines
add techage compatibility (so make larger lamps require power)
make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that)
add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
It uses core.set_player_privs. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)
Everything is hardcoded, as the description implies:
Player names are hardcoded (and to valid names, which is a problem waiting to happen; someone installs this mod and suddenly players named Name1 and Name2 have excessive privs)
A few "rank" tables are hardcoded (owners, admins, builders, players)
The highly server-specific set of privileges assigned to members of each rank is hardcoded
It suffers from unnecessary code duplication
I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to /grant to me (note that privileges should be persisted if there isn't a mod like this one breaking them).
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
Likes skyblock.
Fine with being spoonfed about things and their mechanics, but still allows you to explore and exploit on your own.
Likes automation. This is quite important. My tip is to rush energy so you can start automation more seriously sooner.
Can dabble in a bit of programming; there's lua controllers!
Like cosmic and celestial themes. I'm absolutely in awe with the meteors and player-built gravity wells!
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods.
But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code.
Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance.
There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
Beautiful subway trains : interiors are very detailed.
I noticed two bugs for the LVR Type 9 trains :
the displayed text is the one typed in the Line field of the on board computer form and not the Exterior text field ;
I coupled an engine, a middle section, an "opposite" engine : when the train moves, both engines go in the same direction, but the middle section goes in the opposite direction (during the local animation I guess) until it is correctly replaced by the server.
I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
collisionbox = { -0.3, 0, -0.3, 0.3, 0, 0.3 } -- Colisión más baja al agacharse
Try instead:
collisionbox = { -0.3, 0, -0.3, 0.3, 0.95, 0.3 } -- Colisión más baja al agacharse
Endlich gibt es die Möglichkeit für Übersetzungen :-)
Deine Möbel sind einfach fantastisch und sehen sehr gut aus. Die Möglichkeit, selbst einzelne Schubladen abzuschließen und für einzelne Mitspieler Zugriff zu gewähren, finde ich
ausgesprochen gut.
Für unseren Server ein must have ;)
Finally, there is the option for translations :-)
Your furniture is simply fantastic and looks very good. I think the option of locking individual drawers and granting access to individual players is really good.
A must-have for our server ;)
Imaging adds a simple and flexible way to display images inside Minetest, perfect for those who want to customize maps, posters, or simply enrich the environment with visual content. The interface is clean, and integration with other mods is smooth thanks to a well designed API.
It’s especially useful for developers or players looking to add an extra touch to their world without technical hassle.
Overall, Imaging is a great tool for those seeking additional visual features without sacrificing simplicity and performance. Easy to use, effective, and with expansion potential.
A smart addition for anyone who loves customizing and enhancing the visual experience in Luanti.
l like the texture pack, jesus loves you, ' “For this is how God loved the world: He gave his one and only Son, so that everyone who believes in him will not perish but have eternal life.'
Rather than just being a nether mod, this mod gives a unique nether with a forest growing above the nether and 'blood blocks' and so on, and adds a gameplay loop where you get stuck into the nether until you build a portal back out. Personally one of my favorite mods on here!
This mod has been very useful for the preparation of participative urban planning workshops, as well as heritage site reconstitution workshops in Minetest/Luanti.
You can create new color palettes just by adding a png file in the mod.
The html program to generate the image code is very easy to use.
tips: if you use transparency in your picture, it will not generate nodes. That way you can import only the outline of a building.
The mapblocks need to be loaded for the image to be generated in them.
This mod is small and simple, which I like. And it does what it claims to do. But I dislike the fast interval (every second) at which it checks for falling nodes - it can impact performance and in my opinion, it's unnecessary.
If the source code were on Github or something, I'd offer this change request:
I like the effect of the blocks falling at more random, spaced out intervals. It makes the world feel more dynamic and can be a fun jumpscare in a dark cave.
Everything feels the same
This texture pack doesn't feel right, it feels like a lot of the textures are just slightly changed forms of a single base.
4/10
Pretty fathful
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
Exploración muy lenta
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
My thanks
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
很好用
增加的植物很有用,而且让Minetest game的自然界更漂亮了
Captured my imagination
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
Saves me from having to plant trees
This is super handy. Now I can just plant a couple trees and let nature do everything else for me. No more running out of wood becuase I was lazy.
Great mod. rly helps
Great mod. only 2 issues
1 : sometimes when you destroy an elevator you encounter immortal water sources that cant be blocked/picked up
2:acceleration is a bit too fast
otherwise great mod. would reccomend
Good re-creation of Paris metro :)
Those trains look familiar... I guess MP 89 and MF 77
Seriously, the trains are well-designed, and the customizable LED signs make them even better :)
I would just prefer them a bit longer, but there are already supplying a nice rolling stock for some metro lines ;)
Can't wait for an MP 14 !
Great pack
Textures fit in well with other Wilhelmines mods and feels refined.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running. and i really like the models <3 . screenshot at https://file.io/oXwrqpnrevQ1 however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too ) additionally some blocks do not have crafting recipes like the sushi. and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues: add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such) make lamps toggleable by mesecon / digilines add techage compatibility (so make larger lamps require power) make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that) add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
A hardcoded mod which should probably be kept private instead
Take a look at https://github.com/Bapt-Tech/privs/blob/main/init.lua. There are some problems with this.
core.set_player_privs
. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)Name1
andName2
have excessive privs)I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to
/grant
to me (note that privileges should be persisted if there isn't a mod like this one breaking them).It's interesting
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
Really fun mod
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
No lo he probado aún solo quiero decir...
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
Realy good
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
Cosmic skyblock automation game ala MC modpacks
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Awesome
Such a cool mechanic. I really feel like it misses rocket sound tho
THE BEST MOD!
ITS VERY VERY COOL THIS MOD IS THE BEST MOD IS GOOD MOD
EPIC
ITS SOO GOD!
Nice concept
I went for something similar in my game, considered adding biface too. For some inspiration maybe what I also added instead of furnace is crafting a bloomery and burning it to smelt iron: https://codeberg.org/cora/musi_pona/src/branch/main/mods/cn_bloomery/init.lua
it works
but not with modded explosions
10/10
its a good game
i forgot that i was playing in minetest but i cant pause
Good to show localization info in-game
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
Рекомендую этот мод.
Мне понравилось.
Livery editor
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods. But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Great base defense
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code. Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance. There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
Not bad
Something I noticed is that the kb shoots the player a good bit backward. It would be nice if this was changed to where combos could be made.
Simple & nice
Great mod - great for training accuracy, for seeing land... with nice helicopter.
Beautiful Subways Trains + Bugs in LVR Type 9
Beautiful subway trains : interiors are very detailed.
I noticed two bugs for the LVR Type 9 trains :
good
Cool mod for gameplay, specially being decorative :)
nice
I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
Try instead:
Beautiful music
There is just something magical about this particular style of music. This music is nice to listen to even if you're not playing.
Fantastic furniture and decoration
Endlich gibt es die Möglichkeit für Übersetzungen :-)
Deine Möbel sind einfach fantastisch und sehen sehr gut aus. Die Möglichkeit, selbst einzelne Schubladen abzuschließen und für einzelne Mitspieler Zugriff zu gewähren, finde ich ausgesprochen gut. Für unseren Server ein must have ;)
Finally, there is the option for translations :-)
Your furniture is simply fantastic and looks very good. I think the option of locking individual drawers and granting access to individual players is really good. A must-have for our server ;)
Bring art to the game
Imaging adds a simple and flexible way to display images inside Minetest, perfect for those who want to customize maps, posters, or simply enrich the environment with visual content. The interface is clean, and integration with other mods is smooth thanks to a well designed API. It’s especially useful for developers or players looking to add an extra touch to their world without technical hassle. Overall, Imaging is a great tool for those seeking additional visual features without sacrificing simplicity and performance. Easy to use, effective, and with expansion potential.
A smart addition for anyone who loves customizing and enhancing the visual experience in Luanti.
i like it and also jesus loves you
l like the texture pack, jesus loves you, ' “For this is how God loved the world: He gave his one and only Son, so that everyone who believes in him will not perish but have eternal life.'
John 3:16 https://www.bible.com/bible/116/JHN.3.16
Interesting take on nether mods
Rather than just being a nether mod, this mod gives a unique nether with a forest growing above the nether and 'blood blocks' and so on, and adds a gameplay loop where you get stuck into the nether until you build a portal back out. Personally one of my favorite mods on here!
very useful
This mod has been very useful for the preparation of participative urban planning workshops, as well as heritage site reconstitution workshops in Minetest/Luanti.
You can create new color palettes just by adding a png file in the mod. The html program to generate the image code is very easy to use.
tips: if you use transparency in your picture, it will not generate nodes. That way you can import only the outline of a building.
The mapblocks need to be loaded for the image to be generated in them.
Functional, but not ideal
This mod is small and simple, which I like. And it does what it claims to do. But I dislike the fast interval (every second) at which it checks for falling nodes - it can impact performance and in my opinion, it's unnecessary.
If the source code were on Github or something, I'd offer this change request:
I like the effect of the blocks falling at more random, spaced out intervals. It makes the world feel more dynamic and can be a fun jumpscare in a dark cave.
I like it!
Very nice and simple.